use common part1 creation in ArchiverTests.TestLoadOarV0_2()
parent
115e66218e
commit
75dcd721de
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@ -56,8 +56,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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protected TestScene m_scene;
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protected ArchiverModule m_archiverModule;
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protected SceneObjectPart m_part1;
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[SetUp]
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public void SetUp()
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{
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@ -92,7 +90,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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}
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}
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protected void AddSceneObject1()
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protected SceneObjectPart CreateSceneObjectPart1()
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{
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string partName = "My Little Pony";
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015");
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@ -101,10 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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Vector3 offsetPosition = new Vector3(5, 10, 15);
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m_part1
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= new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
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m_scene.AddNewSceneObject(new SceneObjectGroup(m_part1), false);
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return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };
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}
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/// <summary>
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@ -116,7 +111,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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AddSceneObject1();
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SceneObjectPart part1 = CreateSceneObjectPart1();
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m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false);
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SceneObjectPart part2;
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@ -163,9 +159,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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bool gotObject2File = false;
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string expectedObject1FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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m_part1.Name,
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Math.Round(m_part1.GroupPosition.X), Math.Round(m_part1.GroupPosition.Y), Math.Round(m_part1.GroupPosition.Z),
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m_part1.UUID);
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part1.Name,
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Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
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part1.UUID);
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string expectedObject2FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part2.Name,
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@ -185,7 +181,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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{
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string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length);
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if (fileName.StartsWith(m_part1.Name))
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if (fileName.StartsWith(part1.Name))
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{
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Assert.That(fileName, Is.EqualTo(expectedObject1FileName));
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gotObject1File = true;
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@ -226,19 +222,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());
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AddSceneObject1();
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string part1Name = "object1";
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PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
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Vector3 groupPosition = new Vector3(90, 80, 70);
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Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
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Vector3 offsetPosition = new Vector3(20, 25, 30);
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SceneObjectPart part1
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= new SceneObjectPart(
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UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
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part1.Name = part1Name;
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SceneObjectPart part1 = CreateSceneObjectPart1();
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SceneObjectGroup object1 = new SceneObjectGroup(part1);
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// string part1Name = "object1";
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// PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
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// Vector3 groupPosition = new Vector3(90, 80, 70);
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// Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
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// Vector3 offsetPosition = new Vector3(20, 25, 30);
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//
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// SceneObjectPart part1
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// = new SceneObjectPart(
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// UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
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// part1.Name = part1Name;
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// SceneObjectGroup object1 = new SceneObjectGroup(part1);
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// Let's put some inventory items into our object
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string soundItemName = "sound-item1";
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UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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@ -283,8 +281,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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string object1FileName = string.Format(
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"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
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part1Name,
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Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
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part1.Name,
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Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
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part1.UUID);
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tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
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@ -300,15 +298,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
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Assert.That(m_lastErrorMessage, Is.Null);
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SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1Name);
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SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);
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Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
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Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
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Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
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Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
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Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
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Assert.That(
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object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
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object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
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Assert.That(
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object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
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object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");
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TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
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Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
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