Add local and UUID to information output of "show object" and "show part" region console commands
parent
1f3c9db2b9
commit
75f5e66d1c
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@ -481,6 +481,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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{
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{
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sb.AppendFormat("Name: {0}\n", so.Name);
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sb.AppendFormat("Name: {0}\n", so.Name);
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sb.AppendFormat("Description: {0}\n", so.Description);
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sb.AppendFormat("Description: {0}\n", so.Description);
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sb.AppendFormat("Local ID {0}\n", so.LocalId);
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sb.AppendFormat("UUID {0}\n", so.UUID);
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sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Location: {0} @ {1}\n", so.AbsolutePosition, so.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Parts: {0}\n", so.PrimCount);
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sb.AppendFormat("Parts: {0}\n", so.PrimCount);
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sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags);
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sb.AppendFormat("Flags: {0}\n", so.RootPart.Flags);
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@ -492,6 +494,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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{
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{
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sb.AppendFormat("Name: {0}\n", sop.Name);
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sb.AppendFormat("Name: {0}\n", sop.Name);
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sb.AppendFormat("Description: {0}\n", sop.Description);
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sb.AppendFormat("Description: {0}\n", sop.Description);
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sb.AppendFormat("Local ID {0}\n", sop.LocalId);
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sb.AppendFormat("UUID {0}\n", sop.UUID);
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sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Location: {0} @ {1}\n", sop.AbsolutePosition, sop.ParentGroup.Scene.RegionInfo.RegionName);
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sb.AppendFormat("Parent: {0}",
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sb.AppendFormat("Parent: {0}",
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sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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sop.IsRoot ? "Is Root\n" : string.Format("{0} {1}\n", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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