reinstate the validation logging on teleport. A 'fail' of validation still doesn't prevent the actual teleport.
parent
de28c9cd24
commit
7531851bec
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@ -329,6 +329,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (sp.ParentID != (uint)0)
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if (sp.ParentID != (uint)0)
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sp.StandUp();
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sp.StandUp();
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sp.ValidateAttachments();
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// if (!sp.ValidateAttachments())
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// if (!sp.ValidateAttachments())
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// {
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// {
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// sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
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// sp.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
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