add the option Normalized55FPS. This is transition code ported from avinationmerge branch. (configration file changes will be commited later)
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c4d225ed50
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752a1534f8
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@ -381,6 +381,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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private int m_minFrameTicks;
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// Normalize the frame related stats to nominal 55fps for viewer and scripts option
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// see SimStatsReporter.cs
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public bool Normalized55FPS { get; private set; }
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/// <summary>
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/// The minimum length of time in seconds that will be taken for a scene frame.
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/// </summary>
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@ -856,6 +860,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_config = config;
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MinFrameTicks = 89;
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Normalized55FPS = true;
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MinMaintenanceTicks = 1000;
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SeeIntoRegion = true;
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@ -1083,6 +1088,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (startupConfig.Contains("MinFrameTime"))
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MinFrameTicks = (int)(startupConfig.GetFloat("MinFrameTime") * 1000);
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Normalized55FPS = startupConfig.GetBoolean( "Normalized55FPS", Normalized55FPS);
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m_update_backup = startupConfig.GetInt("UpdateStorageEveryNFrames", m_update_backup);
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m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
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@ -176,11 +176,16 @@ namespace OpenSim.Region.Framework.Scenes
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/// Parameter to adjust reported scene fps
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/// </summary>
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/// <remarks>
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/// Our scene loop runs slower than other server implementations, apparantly because we work somewhat differently.
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/// However, we will still report an FPS that's closer to what people are used to seeing. A lower FPS might
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/// affect clients and monitoring scripts/software.
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/// The close we have to a frame rate as expected by viewers, users and scripts
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/// is heartbeat rate.
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/// heartbeat rate default value is very diferent from the expected one
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/// and can be changed from region to region acording to its specific simulation needs
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/// since this creates incompatibility with expected values,
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/// this scale factor can be used to normalize values to a Virtual FPS.
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/// original decision was to use a value of 55fps for all opensim
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/// corresponding, with default heartbeat rate, to a value of 5.
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/// </remarks>
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private float m_reportedFpsCorrectionFactor = 5;
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private float m_statisticsFPSfactor = 5.0f;
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// saved last reported value so there is something available for llGetRegionFPS
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private float lastReportedSimFPS;
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@ -278,10 +283,15 @@ namespace OpenSim.Region.Framework.Scenes
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m_usersLoggingIn = 0;
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m_scene = scene;
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m_reportedFpsCorrectionFactor = scene.MinFrameSeconds * m_nominalReportedFps;
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m_statsUpdateFactor = (float)(m_statsUpdatesEveryMS / 1000);
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ReportingRegion = scene.RegionInfo;
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if(scene.Normalized55FPS)
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m_statisticsFPSfactor = 55.0f * m_scene.MinFrameTicks / 1000.0f;
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else
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m_statisticsFPSfactor = 1.0f;
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m_objectCapacity = scene.RegionInfo.ObjectCapacity;
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m_report.AutoReset = true;
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m_report.Interval = m_statsUpdatesEveryMS;
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@ -381,13 +391,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region various statistic googly moogly
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// ORIGINAL code commented out until we have time to add our own
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// statistics to the statistics window, this will be done as a
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// new section given the title of our current project
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// We're going to lie about the FPS because we've been lying since 2008. The actual FPS is currently
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// locked at a maximum of 11. Maybe at some point this can change so that we're not lying.
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//int reportedFPS = (int)(m_fps * m_reportedFpsCorrectionFactor);
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int reportedFPS = m_fps;
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int reportedFPS = (int)(m_fps * m_statisticsFPSfactor);
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// save the reported value so there is something available for llGetRegionFPS
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lastReportedSimFPS = reportedFPS / m_statsUpdateFactor;
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@ -395,7 +399,7 @@ namespace OpenSim.Region.Framework.Scenes
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// ORIGINAL code commented out until we have time to add our own
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// statistics to the statistics window
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//float physfps = ((m_pfps / 1000));
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float physfps = m_numberPhysicsFrames;
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float physfps = m_numberPhysicsFrames * m_statisticsFPSfactor;
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//if (physfps > 600)
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//physfps = physfps - (physfps - 600);
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@ -429,7 +433,7 @@ namespace OpenSim.Region.Framework.Scenes
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uint thisFrame = m_scene.Frame;
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uint numFrames = thisFrame - m_lastUpdateFrame;
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float framesUpdated = (float)numFrames * m_reportedFpsCorrectionFactor;
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float framesUpdated = (float)numFrames * m_statisticsFPSfactor;
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m_lastUpdateFrame = thisFrame;
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// Avoid div-by-zero if somehow we've not updated any frames.
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@ -502,22 +506,22 @@ namespace OpenSim.Region.Framework.Scenes
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// statistics to the statistics window
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sb[8].StatID = (uint)Stats.FrameMS;
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//sb[8].StatValue = m_frameMS / framesUpdated;
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sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored;
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sb[8].StatValue = (float) totalSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
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sb[9].StatID = (uint)Stats.NetMS;
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//sb[9].StatValue = m_netMS / framesUpdated;
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sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored;
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sb[9].StatValue = (float) networkSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
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sb[10].StatID = (uint)Stats.PhysicsMS;
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//sb[10].StatValue = m_physicsMS / framesUpdated;
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sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored;
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sb[10].StatValue = (float) physicsSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
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sb[11].StatID = (uint)Stats.ImageMS ;
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sb[11].StatValue = m_imageMS / framesUpdated;
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sb[12].StatID = (uint)Stats.OtherMS;
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//sb[12].StatValue = m_otherMS / framesUpdated;
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sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored;
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sb[12].StatValue = (float) simulationSumFrameTime / m_numberFramesStored / m_statisticsFPSfactor;
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sb[13].StatID = (uint)Stats.InPacketsPerSecond;
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sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
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