Implement basic gzip compression for xassetdata
Whether this is worthwhile is debatable since here we are not transmitting data over a network In addition, jpeg2000 (the biggest data hog) is already a compressed image format. May not remain.xassetservice
parent
2535a4cafc
commit
75dc8b1aed
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@ -26,9 +26,11 @@
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*/
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using System;
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using System.Data;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Data;
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using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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using System.Text;
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using log4net;
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using MySql.Data.MySqlClient;
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@ -139,6 +141,18 @@ namespace OpenSim.Data.MySQL
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asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
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asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
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using (GZipStream decompressionStream = new GZipStream(new MemoryStream(asset.Data), CompressionMode.Decompress))
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{
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MemoryStream outputStream = new MemoryStream();
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WebUtil.CopyTo(decompressionStream, outputStream, int.MaxValue);
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// int compressedLength = asset.Data.Length;
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asset.Data = outputStream.ToArray();
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// m_log.DebugFormat(
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// "[XASSET DB]: Decompressed {0} {1} to {2} bytes from {3}",
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// asset.ID, asset.Name, asset.Data.Length, compressedLength);
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}
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}
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}
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}
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@ -182,7 +196,22 @@ namespace OpenSim.Data.MySQL
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m_log.Warn("[XASSET DB]: Description field truncated from " + asset.Description.Length + " to " + assetDescription.Length + " characters on add");
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}
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string hash = Util.SHA1Hash(asset.Data);
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byte[] compressedData;
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MemoryStream outputStream = new MemoryStream();
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using (GZipStream compressionStream = new GZipStream(outputStream, CompressionMode.Compress, false))
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{
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Console.WriteLine(WebUtil.CopyTo(new MemoryStream(asset.Data), compressionStream, int.MaxValue));
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// We have to close the compression stream in order to make sure it writes everything out to the underlying memory output stream.
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compressionStream.Close();
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compressedData = outputStream.ToArray();
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}
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string hash = Util.SHA1Hash(compressedData);
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// m_log.DebugFormat(
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// "[XASSET DB]: Compressed data size for {0} {1}, hash {2} is {3}",
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// asset.ID, asset.Name, hash, compressedData.Length);
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try
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{
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@ -205,7 +234,6 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("?access_time", now);
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cmd.Parameters.AddWithValue("?creator_id", asset.Metadata.CreatorID);
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cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
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cmd.Parameters.AddWithValue("?data", asset.Data);
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cmd.ExecuteNonQuery();
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}
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}
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@ -229,7 +257,7 @@ namespace OpenSim.Data.MySQL
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dbcon))
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{
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cmd.Parameters.AddWithValue("?hash", hash);
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cmd.Parameters.AddWithValue("?data", asset.Data);
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cmd.Parameters.AddWithValue("?data", compressedData);
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cmd.ExecuteNonQuery();
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}
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}
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@ -422,16 +450,19 @@ namespace OpenSim.Data.MySQL
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public override bool Delete(string id)
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{
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// m_log.DebugFormat("[XASSETS DB]: Deleting asset {0}", id);
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lock (m_dbLock)
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{
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using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
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{
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dbcon.Open();
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MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon);
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using (MySqlCommand cmd = new MySqlCommand("delete from xassetsmeta where id=?id", dbcon))
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{
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cmd.Parameters.AddWithValue("?id", id);
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cmd.ExecuteNonQuery();
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cmd.Dispose();
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}
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// TODO: How do we deal with data from deleted assets? Probably not easily reapable unless we
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// keep a reference count (?)
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