From 754d6036ea58fa9d6c76fa96c1c12868286cccdf Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Tue, 22 Nov 2011 22:37:06 +0000 Subject: [PATCH] Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures() --- OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index dae166ac59..7b67861292 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs @@ -1735,12 +1735,7 @@ namespace OpenSim.Region.Physics.OdePlugin internal void RemoveCharacter(OdeCharacter chr) { - if (_characters.Contains(chr)) - { - _characters.Remove(chr); - geom_name_map.Remove(chr.Shell); - actor_name_map.Remove(chr.Shell); - } + _characters.Remove(chr); } private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,