diff --git a/OpenSim/Data/MySQL/MySQLSimulationData.cs b/OpenSim/Data/MySQL/MySQLSimulationData.cs index c95311e6c7..41174f4137 100644 --- a/OpenSim/Data/MySQL/MySQLSimulationData.cs +++ b/OpenSim/Data/MySQL/MySQLSimulationData.cs @@ -52,7 +52,7 @@ namespace OpenSim.Data.MySQL private string m_connectionString; private object m_dbLock = new object(); - protected virtual Assembly Assembly + protected Assembly Assembly { get { return GetType().Assembly; } } @@ -119,8 +119,10 @@ namespace OpenSim.Data.MySQL // Eligibility check // - if ((flags & (uint)PrimFlags.Temporary) != 0) - return; + // PrimFlags.Temporary is not used in OpenSim code and cannot + // be guaranteed to always be clear. Don't check it. +// if ((flags & (uint)PrimFlags.Temporary) != 0) +// return; if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0) return; @@ -135,7 +137,7 @@ namespace OpenSim.Data.MySQL foreach (SceneObjectPart prim in obj.Parts) { cmd.Parameters.Clear(); - + cmd.CommandText = "replace into prims (" + "UUID, CreationDate, " + "Name, Text, Description, " + @@ -171,8 +173,10 @@ namespace OpenSim.Data.MySQL "ParticleSystem, ClickAction, Material, " + "CollisionSound, CollisionSoundVolume, " + "PassTouches, " + - "LinkNumber, MediaURL, DynAttrs) " + - "values (?UUID, " + + "LinkNumber, MediaURL, " + + "PhysicsShapeType, Density, GravityModifier, " + + "Friction, Restitution, DynAttrs " + + ") values (" + "?UUID, " + "?CreationDate, ?Name, ?Text, " + "?Description, ?SitName, ?TouchName, " + "?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " + @@ -203,15 +207,17 @@ namespace OpenSim.Data.MySQL "?SaleType, ?ColorR, ?ColorG, " + "?ColorB, ?ColorA, ?ParticleSystem, " + "?ClickAction, ?Material, ?CollisionSound, " + - "?CollisionSoundVolume, ?PassTouches, ?LinkNumber, " + - "?MediaURL, ?DynAttrs)"; - + "?CollisionSoundVolume, ?PassTouches, " + + "?LinkNumber, ?MediaURL, " + + "?PhysicsShapeType, ?Density, ?GravityModifier, " + + "?Friction, ?Restitution, ?DynAttrs)"; + FillPrimCommand(cmd, prim, obj.UUID, regionUUID); - + ExecuteNonQuery(cmd); - + cmd.Parameters.Clear(); - + cmd.CommandText = "replace into primshapes (" + "UUID, Shape, ScaleX, ScaleY, " + "ScaleZ, PCode, PathBegin, PathEnd, " + @@ -234,9 +240,9 @@ namespace OpenSim.Data.MySQL "?ProfileEnd, ?ProfileCurve, " + "?ProfileHollow, ?Texture, ?ExtraParams, " + "?State, ?Media)"; - + FillShapeCommand(cmd, prim); - + ExecuteNonQuery(cmd); } } @@ -582,7 +588,7 @@ namespace OpenSim.Data.MySQL cmd.CommandText = "insert into terrain (RegionUUID, " + "Revision, Heightfield) values (?RegionUUID, " + "1, ?Heightfield)"; - + cmd.Parameters.AddWithValue("Heightfield", SerializeTerrain(ter)); ExecuteNonQuery(cmd); @@ -741,7 +747,7 @@ namespace OpenSim.Data.MySQL { //No result, so store our default windlight profile and return it nWP.regionID = regionUUID; - StoreRegionWindlightSettings(nWP); +// StoreRegionWindlightSettings(nWP); return nWP; } else @@ -1097,7 +1103,8 @@ namespace OpenSim.Data.MySQL "?SunPosition, ?Covenant, ?CovenantChangedDateTime, ?Sandbox, " + "?SunVectorX, ?SunVectorY, ?SunVectorZ, " + "?LoadedCreationDateTime, ?LoadedCreationID, " + - "?TerrainImageID, ?TelehubObject, ?ParcelImageID) "; + "?TerrainImageID, " + + "?TelehubObject, ?ParcelImageID)"; FillRegionSettingsCommand(cmd, rs); @@ -1300,6 +1307,12 @@ namespace OpenSim.Data.MySQL else prim.DynAttrs = new DAMap(); + prim.PhysicsShapeType = (byte)Convert.ToInt32(row["PhysicsShapeType"].ToString()); + prim.Density = (float)(double)row["Density"]; + prim.GravityModifier = (float)(double)row["GravityModifier"]; + prim.Friction = (float)(double)row["Friction"]; + prim.Bounciness = (float)(double)row["Restitution"]; + return prim; } @@ -1646,6 +1659,12 @@ namespace OpenSim.Data.MySQL cmd.Parameters.AddWithValue("LinkNumber", prim.LinkNum); cmd.Parameters.AddWithValue("MediaURL", prim.MediaUrl); + cmd.Parameters.AddWithValue("PhysicsShapeType", prim.PhysicsShapeType); + cmd.Parameters.AddWithValue("Density", (double)prim.Density); + cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier); + cmd.Parameters.AddWithValue("Friction", (double)prim.Friction); + cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness); + if (prim.DynAttrs.Count > 0) cmd.Parameters.AddWithValue("DynAttrs", prim.DynAttrs.ToXml()); else @@ -1728,6 +1747,7 @@ namespace OpenSim.Data.MySQL cmd.Parameters.AddWithValue("LoadedCreationDateTime", settings.LoadedCreationDateTime); cmd.Parameters.AddWithValue("LoadedCreationID", settings.LoadedCreationID); cmd.Parameters.AddWithValue("TerrainImageID", settings.TerrainImageID); + cmd.Parameters.AddWithValue("ParcelImageID", settings.ParcelImageID); cmd.Parameters.AddWithValue("TelehubObject", settings.TelehubObject); } diff --git a/OpenSim/Data/MySQL/Resources/RegionStore.migrations b/OpenSim/Data/MySQL/Resources/RegionStore.migrations index c48aec2798..48cd60b6d0 100644 --- a/OpenSim/Data/MySQL/Resources/RegionStore.migrations +++ b/OpenSim/Data/MySQL/Resources/RegionStore.migrations @@ -910,3 +910,16 @@ BEGIN; ALTER TABLE prims ADD COLUMN DynAttrs TEXT; COMMIT; + +:VERSION 47 #---------------- Extra prim params + +BEGIN; + +ALTER TABLE prims