* Changing && to || as suggested by dirk and ChrisD, also looks sensible to me
* Please revert if this is wrong, TeravusThreadPoolClientBranch
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@ -109,7 +109,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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_acceleration = new PhysicsVector();
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_parent_scene = parent_scene;
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string etcreturn = Util.ReadEtcIssue();
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if (etcreturn.Contains("Debian") && etcreturn.Contains("Ubuntu"))
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if (etcreturn.Contains("Debian") || etcreturn.Contains("Ubuntu"))
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{
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m_foundDebian = true;
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m_tensor = 14000000f;
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