* Eliminate forceAvatarMovement() in favour of existing AddNewMovement()
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7c2f8e2ee9
commit
759850cbc1
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@ -721,11 +721,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
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m_scene.AddAgentTime(System.Environment.TickCount - m_perfMonMS);
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}
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}
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public void forceAvatarMovement(Vector3 position, Quaternion rotation)
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{
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AddNewMovement(position, rotation);
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}
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#region Status Methods
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#region Status Methods
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/// <summary>
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/// <summary>
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@ -1666,9 +1661,11 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// <summary>
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/// Adds a new movement
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/// Rotate the avatar to the given rotation and apply a movement in the given relative vector
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/// </summary>
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/// </summary>
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protected void AddNewMovement(Vector3 vec, Quaternion rotation)
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/// <param name="vec">The vector in which to move. This is relative to the rotation argument</param>
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/// <param name="rotation">The direction in which this avatar should now face.
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public void AddNewMovement(Vector3 vec, Quaternion rotation)
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{
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{
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if (m_isChildAgent)
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if (m_isChildAgent)
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{
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{
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