ADD COLUMN `PhysicsShapeType` tinyint(4) NOT NULL default '0'; +ALTER TABLE prims ADD COLUMN `Density` double NOT NULL default '1000'; +ALTER TABLE prims ADD COLUMN `GravityModifier` double NOT NULL default '1'; +ALTER TABLE prims ADD COLUMN `Friction` double NOT NULL default '0.6'; +ALTER TABLE prims ADD COLUMN `Restitution` double NOT NULL default '0.5'; + +COMMIT; + diff --git a/OpenSim/Framework/DAMap.cs b/OpenSim/Framework/DAMap.cs index 291c8b8385..24e0895620 100644 --- a/OpenSim/Framework/DAMap.cs +++ b/OpenSim/Framework/DAMap.cs @@ -168,6 +168,10 @@ namespace OpenSim.Framework } } + /// + /// Validate the key used for storing separate data stores. + /// + /// private static void ValidateKey(string key) { if (key.Length < MIN_STORE_NAME_LENGTH) @@ -188,7 +192,8 @@ namespace OpenSim.Framework } public void Add(KeyValuePair kvp) - { + { + ValidateKey(kvp.Key); lock (this) m_map.Add(kvp.Key, kvp.Value); } diff --git a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs b/OpenSim/Framework/ExtraPhysicsData.cs similarity index 79% rename from OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs rename to OpenSim/Framework/ExtraPhysicsData.cs index f3be02842a..9e7334f0da 100644 --- a/OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs +++ b/OpenSim/Framework/ExtraPhysicsData.cs @@ -27,20 +27,24 @@ using OpenMetaverse; -namespace OpenSim.Region.Framework.Scenes.Scripting +namespace OpenSim.Framework { - public interface IScriptHost + public enum PhysShapeType : byte { - string Name { get; set; } - string Description { get; set; } + prim = 0, + none = 1, + convex = 2, - UUID UUID { get; } - UUID OwnerID { get; } - UUID CreatorID { get; } - Vector3 AbsolutePosition { get; } + invalid = 255 // use to mark invalid data in ExtraPhysicsData + } + + public struct ExtraPhysicsData + { + public float Density; + public float GravitationModifier; + public float Friction; + public float Bounce; + public PhysShapeType PhysShapeType; - string SitName { get; set; } - string TouchName { get; set; } - void SetText(string text, Vector3 color, double alpha); } } diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index f5c06df3fb..3c8e199067 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -714,7 +714,7 @@ namespace OpenSim return new Scene( regionInfo, circuitManager, sceneGridService, - simDataService, estateDataService, false, + simDataService, estateDataService, Config, m_version); } diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f8d84e359e..de3978c4db 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -720,7 +720,6 @@ namespace OpenSim.Region.Framework.Scenes public Scene(RegionInfo regInfo, AgentCircuitManager authen, SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService, - bool dumpAssetsToFile, IConfigSource config, string simulatorVersion) : this(regInfo) { @@ -811,8 +810,6 @@ namespace OpenSim.Region.Framework.Scenes RegisterDefaultSceneEvents(); - DumpAssetsToFile = dumpAssetsToFile; - // XXX: Don't set the public property since we don't want to activate here. This needs to be handled // better in the future. m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; @@ -4482,19 +4479,6 @@ namespace OpenSim.Region.Framework.Scenes #region Script Engine - private List ScriptEngines = new List(); - public bool DumpAssetsToFile; - - /// - /// - /// - /// - public void AddScriptEngine(ScriptEngineInterface scriptEngine) - { - ScriptEngines.Add(scriptEngine); - scriptEngine.InitializeEngine(this); - } - private bool ScriptDanger(SceneObjectPart part,Vector3 pos) { ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 189d2987eb..55b5462e4d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -116,7 +116,7 @@ namespace OpenSim.Region.Framework.Scenes #endregion Enumerations - public class SceneObjectPart : IScriptHost, ISceneEntity + public class SceneObjectPart : ISceneEntity { /// /// Denote all sides of the prim @@ -302,6 +302,13 @@ namespace OpenSim.Region.Framework.Scenes protected Vector3 m_lastAcceleration; protected Vector3 m_lastAngularVelocity; protected int m_lastTerseSent; + + protected byte m_physicsShapeType = (byte)PhysShapeType.prim; + // TODO: Implement these + //protected float m_density = 1000.0f; // in kg/m^3 + //protected float m_gravitymod = 1.0f; + //protected float m_friction = 0.6f; // wood + //protected float m_bounce = 0.5f; // wood /// /// Stores media texture data @@ -1322,6 +1329,69 @@ namespace OpenSim.Region.Framework.Scenes set { m_collisionSoundVolume = value; } } + public byte DefaultPhysicsShapeType() + { + byte type; + + if (Shape != null && (Shape.SculptType == (byte)SculptType.Mesh)) + type = (byte)PhysShapeType.convex; + else + type = (byte)PhysShapeType.prim; + + return type; + } + + public byte PhysicsShapeType + { + get { return m_physicsShapeType; } + set + { + byte oldv = m_physicsShapeType; + + if (value >= 0 && value <= (byte)PhysShapeType.convex) + { + if (value == (byte)PhysShapeType.none && ParentGroup != null && ParentGroup.RootPart == this) + m_physicsShapeType = DefaultPhysicsShapeType(); + else + m_physicsShapeType = value; + } + else + m_physicsShapeType = DefaultPhysicsShapeType(); + + if (m_physicsShapeType != oldv && ParentGroup != null) + { + if (m_physicsShapeType == (byte)PhysShapeType.none) + { + if (PhysActor != null) + { + Velocity = new Vector3(0, 0, 0); + Acceleration = new Vector3(0, 0, 0); + if (ParentGroup.RootPart == this) + AngularVelocity = new Vector3(0, 0, 0); + ParentGroup.Scene.RemovePhysicalPrim(1); + RemoveFromPhysics(); + } + } + else if (PhysActor == null) + { + ApplyPhysics((uint)Flags, VolumeDetectActive); + } + else + { + // TODO: Update physics actor + } + + if (ParentGroup != null) + ParentGroup.HasGroupChanged = true; + } + } + } + + public float Density { get; set; } + public float GravityModifier { get; set; } + public float Friction { get; set; } + public float Bounciness { get; set; } + #endregion Public Properties with only Get private uint ApplyMask(uint val, bool set, uint mask) @@ -1523,9 +1593,8 @@ namespace OpenSim.Region.Framework.Scenes if (!ParentGroup.Scene.CollidablePrims) return; -// m_log.DebugFormat( -// "[SCENE OBJECT PART]: Applying physics to {0} {1}, m_physicalPrim {2}", -// Name, LocalId, UUID, m_physicalPrim); + if (PhysicsShapeType == (byte)PhysShapeType.none) + return; bool isPhysical = (rootObjectFlags & (uint) PrimFlags.Physics) != 0; bool isPhantom = (rootObjectFlags & (uint) PrimFlags.Phantom) != 0; @@ -3878,6 +3947,26 @@ namespace OpenSim.Region.Framework.Scenes } } + public void UpdateExtraPhysics(ExtraPhysicsData physdata) + { + if (physdata.PhysShapeType == PhysShapeType.invalid || ParentGroup == null) + return; + + if (PhysicsShapeType != (byte)physdata.PhysShapeType) + { + PhysicsShapeType = (byte)physdata.PhysShapeType; + + } + + if(Density != physdata.Density) + Density = physdata.Density; + if(GravityModifier != physdata.GravitationModifier) + GravityModifier = physdata.GravitationModifier; + if(Friction != physdata.Friction) + Friction = physdata.Friction; + if(Bounciness != physdata.Bounce) + Bounciness = physdata.Bounce; + } /// /// Update the flags on this prim. This covers properties such as phantom, physics and temporary. /// @@ -3949,6 +4038,7 @@ namespace OpenSim.Region.Framework.Scenes if (SetPhantom || ParentGroup.IsAttachment + || PhysicsShapeType == (byte)PhysShapeType.none || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints { AddFlag(PrimFlags.Phantom); diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs deleted file mode 100644 index d7198f0305..0000000000 --- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs +++ /dev/null @@ -1,91 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using OpenMetaverse; -using log4net; -using System.Reflection; -using OpenSim.Framework; - -namespace OpenSim.Region.Framework.Scenes.Scripting -{ - public class NullScriptHost : IScriptHost - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30); - - public string Name - { - get { return "Object"; } - set { } - } - - public string SitName - { - get { return String.Empty; } - set { } - } - - public string TouchName - { - get { return String.Empty; } - set { } - } - - public string Description - { - get { return String.Empty; } - set { } - } - - public UUID UUID - { - get { return UUID.Zero; } - } - - public UUID OwnerID - { - get { return UUID.Zero; } - } - - public UUID CreatorID - { - get { return UUID.Zero; } - } - - public Vector3 AbsolutePosition - { - get { return m_pos; } - } - - public void SetText(string text, Vector3 color, double alpha) - { - m_log.Warn("Tried to SetText "+text+" on NullScriptHost"); - } - } -} diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs deleted file mode 100644 index 812a21c97e..0000000000 --- a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineInterface.cs +++ /dev/null @@ -1,38 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -//TODO: WHERE TO PLACE THIS? - -namespace OpenSim.Region.Framework.Scenes.Scripting -{ - public interface ScriptEngineInterface - { - void InitializeEngine(Scene Sceneworld); - void Shutdown(); -// void StartScript(string ScriptID, IScriptHost ObjectID); - } -} diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs deleted file mode 100644 index c58ccc5de8..0000000000 --- a/OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs +++ /dev/null @@ -1,119 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/* Original code: Tedd Hansen */ -using System; -using System.IO; -using System.Reflection; -using log4net; - -namespace OpenSim.Region.Framework.Scenes.Scripting -{ - public class ScriptEngineLoader - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - public ScriptEngineInterface LoadScriptEngine(string EngineName) - { - ScriptEngineInterface ret = null; - try - { - ret = - LoadAndInitAssembly( - Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"), - "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine"); - } - catch (Exception e) - { - m_log.Error("[ScriptEngine]: " + - "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + - e.StackTrace.ToString()); - } - return ret; - } - - /// - /// Does actual loading and initialization of script Assembly - /// - /// AppDomain to load script into - /// FileName of script assembly (.dll) - /// - private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace) - { - //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName); - // Load .Net Assembly (.dll) - // Initialize and return it - - // TODO: Add error handling - - Assembly a; - //try - //{ - - - // Load to default appdomain (temporary) - a = Assembly.LoadFrom(FileName); - // Load to specified appdomain - // TODO: Insert security - //a = FreeAppDomain.Load(FileName); - //} - //catch (Exception e) - //{ - // m_log.Error("[ScriptEngine]: Error loading assembly \String.Empty + FileName + "\": " + e.ToString()); - //} - - - //m_log.Debug("Loading: " + FileName); - //foreach (Type _t in a.GetTypes()) - //{ - // m_log.Debug("Type: " + _t.ToString()); - //} - - Type t; - //try - //{ - t = a.GetType(NameSpace, true); - //} - //catch (Exception e) - //{ - // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString()); - //} - - ScriptEngineInterface ret; - //try - //{ - ret = (ScriptEngineInterface) Activator.CreateInstance(t); - //} - //catch (Exception e) - //{ - // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString()); - //} - - return ret; - } - } -} diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs new file mode 100644 index 0000000000..f08ba59ea3 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs @@ -0,0 +1,107 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Region.Framework.Scenes.Scripting +{ + /// + /// Utility functions for use by scripts manipulating the scene. + /// + public static class ScriptUtils + { + /// + /// Get an asset id given an item name and an item type. + /// + /// UUID.Zero if the name and type did not match any item. + /// + /// + /// + public static UUID GetAssetIdFromItemName(SceneObjectPart part, string name, int type) + { + TaskInventoryItem item = part.Inventory.GetInventoryItem(name); + + if (item != null && item.Type == type) + return item.AssetID; + else + return UUID.Zero; + } + + /// + /// accepts a valid UUID, -or- a name of an inventory item. + /// Returns a valid UUID or UUID.Zero if key invalid and item not found + /// in prim inventory. + /// + /// Scene object part to search for inventory item + /// + /// + public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier) + { + UUID key; + + // if we can parse the string as a key, use it. + // else try to locate the name in inventory of object. found returns key, + // not found returns UUID.Zero + if (!UUID.TryParse(identifier, out key)) + { + TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier); + + if (item != null) + key = item.AssetID; + else + key = UUID.Zero; + } + + return key; + } + + /// + /// Return the UUID of the asset matching the specified key or name + /// and asset type. + /// + /// Scene object part to search for inventory item + /// + /// + /// + public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type) + { + UUID key; + + if (!UUID.TryParse(identifier, out key)) + { + TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier); + if (item != null && item.Type == (int)type) + key = item.AssetID; + } + + return key; + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 4a2a47e685..78229fee5c 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs @@ -367,6 +367,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization m_SOPXmlProcessors.Add("PayPrice2", ProcessPayPrice2); m_SOPXmlProcessors.Add("PayPrice3", ProcessPayPrice3); m_SOPXmlProcessors.Add("PayPrice4", ProcessPayPrice4); + + m_SOPXmlProcessors.Add("PhysicsShapeType", ProcessPhysicsShapeType); + m_SOPXmlProcessors.Add("Density", ProcessDensity); + m_SOPXmlProcessors.Add("Friction", ProcessFriction); + m_SOPXmlProcessors.Add("Bounce", ProcessBounce); + m_SOPXmlProcessors.Add("GravityModifier", ProcessGravityModifier); + #endregion #region TaskInventoryXmlProcessors initialization @@ -594,6 +601,31 @@ namespace OpenSim.Region.Framework.Scenes.Serialization obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty); } + private static void ProcessPhysicsShapeType(SceneObjectPart obj, XmlTextReader reader) + { + obj.PhysicsShapeType = (byte)reader.ReadElementContentAsInt("PhysicsShapeType", String.Empty); + } + + private static void ProcessDensity(SceneObjectPart obj, XmlTextReader reader) + { + obj.Density = reader.ReadElementContentAsFloat("Density", String.Empty); + } + + private static void ProcessFriction(SceneObjectPart obj, XmlTextReader reader) + { + obj.Friction = reader.ReadElementContentAsFloat("Friction", String.Empty); + } + + private static void ProcessBounce(SceneObjectPart obj, XmlTextReader reader) + { + obj.Bounciness = reader.ReadElementContentAsFloat("Bounce", String.Empty); + } + + private static void ProcessGravityModifier(SceneObjectPart obj, XmlTextReader reader) + { + obj.GravityModifier = reader.ReadElementContentAsFloat("GravityModifier", String.Empty); + } + private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader) { List errorNodeNames; @@ -1257,6 +1289,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); + if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType()) + writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); + if (sop.Density != 1000.0f) + writer.WriteElementString("Density", sop.Density.ToString().ToLower()); + if (sop.Friction != 0.6f) + writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); + if (sop.Bounciness != 0.5f) + writer.WriteElementString("Bounce", sop.Bounciness.ToString().ToLower()); + if (sop.GravityModifier != 1.0f) + writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); + writer.WriteEndElement(); } diff --git a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs index 5b7a79d013..ec880a7220 100644 --- a/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs +++ b/OpenSim/Region/OptionalModules/Scripting/JsonStore/JsonStoreScriptModule.cs @@ -39,6 +39,7 @@ using OpenMetaverse.StructuredData; using OpenSim.Framework; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Scenes.Scripting; using System.Collections.Generic; using System.Text.RegularExpressions; @@ -256,10 +257,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore /// // ----------------------------------------------------------------- [ScriptInvocation] - public UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) + public UUID JsonReadNotecard(UUID hostID, UUID scriptID, UUID storeID, string path, string notecardIdentifier) { UUID reqID = UUID.Random(); - Util.FireAndForget(delegate(object o) { DoJsonReadNotecard(reqID,hostID,scriptID,storeID,path,assetID); }); + Util.FireAndForget(o => DoJsonReadNotecard(reqID, hostID, scriptID, storeID, path, notecardIdentifier)); return reqID; } @@ -463,14 +464,23 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore /// /// // ----------------------------------------------------------------- - private void DoJsonReadNotecard(UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, UUID assetID) + private void DoJsonReadNotecard( + UUID reqID, UUID hostID, UUID scriptID, UUID storeID, string path, string notecardIdentifier) { + UUID assetID; + + if (!UUID.TryParse(notecardIdentifier, out assetID)) + { + SceneObjectPart part = m_scene.GetSceneObjectPart(hostID); + assetID = ScriptUtils.GetAssetIdFromItemName(part, notecardIdentifier, (int)AssetType.Notecard); + } + AssetBase a = m_scene.AssetService.Get(assetID.ToString()); if (a == null) - GenerateRuntimeError(String.Format("Unable to find notecard asset {0}",assetID)); + GenerateRuntimeError(String.Format("Unable to find notecard asset {0}", assetID)); if (a.Type != (sbyte)AssetType.Notecard) - GenerateRuntimeError(String.Format("Invalid notecard asset {0}",assetID)); + GenerateRuntimeError(String.Format("Invalid notecard asset {0}", assetID)); m_log.DebugFormat("[JsonStoreScripts]: read notecard in context {0}",storeID); @@ -483,11 +493,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore } catch (Exception e) { - m_log.WarnFormat("[JsonStoreScripts]: Json parsing failed; {0}",e.Message); + m_log.WarnFormat("[JsonStoreScripts]: Json parsing failed; {0}", e.Message); } - GenerateRuntimeError(String.Format("Json parsing failed for {0}",assetID.ToString())); - m_comms.DispatchReply(scriptID,0,"",reqID.ToString()); + GenerateRuntimeError(String.Format("Json parsing failed for {0}", assetID)); + m_comms.DispatchReply(scriptID, 0, "", reqID.ToString()); } // ----------------------------------------------------------------- diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index bdd9ce44d8..965c3823b8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs @@ -62,6 +62,7 @@ public static class BSParam public static bool ShouldMeshSculptedPrim { get; private set; } // cause scuplted prims to get meshed public static bool ShouldForceSimplePrimMeshing { get; private set; } // if a cube or sphere, let Bullet do internal shapes public static bool ShouldUseHullsForPhysicalObjects { get; private set; } // 'true' if should create hulls for physical objects + public static bool ShouldRemoveZeroWidthTriangles { get; private set; } public static float TerrainImplementation { get; private set; } public static float TerrainFriction { get; private set; } @@ -218,6 +219,11 @@ public static class BSParam (s,cf,p,v) => { ShouldUseHullsForPhysicalObjects = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, (s) => { return BSParam.NumericBool(ShouldUseHullsForPhysicalObjects); }, (s,p,l,v) => { ShouldUseHullsForPhysicalObjects = BSParam.BoolNumeric(v); } ), + new ParameterDefn("ShouldRemoveZeroWidthTriangles", "If true, remove degenerate triangles from meshes", + ConfigurationParameters.numericTrue, + (s,cf,p,v) => { ShouldRemoveZeroWidthTriangles = cf.GetBoolean(p, BSParam.BoolNumeric(v)); }, + (s) => { return BSParam.NumericBool(ShouldRemoveZeroWidthTriangles); }, + (s,p,l,v) => { ShouldRemoveZeroWidthTriangles = BSParam.BoolNumeric(v); } ), new ParameterDefn("MeshLevelOfDetail", "Level of detail to render meshes (32, 16, 8 or 4. 