Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size.
parent
cba64ebc79
commit
75f117484b
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@ -138,35 +138,50 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
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// "Saving the image to the same file it was constructed from is not allowed and throws an exception."
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string tempName = Path.GetTempFileName();
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Bitmap entireBitmap = null;
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Bitmap thisBitmap = null;
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if (File.Exists(filename))
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Bitmap existingBitmap = null;
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Bitmap thisBitmap;
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Bitmap newBitmap;
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try
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{
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File.Copy(filename, tempName, true);
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entireBitmap = new Bitmap(tempName);
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if (entireBitmap.Width != fileWidth * regionSizeX || entireBitmap.Height != fileHeight * regionSizeY)
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if (File.Exists(filename))
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{
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// old file, let's overwrite it
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entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
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File.Copy(filename, tempName, true);
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existingBitmap = new Bitmap(tempName);
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if (existingBitmap.Width != fileWidth * regionSizeX || existingBitmap.Height != fileHeight * regionSizeY)
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{
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// old file, let's overwrite it
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newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
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}
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else
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{
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newBitmap = existingBitmap;
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}
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}
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else
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{
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newBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
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}
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thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
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// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
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for (int x = 0; x < regionSizeX; x++)
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for (int y = 0; y < regionSizeY; y++)
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newBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
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Save(newBitmap, filename);
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}
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else
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finally
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{
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entireBitmap = new Bitmap(fileWidth * regionSizeX, fileHeight * regionSizeY);
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if (existingBitmap != null)
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existingBitmap.Dispose();
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thisBitmap.Dispose();
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newBitmap.Dispose();
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if (File.Exists(tempName))
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File.Delete(tempName);
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}
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thisBitmap = CreateGrayscaleBitmapFromMap(m_channel);
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// Console.WriteLine("offsetX=" + offsetX + " offsetY=" + offsetY);
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for (int x = 0; x < regionSizeX; x++)
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for (int y = 0; y < regionSizeY; y++)
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entireBitmap.SetPixel(x + offsetX * regionSizeX, y + (fileHeight - 1 - offsetY) * regionSizeY, thisBitmap.GetPixel(x, y));
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Save(entireBitmap, filename);
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thisBitmap.Dispose();
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entireBitmap.Dispose();
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if (File.Exists(tempName))
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File.Delete(tempName);
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}
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protected virtual void Save(Bitmap bmp, string filename)
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