* Patch from ChrisDown to fix odd results when using landmarks. Thanks Chris! (Tweaked slightly so avatar don't end up underground).

* Removed some testing notices I had in there that were obnoxious.
0.6.0-stable
Teravus Ovares 2008-04-17 05:23:43 +00:00
parent 244bfcde5b
commit 75df0c9000
2 changed files with 3 additions and 3 deletions

View File

@ -54,7 +54,7 @@ namespace OpenSim.Framework
string[] parts = temp.Split('\n'); string[] parts = temp.Split('\n');
int.TryParse(parts[0].Substring(17, 1), out Version); int.TryParse(parts[0].Substring(17, 1), out Version);
LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID); LLUUID.TryParse(parts[1].Substring(10, 36), out RegionID);
LLVector3.TryParse(parts[2].Substring(11, parts[2].Length - 11), out Position); LLVector3.TryParse(parts[2].Substring(10, parts[2].Length - 10), out Position);
ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle); ulong.TryParse(parts[3].Substring(14, parts[3].Length - 14), out RegionHandle);
} }
} }

View File

@ -446,7 +446,7 @@ namespace OpenSim.Region.Environment.Modules
IClientAPI sender = null; IClientAPI sender = null;
IClientAPI receiver = null; IClientAPI receiver = null;
m_log.WarnFormat("[MONEY] Explicit transfer of {0} from {1} to {2}", e.amount, e.sender.ToString(), e.receiver.ToString()); //m_log.WarnFormat("[MONEY] Explicit transfer of {0} from {1} to {2}", e.amount, e.sender.ToString(), e.receiver.ToString());
sender = LocateClientObject(e.sender); sender = LocateClientObject(e.sender);
if (sender != null) if (sender != null)
@ -638,7 +638,7 @@ namespace OpenSim.Region.Environment.Modules
/// <returns></returns> /// <returns></returns>
private bool doMoneyTransfer(LLUUID Sender, LLUUID Receiver, int amount) private bool doMoneyTransfer(LLUUID Sender, LLUUID Receiver, int amount)
{ {
m_log.WarnFormat("[MONEY] Transfer {0} from {1} to {2}", amount, Sender.ToString(), Receiver.ToString()); //m_log.WarnFormat("[MONEY] Transfer {0} from {1} to {2}", amount, Sender.ToString(), Receiver.ToString());
bool result = false; bool result = false;
if (amount >= 0) if (amount >= 0)