Improve some of the debug help messages
parent
7562e63ae6
commit
7505f23f80
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@ -230,8 +230,8 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "debug http",
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m_console.Commands.AddCommand("region", false, "debug http",
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"debug http <level>",
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"debug http <level>",
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"Turn on inbound http request debugging for everything except the event queue (see debug eq)."
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"Turn on inbound http request debugging for everything except the event queue (see debug eq).",
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+ "If level >= 2 then the handler used to service the request is logged.\n"
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"If level >= 2 then the handler used to service the request is logged.\n"
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+ "If level >= 1 then incoming HTTP requests are logged.\n"
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+ "If level >= 1 then incoming HTTP requests are logged.\n"
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+ "If level <= 0 then no extra http logging is done.\n",
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+ "If level <= 0 then no extra http logging is done.\n",
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Debug);
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Debug);
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@ -331,7 +331,7 @@ namespace OpenSim
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m_console.Commands.AddCommand("region", false, "backup",
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m_console.Commands.AddCommand("region", false, "backup",
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"backup",
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"backup",
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"Persist objects to the database now", RunCommand);
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"Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
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m_console.Commands.AddCommand("region", false, "create region",
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m_console.Commands.AddCommand("region", false, "create region",
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"create region [\"region name\"] <region_file.ini>",
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"create region [\"region name\"] <region_file.ini>",
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@ -110,6 +110,7 @@ namespace OpenSim.Region.ClientStack.Linden
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false,
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false,
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"debug eq",
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"debug eq",
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"debug eq [0|1]",
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"debug eq [0|1]",
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"Turn on event queue debugging",
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"debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n"
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"debug eq 1 will turn on event queue debugging. This will log all outgoing event queue messages to clients.\n"
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+ "debug eq 0 will turn off event queue debugging.",
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+ "debug eq 0 will turn off event queue debugging.",
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HandleDebugEq);
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HandleDebugEq);
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@ -218,9 +218,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_scene.AddCommand(this, "debug permissions",
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m_scene.AddCommand(this, "debug permissions",
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"debug permissions <true / false>",
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"debug permissions <true / false>",
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"Enable permissions debugging",
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"Turn on permissions debugging",
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HandleDebugPermissions);
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HandleDebugPermissions);
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string grant = myConfig.GetString("GrantLSL","");
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string grant = myConfig.GetString("GrantLSL","");
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if (grant.Length > 0) {
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if (grant.Length > 0) {
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