Merge branch 'master' of ssh://MyConnection/var/git/opensim
commit
7554641703
|
@ -204,8 +204,16 @@ namespace OpenSim.Data.Tests
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UUID webloginkey = UUID.Random();
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uint homeregx = (uint) random.Next();
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uint homeregy = (uint) random.Next();
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Vector3 homeloc = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
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Vector3 homelookat = new Vector3((float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5),(float)Math.Round(random.NextDouble(),5));
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Vector3 homeloc
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= new Vector3(
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(float)Math.Round(random.NextDouble(), 5),
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(float)Math.Round(random.NextDouble(), 5),
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(float)Math.Round(random.NextDouble(), 5));
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Vector3 homelookat
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= new Vector3(
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(float)Math.Round(random.NextDouble(), 5),
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(float)Math.Round(random.NextDouble(), 5),
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(float)Math.Round(random.NextDouble(), 5));
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int created = random.Next();
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int lastlogin = random.Next();
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string userinvuri = RandomName();
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@ -0,0 +1,298 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Reflection;
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using NUnit.Framework;
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using NUnit.Framework.Constraints;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Data.Tests
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{
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public static class Constraints
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{
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//This is here because C# has a gap in the language, you can't infer type from a constructor
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public static PropertyCompareConstraint<T> PropertyCompareConstraint<T>(T expected)
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{
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return new PropertyCompareConstraint<T>(expected);
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}
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}
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public class PropertyCompareConstraint<T> : NUnit.Framework.Constraints.Constraint
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{
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private readonly object _expected;
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//the reason everywhere uses propertyNames.Reverse().ToArray() is because the stack is backwards of the order we want to display the properties in.
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private string failingPropertyName = string.Empty;
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private object failingExpected;
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private object failingActual;
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public PropertyCompareConstraint(T expected)
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{
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_expected = expected;
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}
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public override bool Matches(object actual)
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{
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return ObjectCompare(_expected, actual, new Stack<string>());
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}
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private bool ObjectCompare(object expected, object actual, Stack<string> propertyNames)
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{
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if (actual.GetType() != expected.GetType())
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{
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propertyNames.Push("GetType()");
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failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
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propertyNames.Pop();
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failingActual = actual.GetType();
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failingExpected = expected.GetType();
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return false;
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}
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if(actual.GetType() == typeof(Color))
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{
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Color actualColor = (Color) actual;
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Color expectedColor = (Color) expected;
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if (actualColor.R != expectedColor.R)
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{
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propertyNames.Push("R");
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failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
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propertyNames.Pop();
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failingActual = actualColor.R;
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failingExpected = expectedColor.R;
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return false;
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}
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if (actualColor.G != expectedColor.G)
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{
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propertyNames.Push("G");
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failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
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propertyNames.Pop();
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failingActual = actualColor.G;
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failingExpected = expectedColor.G;
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return false;
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}
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if (actualColor.B != expectedColor.B)
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{
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propertyNames.Push("B");
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failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
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propertyNames.Pop();
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failingActual = actualColor.B;
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failingExpected = expectedColor.B;
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return false;
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}
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if (actualColor.A != expectedColor.A)
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{
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propertyNames.Push("A");
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failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
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propertyNames.Pop();
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failingActual = actualColor.A;
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failingExpected = expectedColor.A;
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return false;
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}
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return true;
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}
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//Skip static properties. I had a nasty problem comparing colors because of all of the public static colors.
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PropertyInfo[] properties = expected.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
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foreach (var property in properties)
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{
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if (ignores.Contains(property.Name))
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continue;
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object actualValue = property.GetValue(actual, null);
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object expectedValue = property.GetValue(expected, null);
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//If they are both null, they are equal
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if (actualValue == null && expectedValue == null)
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continue;
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//If only one is null, then they aren't
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if (actualValue == null || expectedValue == null)
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{
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propertyNames.Push(property.Name);
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failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
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propertyNames.Pop();
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failingActual = actualValue;
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failingExpected = expectedValue;
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return false;
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}
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IComparable comp = actualValue as IComparable;
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if (comp != null)
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{
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if (comp.CompareTo(expectedValue) != 0)
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{
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propertyNames.Push(property.Name);
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failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
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propertyNames.Pop();
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failingActual = actualValue;
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failingExpected = expectedValue;
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return false;
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}
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continue;
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}
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IEnumerable arr = actualValue as IEnumerable;
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if (arr != null)
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{
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List<object> actualList = arr.Cast<object>().ToList();
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List<object> expectedList = ((IEnumerable)expectedValue).Cast<object>().ToList();
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if (actualList.Count != expectedList.Count)
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{
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propertyNames.Push(property.Name);
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propertyNames.Push("Count");
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failingPropertyName = string.Join(".", propertyNames.Reverse().ToArray());
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failingActual = actualList.Count;
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failingExpected = expectedList.Count;
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propertyNames.Pop();
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propertyNames.Pop();
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}
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//Todo: A value-wise comparison of all of the values.
