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@ -42,6 +42,8 @@ namespace OpenSim.Region.Examples.SimpleModule
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/// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
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/// OpenSim by default. If you want to try enabling it, look in the bin folder of this project.
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/// Please see the README.txt in this project on the filesystem for some more information.
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/// Please see the README.txt in this project on the filesystem for some more information.
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/// Nonetheless, it may contain some useful example code so has been left here for now.
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/// Nonetheless, it may contain some useful example code so has been left here for now.
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///
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/// You can see bare bones examples of the more modern region module system in OpenSim/Region/OptionalModules/Example
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/// </remarks>
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/// </remarks>
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public class RegionModule : IRegionModule
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public class RegionModule : IRegionModule
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{
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{
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@ -0,0 +1,91 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
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{
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/// <summary>
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/// Simplest possible example of a shared region module.
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/// </summary>
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/// <remarks>
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/// This module is the simplest possible example of a shared region module (a module which is shared by every
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/// scene/region running on the simulator). If anybody wants to create a more complex example in the future then
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/// please create a separate class.
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///
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/// This module is not active by default. If you want to see it in action,
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/// then just uncomment the line below starting with [Extension(Path...
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///
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/// When the module is enabled it will print messages when it receives certain events to the screen and the log
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/// file.
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/// </remarks>
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//[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "BareBonesSharedModule")]
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public class BareBonesSharedModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "Bare Bones Shared Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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m_log.DebugFormat("[BARE BONES SHARED]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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m_log.DebugFormat("[BARE BONES SHARED]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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m_log.DebugFormat("[BARE BONES SHARED]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
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public void RemoveRegion(Scene scene)
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{
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m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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}
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public void RegionLoaded(Scene scene)
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{
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m_log.DebugFormat("[BARE BONES SHARED]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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}
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}
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}
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