place a global cooldown of 2 min on god map generation
parent
6bb8055cc2
commit
75e48610e7
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@ -9826,6 +9826,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Parcel related packets
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#region Estate Packets
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private static double m_lastMapRegenTime = Double.MinValue;
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private bool HandleEstateOwnerMessage(IClientAPI sender, Packet Pack)
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{
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@ -10108,8 +10109,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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return true;
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@ -10161,8 +10160,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
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{
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IWorldMapModule mapModule = Scene.RequestModuleInterface<IWorldMapModule>();
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if (mapModule != null)
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mapModule.GenerateMaptile();
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if (mapModule == null)
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{
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SendAlertMessage("Terrain map generator not avaiable");
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return true;
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}
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if (m_lastMapRegenTime == Double.MaxValue)
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{
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SendAlertMessage("Terrain map generation still in progress");
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return true;
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}
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double now = Util.GetTimeStamp();
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if (now - m_lastMapRegenTime < 120) // 2 minutes global cool down
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{
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SendAlertMessage("Please wait at least 2 minutes between map generation comand");
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return true;
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}
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m_lastMapRegenTime = Double.MaxValue;
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mapModule.GenerateMaptile();
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SendAlertMessage("Terrain map generated");
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m_lastMapRegenTime = now;
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}
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return true;
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