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//Everything seems okay...
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continue;
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}
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propertyNames.Push(property.Name);
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if (!ObjectCompare(expectedValue, actualValue, propertyNames))
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return false;
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propertyNames.Pop();
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}
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return true;
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}
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public override void WriteDescriptionTo(MessageWriter writer)
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{
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writer.WriteExpectedValue(failingExpected);
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}
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public override void WriteActualValueTo(MessageWriter writer)
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{
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writer.WriteActualValue(failingActual);
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writer.WriteLine();
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writer.Write(" On Property: " + failingPropertyName);
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}
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//These notes assume the lambda: (x=>x.Parent.Value)
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//ignores should really contain like a fully dotted version of the property name, but I'm starting with small steps
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readonly List<string> ignores = new List<string>();
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public PropertyCompareConstraint<T> IgnoreProperty(Expression<Func<T, object>> func)
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{
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Expression express = func.Body;
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PullApartExpression(express);
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return this;
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}
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private void PullApartExpression(Expression express)
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{
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//This deals with any casts... like implicit casts to object. Not all UnaryExpression are casts, but this is a first attempt.
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if (express is UnaryExpression)
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PullApartExpression(((UnaryExpression)express).Operand);
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if (express is MemberExpression)
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{
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//If the inside of the lambda is the access to x, we've hit the end of the chain.
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// We should track by the fully scoped parameter name, but this is the first rev of doing this.
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if (((MemberExpression)express).Expression is ParameterExpression)
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{
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ignores.Add(((MemberExpression)express).Member.Name);
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}
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else
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{
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//Otherwise there could be more parameters inside...
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PullApartExpression(((MemberExpression)express).Expression);
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}
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}
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}
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}
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[TestFixture]
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public class PropertyCompareConstraintTest
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{
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public class HasInt
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{
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public int TheValue { get; set; }
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}
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[Test]
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public void IntShouldMatch()
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{
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HasInt actual = new HasInt { TheValue = 5 };
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HasInt expected = new HasInt { TheValue = 5 };
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var constraint = Constraints.PropertyCompareConstraint(expected);
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Assert.That(constraint.Matches(actual), Is.True);
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}
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[Test]
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public void IntShouldNotMatch()
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{
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HasInt actual = new HasInt { TheValue = 5 };
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HasInt expected = new HasInt { TheValue = 4 };
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var constraint = Constraints.PropertyCompareConstraint(expected);
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Assert.That(constraint.Matches(actual), Is.False);
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}
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[Test]
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public void IntShouldIgnore()
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{
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HasInt actual = new HasInt { TheValue = 5 };
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HasInt expected = new HasInt { TheValue = 4 };
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var constraint = Constraints.PropertyCompareConstraint(expected).IgnoreProperty(x=>x.TheValue);
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Assert.That(constraint.Matches(actual), Is.True);
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}
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[Test]
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public void AssetShouldMatch()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one");
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AssetBase expected = new AssetBase(uuid1, "asset one");
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var constraint = Constraints.PropertyCompareConstraint(expected);
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Assert.That(constraint.Matches(actual), Is.True);
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}
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[Test]
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public void AssetShouldNotMatch()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one");
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AssetBase expected = new AssetBase(UUID.Random(), "asset one");
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var constraint = Constraints.PropertyCompareConstraint(expected);
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Assert.That(constraint.Matches(actual), Is.False);
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}
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[Test]
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public void AssetShouldNotMatch2()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one");
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AssetBase expected = new AssetBase(uuid1, "asset two");
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var constraint = Constraints.PropertyCompareConstraint(expected);
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Assert.That(constraint.Matches(actual), Is.False);
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}
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[Test]
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public void TestColors()
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{
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Color actual = Color.Red;
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Color expected = Color.FromArgb(actual.A, actual.R, actual.G, actual.B);
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|
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var constraint = Constraints.PropertyCompareConstraint(expected);
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|
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Assert.That(constraint.Matches(actual), Is.True);
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}
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}
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}
|
|
@ -0,0 +1,102 @@
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using System;
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using System.Collections;
|
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using System.Reflection;
|
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using System.Text;
|
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using NUnit.Framework;
|
||||
using OpenMetaverse;
|
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using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
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{
|
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public static class ScrambleForTesting
|
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{
|
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private static readonly Random random = new Random();
|
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public static void Scramble(object obj)
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{
|
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PropertyInfo[] properties = obj.GetType().GetProperties();
|
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foreach (var property in properties)
|
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{
|
||||
//Skip indexers of classes. We will assume that everything that has an indexer
|
||||
// is also IEnumberable. May not always be true, but should be true normally.
