Implement basic gzip compression for xassetdata

Whether this is worthwhile is debatable since here we are not transmitting data over a network
In addition, jpeg2000 (the biggest data hog) is already a compressed image format.
May not remain.
xassetservice
Justin Clark-Casey (justincc) 2012-03-03 01:28:58 +00:00
parent 2535a4cafc
commit 75dc8b1aed
1 changed files with 42 additions and 11 deletions

View File

@ -26,9 +26,11 @@
*/
using System;
using System.Data;
using System.Reflection;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Text;
using log4net;
using MySql.Data.MySqlClient;
@ -139,6 +141,18 @@ namespace OpenSim.Data.MySQL
asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
{
MemoryStream outputStream = new MemoryStream();
WebUtil.CopyTo(decompressionStream, outputStream, int.MaxValue);
// int compressedLength = asset.Data.Length;
asset.Data = outputStream.ToArray();
// m_log.DebugFormat(
// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
// asset.ID, asset.Name, asset.Data.Length, compressedLength);
}
}
}
}
@ -182,7 +196,22 @@ namespace OpenSim.Data.MySQL
m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
}
string hash = Util.SHA1Hash(asset.Data);
byte[] compressedData;
MemoryStream outputStream = new MemoryStream();
using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
{
Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
compressionStream.Close();
compressedData = outputStream.ToArray();
}
string hash = Util.SHA1Hash(compressedData);
// m_log.DebugFormat(
// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
// asset.ID, asset.Name, hash, compressedData.Length);
try
{
@ -205,7 +234,6 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("?access_time", now);
cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.ExecuteNonQuery();
}
}
@ -229,7 +257,7 @@ namespace OpenSim.Data.MySQL
dbcon))
{
cmd.Parameters.AddWithValue("?hash", hash);
cmd.Parameters.AddWithValue("?data", asset.Data);
cmd.Parameters.AddWithValue("?data", compressedData);
cmd.ExecuteNonQuery();
}
}
@ -422,16 +450,19 @@ namespace OpenSim.Data.MySQL
public override bool Delete(string id)
{
// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
lock (m_dbLock)
{
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{
dbcon.Open();
MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon);
using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
{
cmd.Parameters.AddWithValue("?id", id);
cmd.ExecuteNonQuery();
cmd.Dispose();
}
// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
// keep a reference count (?)