diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index a2bbb3e236..ef87f46184 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -906,7 +906,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { ushort x = (ushort)((mapBlocks[i].X - m_scene.RegionInfo.RegionLocX) + 10); ushort y = (ushort)((mapBlocks[i].Y - m_scene.RegionInfo.RegionLocY) + 10); - g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); + g.DrawImage(bitImages[i], (x * 128), 2560 - (y * 128), 128, 128); // y origin is top } mapTexture.Save(exportPath, ImageFormat.Jpeg);