32=most detailed)", 32f, diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 823402ba03..ec25aa927e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs @@ -75,6 +75,7 @@ public abstract class BSPhysObject : PhysicsActor PhysicsScene = parentScene; LocalID = localID; PhysObjectName = name; + Name = name; // PhysicsActor also has the name of the object. Someday consolidate. TypeName = typeName; // We don't have any physical representation yet. diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index f17e51340c..15747c9020 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs @@ -608,7 +608,7 @@ public sealed class BSShapeCollection : IDisposable // Since we're recreating new, get rid of the reference to the previous shape DereferenceShape(prim.PhysShape, shapeCallback); - newShape = CreatePhysicalMesh(prim.PhysObjectName, newMeshKey, prim.BaseShape, prim.Size, lod); + newShape = CreatePhysicalMesh(prim, newMeshKey, prim.BaseShape, prim.Size, lod); // Take evasive action if the mesh was not constructed. newShape = VerifyMeshCreated(newShape, prim); @@ -619,7 +619,7 @@ public sealed class BSShapeCollection : IDisposable return true; // 'true' means a new shape has been added to this prim } - private BulletShape CreatePhysicalMesh(string objName, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod) + private BulletShape CreatePhysicalMesh(BSPhysObject prim, System.UInt64 newMeshKey, PrimitiveBaseShape pbs, OMV.Vector3 size, float lod) { BulletShape newShape = new BulletShape(); @@ -631,7 +631,7 @@ public sealed class BSShapeCollection : IDisposable } else { - IMesh meshData = PhysicsScene.mesher.CreateMesh(objName, pbs, size, lod, + IMesh meshData = PhysicsScene.mesher.CreateMesh(prim.PhysObjectName, pbs, size, lod, false, // say it is not physical so a bounding box is not built false // do not cache the mesh and do not use previously built versions ); @@ -640,41 +640,54 @@ public sealed class BSShapeCollection : IDisposable { int[] indices = meshData.getIndexListAsInt(); - // int realIndicesIndex = indices.Length; + int realIndicesIndex = indices.Length; float[] verticesAsFloats = meshData.getVertexListAsFloat(); - // Remove degenerate triangles. These are triangles with two of the vertices - // are the same. This is complicated by the problem that vertices are not - // made unique in sculpties so we have to compare the values in the vertex. - int realIndicesIndex = 0; - for (int tri = 0; tri < indices.Length; tri += 3) + if (BSParam.ShouldRemoveZeroWidthTriangles) { - int v1 = indices[tri + 0] * 3; - int v2 = indices[tri + 1] * 3; - int v3 = indices[tri + 2] * 3; - if (!( ( verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0] - && verticesAsFloats[v1 + 1] == verticesAsFloats[v2 + 1] - && verticesAsFloats[v1 + 2] == verticesAsFloats[v2 + 2] ) - || ( verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0] - && verticesAsFloats[v2 + 1] == verticesAsFloats[v3 + 1] - && verticesAsFloats[v2 + 2] == verticesAsFloats[v3 + 2] ) - || ( verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0] - && verticesAsFloats[v1 + 1] == verticesAsFloats[v3 + 1] - && verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2] ) ) - ) + // Remove degenerate triangles. These are triangles with two of the vertices + // are the same. This is complicated by the problem that vertices are not + // made unique in sculpties so we have to compare the values in the vertex. + realIndicesIndex = 0; + for (int tri = 0; tri < indices.Length; tri += 3) { - // None of the vertices of the triangles are the same. This is a good triangle; - indices[realIndicesIndex + 0] = indices[tri + 0]; - indices[realIndicesIndex + 1] = indices[tri + 1]; - indices[realIndicesIndex + 2] = indices[tri + 2]; - realIndicesIndex += 3; + // Compute displacements into vertex array for each vertex of the triangle + int v1 = indices[tri + 0] * 3; + int v2 = indices[tri + 1] * 3; + int v3 = indices[tri + 2] * 3; + // Check to see if any two of the vertices are the same + if (!( ( verticesAsFloats[v1 + 0] == verticesAsFloats[v2 + 0] + && verticesAsFloats[v1 + 1] == verticesAsFloats[v2 + 1] + && verticesAsFloats[v1 + 2] == verticesAsFloats[v2 + 2]) + || ( verticesAsFloats[v2 + 0] == verticesAsFloats[v3 + 0] + && verticesAsFloats[v2 + 1] == verticesAsFloats[v3 + 1] + && verticesAsFloats[v2 + 2] == verticesAsFloats[v3 + 2]) + || ( verticesAsFloats[v1 + 0] == verticesAsFloats[v3 + 0] + && verticesAsFloats[v1 + 1] == verticesAsFloats[v3 + 1] + && verticesAsFloats[v1 + 2] == verticesAsFloats[v3 + 2]) ) + ) + { + // None of the vertices of the triangles are the same. This is a good triangle; + indices[realIndicesIndex + 0] = indices[tri + 0]; + indices[realIndicesIndex + 1] = indices[tri + 1]; + indices[realIndicesIndex + 2] = indices[tri + 2]; + realIndicesIndex += 3; + } } } DetailLog("{0},BSShapeCollection.CreatePhysicalMesh,origTri={1},realTri={2},numVerts={3}", BSScene.DetailLogZero, indices.Length / 3, realIndicesIndex / 3, verticesAsFloats.Length / 3); - newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World, - realIndicesIndex, indices, verticesAsFloats.Length/3, verticesAsFloats); + if (realIndicesIndex != 0) + { + newShape = PhysicsScene.PE.CreateMeshShape(PhysicsScene.World, + realIndicesIndex, indices, verticesAsFloats.Length / 3, verticesAsFloats); + } + else + { + PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", + LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); + } } } newShape.shapeKey = newMeshKey; @@ -892,9 +905,11 @@ public sealed class BSShapeCollection : IDisposable // If this mesh has an underlying asset and we have