Re-add the module and fix a typo

avinationmerge
Melanie 2012-09-11 17:55:33 +02:00
parent 375ca478dd
commit 757a669924
1 changed files with 332 additions and 0 deletions

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@ -0,0 +1,332 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Reflection;
using System.IO;
using System.Web;
using Mono.Addins;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Framework.Capabilities;
namespace OpenSim.Region.ClientStack.Linden
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class NewAgentInventoryVariablePriceModule : INonSharedRegionModule
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
// private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
private bool m_enabled = true;
private int m_levelUpload = 0;
#region IRegionModuleBase Members
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
IConfig meshConfig = source.Configs["Mesh"];
if (meshConfig == null)
return;
m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
m_levelUpload = meshConfig.GetInt("LevelUpload", 0);
}
public void AddRegion(Scene pScene)
{
m_scene = pScene;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
// m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
#endregion
#region IRegionModule Members
public void Close() { }
public string Name { get { return "NewAgentInventoryVariablePriceModule"; } }
public void RegisterCaps(UUID agentID, Caps caps)
{
if(!m_enabled)
return;
UUID capID = UUID.Random();
// m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID);
caps.RegisterHandler(
"NewAgentInventoryVariablePrice",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>(
"POST",
"/CAPS/" + capID.ToString(),
req => NewAgentInventoryRequest(req, agentID),
"NewAgentInventoryVariablePrice",
agentID.ToString()));
}
#endregion
private delegate void UploadWithCostCompleteDelegate(string assetName,
string assetDescription, UUID assetID, UUID inventoryItem,
UUID parentFolder, byte[] data, string inventoryType,
string assetType, uint cost);
private class AssetUploaderWithCost : AssetUploader
{
private uint m_cost;
public event UploadWithCostCompleteDelegate OnUpLoad;
public AssetUploaderWithCost(string assetName, string description, UUID assetID,
UUID inventoryItem, UUID parentFolderID, string invType, string assetType,
string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) :
base(assetName, description, assetID, inventoryItem, parentFolderID,
invType, assetType, path, httpServer, dumpAssetsToFile)
{
m_cost = cost;
base.OnUpLoad += UploadCompleteHandler;
}
private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType)
{
OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder,
data, inventoryType, assetType, m_cost);
}
}
public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
{
//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
// you need to be aware of this
//if (llsdRequest.asset_type == "texture" ||
// llsdRequest.asset_type == "animation" ||
// llsdRequest.asset_type == "sound")
// {
// check user level
uint cost = 0;
ScenePresence avatar = null;
IClientAPI client = null;
m_scene.TryGetScenePresence(agentID, out avatar);
if (avatar != null)
{
client = avatar.ControllingClient;
if (avatar.UserLevel < m_levelUpload)
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
// check funds
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
// XPTO: Calculate cost here
cost = (uint)mm.UploadCharge;
if (!mm.UploadCovered(agentID, (int)cost))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
// }
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/NewAgentInventoryVariablePrice/";
UUID newAsset = UUID.Random();
UUID newInvItem = UUID.Random();
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
AssetUploaderWithCost uploader =
new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile, cost);
MainServer.Instance.AddStreamHandler(
new BinaryStreamHandler(
"POST",
capsBase + uploaderPath,
uploader.uploaderCaps,
"NewAgentInventoryVariablePrice",
agentID.ToString()));
string protocol = "http://";
if (MainServer.Instance.UseSSL)
protocol = "https://";
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
uploaderPath;
LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
uploadResponse.rsvp = uploaderURL;
uploadResponse.state = "upload";
uploadResponse.resource_cost = 0;
uploadResponse.upload_price = 0;
uploader.OnUpLoad += //UploadCompleteHandler;
delegate(
string passetName, string passetDescription, UUID passetID,
UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
string passetType, uint pcost)
{
UploadCompleteHandler(passetName, passetDescription, passetID,
pinventoryItem, pparentFolder, pdata, pinventoryType,
passetType,agentID, pcost);
};
return uploadResponse;
}
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType,UUID AgentID, uint cost)
{
// m_log.DebugFormat(
// "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem);
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
}
else if (inventoryType == "wearable")
{
inType = 18;
switch (assetType)
{
case "bodypart":
assType = 13;
break;
case "clothing":
assType = 5;
break;
}
}
else if (inventoryType == "mesh")
{
inType = (sbyte)InventoryType.Mesh;
assType = (sbyte)AssetType.Mesh;
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
asset.Data = data;
if (m_scene.AssetService != null)
m_scene.AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.Owner = AgentID;
item.CreatorId = AgentID.ToString();
item.ID = inventoryItem;
item.AssetID = asset.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
item.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)PermissionMask.All;
item.CreationDate = Util.UnixTimeSinceEpoch();
m_scene.AddUploadedInventoryItem(AgentID, item, cost);
}
}
}