|
||||
if(property.GetIndexParameters().Length > 0)
|
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continue;
|
||||
|
||||
RandomizeProperty(obj, property, null);
|
||||
}
|
||||
//Now if it implments IEnumberable, it's probably some kind of list, so we should randomize
|
||||
// everything inside of it.
|
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IEnumerable enumerable = obj as IEnumerable;
|
||||
if(enumerable != null)
|
||||
{
|
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foreach (object value in enumerable)
|
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{
|
||||
Scramble(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void RandomizeProperty(object obj, PropertyInfo property, object[] index)
|
||||
{
|
||||
Type t = property.PropertyType;
|
||||
if (!property.CanWrite)
|
||||
return;
|
||||
object value = property.GetValue(obj, index);
|
||||
if (value == null)
|
||||
return;
|
||||
|
||||
if (t == typeof (string))
|
||||
property.SetValue(obj, RandomName(), index);
|
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else if (t == typeof (UUID))
|
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property.SetValue(obj, UUID.Random(), index);
|
||||
else if (t == typeof (sbyte))
|
||||
property.SetValue(obj, (sbyte)random.Next(sbyte.MinValue, sbyte.MaxValue), index);
|
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else if (t == typeof (short))
|
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property.SetValue(obj, (short)random.Next(short.MinValue, short.MaxValue), index);
|
||||
else if (t == typeof (int))
|
||||
property.SetValue(obj, random.Next(), index);
|
||||
else if (t == typeof (long))
|
||||
property.SetValue(obj, random.Next() * int.MaxValue, index);
|
||||
else if (t == typeof (byte))
|
||||
property.SetValue(obj, (byte)random.Next(byte.MinValue, byte.MaxValue), index);
|
||||
else if (t == typeof (ushort))
|
||||
property.SetValue(obj, (ushort)random.Next(ushort.MinValue, ushort.MaxValue), index);
|
||||
else if (t == typeof (uint))
|
||||
property.SetValue(obj, Convert.ToUInt32(random.Next()), index);
|
||||
else if (t == typeof (ulong))
|
||||
property.SetValue(obj, Convert.ToUInt64(random.Next()) * Convert.ToUInt64(UInt32.MaxValue), index);
|
||||
else if (t == typeof (bool))
|
||||
property.SetValue(obj, true, index);
|
||||
else if (t == typeof (byte[]))
|
||||
{
|
||||
byte[] bytes = new byte[30];
|
||||
random.NextBytes(bytes);
|
||||
property.SetValue(obj, bytes, index);
|
||||
}
|
||||
else
|
||||
Scramble(value);
|
||||
}
|
||||
|
||||
private static string RandomName()
|
||||
{
|
||||
StringBuilder name = new StringBuilder();
|
||||
int size = random.Next(5, 12);
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
char ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65)));
|
||||
name.Append(ch);
|
||||
}
|
||||
return name.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
[TestFixture]
|
||||
public class ScrableForTestingTest
|
||||
{
|
||||
[Test]
|
||||
public void TestScramble()
|
||||
{
|
||||
AssetBase actual = new AssetBase(UUID.Random(), "asset one");
|
||||
ScrambleForTesting.Scramble(actual);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -396,17 +396,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
Monitor.Wait(this, 60000);
|
||||
}
|
||||
|
||||
//userInfo.FetchInventory();
|
||||
/*
|
||||
for (int i = 0 ; i < 50 ; i++)
|
||||
{
|
||||
if (userInfo.HasReceivedInventory == true)
|
||||
break;
|
||||
Thread.Sleep(200);
|
||||
}
|
||||
Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)");
|
||||
*/
|
||||
|
||||
Console.WriteLine("userInfo.RootFolder 1: {0}", userInfo.RootFolder);
|
||||
|
||||
Dictionary <string, InventoryFolderImpl> foldersCreated = new Dictionary<string, InventoryFolderImpl>();
|
||||
|
@ -429,22 +418,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);
|
||||
|
||||
try
|
||||
{
|
||||
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
|
||||
.ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
|
||||
new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null)
|
||||
.ReplicateArchivePathToUserInventory(
|
||||
itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded);
|
||||
|
||||
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
|
||||
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
|
||||
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
|
||||
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
|
||||