not failed getting it before, fetch the asset if (prim.BaseShape.SculptEntry && !prim.LastAssetBuildFailed && prim.BaseShape.SculptTexture != OMV.UUID.Zero) { - prim.LastAssetBuildFailed = true; - BSPhysObject xprim = prim; DetailLog("{0},BSShapeCollection.VerifyMeshCreated,fetchAsset,lastFailed={1}", prim.LocalID, prim.LastAssetBuildFailed); + // This will prevent looping through this code as we keep trying to get the failed shape + prim.LastAssetBuildFailed = true; + + BSPhysObject xprim = prim; Util.FireAndForget(delegate { RequestAssetDelegate assetProvider = PhysicsScene.RequestAssetMethod; @@ -905,7 +920,7 @@ public sealed class BSShapeCollection : IDisposable { bool assetFound = false; // DEBUG DEBUG string mismatchIDs = String.Empty; // DEBUG DEBUG - if (yprim.BaseShape.SculptEntry) + if (asset != null && yprim.BaseShape.SculptEntry) { if (yprim.BaseShape.SculptTexture.ToString() == asset.ID) { diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0db6fe317b..64052ae94c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes.Animation; +using OpenSim.Region.Framework.Scenes.Scripting; using OpenSim.Region.Physics.Manager; using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; @@ -333,79 +334,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } } - protected UUID InventoryKey(string name, int type) - { - TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); - - if (item != null && item.Type == type) - return item.AssetID; - else - return UUID.Zero; - } - - /// - /// accepts a valid UUID, -or- a name of an inventory item. - /// Returns a valid UUID or UUID.Zero if key invalid and item not found - /// in prim inventory. - /// - /// - /// - protected UUID KeyOrName(string k) - { - UUID key; - - // if we can parse the string as a key, use it. - // else try to locate the name in inventory of object. found returns key, - // not found returns UUID.Zero - if (!UUID.TryParse(k, out key)) - { - TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); - - if (item != null) - key = item.AssetID; - else - key = UUID.Zero; - } - - return key; - } - - /// - /// Return the UUID of the asset matching the specified key or name - /// and asset type. - /// - /// - /// - /// - protected UUID KeyOrName(string k, AssetType type) - { - UUID key; - - if (!UUID.TryParse(k, out key)) - { - TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k); - if (item != null && item.Type == (int)type) - key = item.AssetID; - } - else - { - lock (m_host.TaskInventory) - { - foreach (KeyValuePair item in m_host.TaskInventory) - { - if (item.Value.Type == (int)type && item.Value.Name == k) - { - key = item.Value.ItemID; - break; - } - } - } - } - - - return key; - } - //These are the implementations of the various ll-functions used by the LSL scripts. public LSL_Float llSin(double f) { @@ -1816,7 +1744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { UUID textureID = new UUID(); - textureID = InventoryKey(texture, (int)AssetType.Texture); + textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); if (textureID == UUID.Zero) { if (!UUID.TryParse(texture, out textureID)) @@ -2450,7 +2378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (m_SoundModule != null) { m_SoundModule.SendSound(m_host.UUID, - KeyOrName(sound, AssetType.Sound), volume, false, 0, + ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0, 0, false, false); } } @@ -2460,7 +2388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); if (m_SoundModule != null) { - m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), + m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), volume, 20, false); } } @@ -2470,7 +2398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); if (m_SoundModule != null) { - m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), + m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), volume, 20, true); } } @@ -2492,7 +2420,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (m_SoundModule != null) { m_SoundModule.SendSound(m_host.UUID, - KeyOrName(sound, AssetType.Sound), volume, false, 0, + ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0, 0, true, false); } } @@ -2504,7 +2432,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (m_SoundModule != null) { m_SoundModule.SendSound(m_host.UUID, - KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, + ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0, false, false); } } @@ -2521,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); if (m_SoundModule != null) - m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0); + m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0); ScriptSleep(1000); } @@ -3352,7 +3280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (presence != null) { // Do NOT try to parse UUID, animations cannot be triggered by ID - UUID animID = InventoryKey(anim, (int)AssetType.Animation); + UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation); if (animID == UUID.Zero) presence.Animator.AddAnimation(anim, m_host.UUID); else @@ -3374,7 +3302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (presence != null) { - UUID animID = KeyOrName(anim); + UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim); if (animID == UUID.Zero) presence.Animator.RemoveAnimation(anim); @@ -4319,7 +4247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt) { - UUID assetID = KeyOrName(destination); + UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination); // The destinaion is not an asset ID and also doesn't name a landmark. // Use it as a sim name @@ -4386,7 +4314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); // TODO: Parameter check logic required. - m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); + m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); m_host.CollisionSoundVolume = (float)impact_volume; } @@ -5912,7 +5840,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (m_SoundModule != null) { m_SoundModule.TriggerSoundLimited(m_host.UUID, - KeyOrName(sound, AssetType.Sound), volume, + ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, bottom_south_west, top_north_east); } } @@ -6346,7 +6274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api break; case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: - prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); + prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1)); break; case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: @@ -7269,9 +7197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api UUID sculptId; if (!UUID.TryParse(map, out sculptId)) - { - sculptId = InventoryKey(map, (int)AssetType.Texture); - } + sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture); if (sculptId == UUID.Zero) return; @@ -7668,6 +7594,22 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api part.ScriptSetPhysicsStatus(physics); break; + case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: + if (remain < 1) + return null; + + int shape_type = rules.GetLSLIntegerItem(idx++); + + ExtraPhysicsData physdata = new ExtraPhysicsData(); + physdata.Density = part.Density; + physdata.Bounce = part.Bounciness; + physdata.GravitationModifier = part.GravityModifier; + physdata.PhysShapeType = (PhysShapeType)shape_type; + + part.UpdateExtraPhysics(physdata); + + break; + case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: if (remain < 1) return null; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 9bf1a64cf9..bd66ba3700 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -661,6 +661,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int PRIM_MEDIA_PERM_GROUP = 2; public const int PRIM_MEDIA_PERM_ANYONE = 4; + public const int PRIM_PHYSICS_SHAPE_TYPE = 30; + public const int PRIM_PHYSICS_SHAPE_PRIM = 0; + public const int PRIM_PHYSICS_SHAPE_CONVEX = 2; + public const int PRIM_PHYSICS_SHAPE_NONE = 1; + + public const int PRIM_PHYSICS_MATERIAL = 31; + public const int DENSITY = 1; + public const int FRICTION = 2; + public const int RESTITUTION = 4; + public const int GRAVITY_MULTIPLIER = 8; + // extra constants for llSetPrimMediaParams public static readonly LSLInteger LSL_STATUS_OK = new LSLInteger(0); public static readonly LSLInteger LSL_STATUS_MALFORMED_PARAMS = new LSLInteger(1000); diff --git a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs index ea3e3487f0..dc20f13555 100644 --- a/OpenSim/Tests/Common/Helpers/SceneHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/SceneHelpers.cs @@ -139,7 +139,7 @@ namespace OpenSim.Tests.Common SceneCommunicationService scs = new SceneCommunicationService(); TestScene testScene = new TestScene( - regInfo, m_acm, scs, m_simDataService, m_estateDataService, false, configSource, null); + regInfo, m_acm, scs, m_simDataService, m_estateDataService, configSource, null); INonSharedRegionModule godsModule = new GodsModule(); godsModule.Initialise(new IniConfigSource()); diff --git a/OpenSim/Tests/Common/Mock/TestScene.cs b/OpenSim/Tests/Common/Mock/TestScene.cs index d4b564869b..a7e0dfbb99 100644 --- a/OpenSim/Tests/Common/Mock/TestScene.cs +++ b/OpenSim/Tests/Common/Mock/TestScene.cs @@ -41,10 +41,9 @@ namespace OpenSim.Tests.Common.Mock public TestScene( RegionInfo regInfo, AgentCircuitManager authen, SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService, - bool dumpAssetsToFile, IConfigSource config, string simulatorVersion) : base(regInfo, authen, sceneGridService, simDataService, estateDataService, - dumpAssetsToFile, config, simulatorVersion) + config, simulatorVersion) { } diff --git a/bin/Regions/Regions.ini.example b/bin/Regions/Regions.ini.example index f5282a7f80..ab3a62aea9 100644 --- a/bin/Regions/Regions.ini.example +++ b/bin/Regions/Regions.ini.example @@ -45,4 +45,8 @@ ExternalHostName = "SYSTEMIP" ; * ; RegionType = "Mainland" + +; * +; * UUID of texture to use as a maptile for this region. +; * Only set if you have disabled dynamic generation of the map tile from the region contents. ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" diff --git a/bin/lib32/BulletSim.dll b/bin/lib32/BulletSim.dll index 0d24f121c0..de4f95ad08 100755 Binary files a/bin/lib32/BulletSim.dll and b/bin/lib32/BulletSim.dll differ diff --git a/bin/lib64/BulletSim.dll b/bin/lib64/BulletSim.dll index ffcf7d0b75..1c55b193e3 100755 Binary files a/bin/lib64/BulletSim.dll and b/bin/lib64/BulletSim.dll differ