Merge branch 'master' of /var/git/opensim/

viewer-2-initial-appearance
opensim mirror account 2010-12-03 18:50:03 -08:00
commit 755180612a
2 changed files with 93 additions and 0 deletions

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@ -42,6 +42,8 @@ namespace OpenSim.Region.Examples.SimpleModule
/// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
/// Please see the README.txt in this project on the filesystem for some more information.
/// Nonetheless, it may contain some useful example code so has been left here for now.
///
/// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example
/// </remarks>
public class RegionModule : IRegionModule
{

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@ -0,0 +1,91 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
{
/// <summary>
/// Simplest possible example of a shared region module.
/// </summary>
/// <remarks>
/// This module is the simplest possible example of a shared region module (a module which is shared by every
/// scene/region running on the simulator). If anybody wants to create a more complex example in the future then
/// please create a separate class.
///
/// This module is not active by default. If you want to see it in action,
/// then just uncomment the line below starting with [Extension(Path...
///
/// When the module is enabled it will print messages when it receives certain events to the screen and the log
/// file.
/// </remarks>
//[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesSharedModule")]
public class BareBonesSharedModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public string Name { get { return "Bare Bones Shared Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
m_log.DebugFormat("[BARE BONES SHARED]: INITIALIZED MODULE");
}
public void PostInitialise()
{
m_log.DebugFormat("[BARE BONES SHARED]: POST INITIALIZED MODULE");
}
public void Close()
{
m_log.DebugFormat("[BARE BONES SHARED]: CLOSED MODULE");
}
public void AddRegion(Scene scene)
{
m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName);
}
public void RemoveRegion(Scene scene)
{
m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
}
public void RegionLoaded(Scene scene)
{
m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName);
}
}
}