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
|
||||
}
|
||||
catch (NullReferenceException e)
|
||||
{
|
||||
// Non fatal for now until we resolve the race condition
|
||||
Console.WriteLine("Test failed with {0}", e);
|
||||
}
|
||||
Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder);
|
||||
InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a");
|
||||
Assert.That(folder1, Is.Not.Null, "Could not find folder a");
|
||||
InventoryFolderImpl folder2 = folder1.FindFolderByPath("b");
|
||||
Assert.That(folder2, Is.Not.Null, "Could not find folder b");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -125,9 +125,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (lease.CurrentState == LeaseState.Initial)
|
||||
{
|
||||
lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
|
||||
lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
|
||||
lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
|
||||
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
|
||||
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
|
||||
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
|
||||
}
|
||||
return lease;
|
||||
}
|
||||
|
|
|
@ -166,9 +166,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (lease.CurrentState == LeaseState.Initial)
|
||||
{
|
||||
lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
|
||||
lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
|
||||
lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
|
||||
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
|
||||
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
|
||||
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
|
||||
}
|
||||
return lease;
|
||||
}
|
||||
|
|
|
@ -42,16 +42,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
public partial class ScriptBaseClass : MarshalByRefObject, IScript
|
||||
{
|
||||
private Dictionary<string, MethodInfo> inits = new Dictionary<string, MethodInfo>();
|
||||
private ScriptSponsor m_sponser;
|
||||
// private ScriptSponsor m_sponser;
|
||||
|
||||
public override Object InitializeLifetimeService()
|
||||
{
|
||||
ILease lease = (ILease)base.InitializeLifetimeService();
|
||||
if (lease.CurrentState == LeaseState.Initial)
|
||||
{
|
||||
lease.InitialLeaseTime = TimeSpan.FromMinutes(1.0);
|
||||
lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
|
||||
lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
|
||||
// Infinite
|
||||
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
|
||||
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
|
||||
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
|
||||
}
|
||||
return lease;
|
||||
}
|
||||
|
@ -79,7 +80,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
}
|
||||
}
|
||||
|
||||
m_sponser = new ScriptSponsor();
|
||||
// m_sponser = new ScriptSponsor();
|
||||
}
|
||||
|
||||
private Executor m_Executor = null;
|
||||
|
@ -112,7 +113,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
return;
|
||||
|
||||
ILease lease = (ILease)RemotingServices.GetLifetimeService(data as MarshalByRefObject);
|
||||
lease.Register(m_sponser);
|
||||
// lease.Register(m_sponser);
|
||||
|
||||
MethodInfo mi = inits[api];
|
||||
|
||||
|
@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
|
|||
|
||||
public void Close()
|
||||
{
|
||||
m_sponser.Close();
|
||||
// m_sponser.Close();
|
||||
}
|
||||
|
||||
public Dictionary<string, object> GetVars()
|
||||
|
|
|
@ -53,7 +53,7 @@ using OpenSim.Region.ScriptEngine.Interfaces;
|
|||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
||||
{
|
||||
public class ScriptInstance : MarshalByRefObject, IScriptInstance, ISponsor
|
||||
public class ScriptInstance : MarshalByRefObject, IScriptInstance
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
"SecondLife.Script");
|
||||
|
||||
ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
|
||||
lease.Register(this);
|
||||
// lease.Register(this);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
@ -1006,10 +1006,5 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public TimeSpan Renewal(ILease lease)
|
||||
{
|
||||
return lease.InitialLeaseTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ See configuring OpenSim
|
|||
== Installation on Linux ==
|
||||
|
||||
Prereqs:
|
||||
* Mono >= 2.4 (>= 2.4.2 is better)
|
||||
* Mono >= 2.0.1 (>= 2.4.2 is better)
|
||||
* Nant >= 0.86beta
|
||||
* sqlite3 or mysql 5.x (you'll need a back end database)
|
||||
|
||||
|
|
Loading…
Reference in New Issue