Refactoring of CreateCommsManagerPlugin.
Plus some general cleanup of a few other files (deleting excess blank lines etc)0.6.4-rc1
parent
8ebd5b409a
commit
76133d0763
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@ -176,10 +176,7 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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LocalBackEndServices backendService = new LocalBackEndServices();
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LocalLoginService loginService =
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new LocalLoginService(
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userService, m_openSim.ConfigurationSettings.StandaloneWelcomeMessage, inventoryService, backendService, m_openSim.NetServersInfo,
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m_openSim.ConfigurationSettings.StandaloneAuthenticate, libraryRootFolder);
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LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, backendService);
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m_commsManager
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= new CommunicationsLocal(
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@ -187,20 +184,7 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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inventoryService, backendService, userService,
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libraryRootFolder, m_openSim.ConfigurationSettings.DumpAssetsToFile);
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// set up XMLRPC handler for client's initial login request message
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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// provides the web form login
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m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
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// Provides the LLSD login
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m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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// provide grid info
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// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
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m_gridInfoService = new GridInfoService(m_openSim.ConfigSource.Source);
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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CreateGridInfoService();
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}
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protected virtual void InitialiseGridServices(LibraryRootFolder libraryRootFolder)
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@ -226,11 +210,7 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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//LocalBackEndServices backendService = new LocalBackEndServices();
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HGGridServicesStandalone gridService = new HGGridServicesStandalone(m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache, m_openSim.SceneManager);
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LocalLoginService loginService =
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new LocalLoginService(
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userService, m_openSim.ConfigurationSettings.StandaloneWelcomeMessage, inventoryService, gridService.LocalBackend, m_openSim.NetServersInfo,
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m_openSim.ConfigurationSettings.StandaloneAuthenticate, libraryRootFolder);
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LocalLoginService loginService = CreateLoginService(libraryRootFolder, inventoryService, userService, gridService.LocalBackend);
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m_commsManager = new HGCommunicationsStandalone(m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache,
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userService, userService, inventoryService, gridService, userService, libraryRootFolder, m_openSim.ConfigurationSettings.DumpAssetsToFile);
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@ -238,6 +218,26 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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inventoryService.UserProfileCache = m_commsManager.UserProfileCacheService;
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HGServices = gridService;
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CreateGridInfoService();
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}
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protected virtual void InitialiseHGGridServices(LibraryRootFolder libraryRootFolder)
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{
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m_commsManager = new HGCommunicationsGridMode(m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache, m_openSim.SceneManager, libraryRootFolder);
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HGServices = ((HGCommunicationsGridMode)m_commsManager).HGServices;
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m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler());
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}
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private LocalLoginService CreateLoginService(LibraryRootFolder libraryRootFolder, IInterServiceInventoryServices inventoryService, LocalUserServices userService, LocalBackEndServices backendService)
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{
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LocalLoginService loginService =
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new LocalLoginService(
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userService, m_openSim.ConfigurationSettings.StandaloneWelcomeMessage, inventoryService, backendService, m_openSim.NetServersInfo,
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m_openSim.ConfigurationSettings.StandaloneAuthenticate, libraryRootFolder);
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// set up XMLRPC handler for client's initial login request message
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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@ -247,20 +247,16 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
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// Provides the LLSD login
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m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
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return loginService;
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}
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private void CreateGridInfoService()
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{
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// provide grid info
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// m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
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m_gridInfoService = new GridInfoService(m_openSim.ConfigSource.Source);
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m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
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m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
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}
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protected virtual void InitialiseHGGridServices(LibraryRootFolder libraryRootFolder)
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{
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m_commsManager = new HGCommunicationsGridMode(m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache, m_openSim.SceneManager, libraryRootFolder);
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HGServices = ((HGCommunicationsGridMode)m_commsManager).HGServices;
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m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler());
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Text;
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using log4net;
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@ -47,11 +48,13 @@ namespace OpenSim.Client.Linden
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if ((m_scene != null) && (m_createClientStack))
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{
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m_log.Info("[LLClientStackModule] Starting up LLClientStack.");
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uint port = (uint)m_scene.RegionInfo.InternalEndPoint.Port;
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IPEndPoint endPoint = m_scene.RegionInfo.InternalEndPoint;
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uint port = (uint)endPoint.Port;
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m_clientStackManager = new ClientStackManager(m_clientStackDll);
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m_clientServer
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= m_clientStackManager.CreateServer(m_scene.RegionInfo.InternalEndPoint.Address,
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= m_clientStackManager.CreateServer(endPoint.Address,
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ref port, m_scene.RegionInfo.ProxyOffset, m_scene.RegionInfo.m_allow_alternate_ports, m_source,
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m_scene.CommsManager.AssetCache, m_scene.AuthenticateHandler);
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@ -766,7 +766,6 @@ namespace OpenSim.Framework
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}
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memory.Position = 0;
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// MemoryStream outStream = new MemoryStream();
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byte[] compressed = new byte[memory.Length];
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memory.Read(compressed, 0, compressed.Length);
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@ -206,7 +206,6 @@ namespace OpenSim
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}
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AddPluginCommands();
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}
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protected virtual void AddPluginCommands()
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@ -269,14 +268,10 @@ namespace OpenSim
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protected override void Initialize()
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{
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//
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// Called from base.StartUp()
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//
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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InitialiseAssetCache();
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m_sceneManager.OnRestartSim += handleRestartRegion;
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}
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@ -291,10 +286,8 @@ namespace OpenSim
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/// returns an IAssetCache implementation, if possible. This is a virtual
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/// method.
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/// </summary>
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protected virtual void InitialiseAssetCache()
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{
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LegacyAssetClientPluginInitialiser linit = null;
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CryptoAssetClientPluginInitialiser cinit = null;
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AssetClientPluginInitialiser init = null;
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@ -308,7 +301,6 @@ namespace OpenSim
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// If "default" is specified, then the value is adjusted
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// according to whether or not the server is running in
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// standalone mode.
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if (mode.ToLower() == "default")
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{
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if (m_configSettings.Standalone == false)
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@ -319,19 +311,15 @@ namespace OpenSim
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switch (mode.ToLower())
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{
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// If grid is specified then the grid server is chose regardless
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// of whether the server is standalone.
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case "grid" :
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linit = new LegacyAssetClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL);
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assetServer = loadAssetServer("Grid", linit);
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break;
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// If cryptogrid is specified then the cryptogrid server is chose regardless
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// of whether the server is standalone.
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case "cryptogrid" :
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cinit = new CryptoAssetClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL,
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Environment.CurrentDirectory, true);
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@ -340,7 +328,6 @@ namespace OpenSim
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// If cryptogrid_eou is specified then the cryptogrid_eou server is chose regardless
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// of whether the server is standalone.
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case "cryptogrid_eou" :
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cinit = new CryptoAssetClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL,
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Environment.CurrentDirectory, false);
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@ -349,7 +336,6 @@ namespace OpenSim
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// If file is specified then the file server is chose regardless
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// of whether the server is standalone.
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case "file" :
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linit = new LegacyAssetClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL);
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assetServer = loadAssetServer("File", linit);
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@ -358,14 +344,12 @@ namespace OpenSim
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// If local is specified then we're going to use the local SQL server
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// implementation. We drop through, because that will be the fallback
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// for the following default clause too.
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case "local" :
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break;
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// If the asset_database value is none of the previously mentioned strings, then we
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// try to load a turnkey plugin that matches this value. If not we drop through to
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// a local default.
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default :
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try
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{
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@ -376,11 +360,9 @@ namespace OpenSim
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catch {}
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m_log.Info("[OPENSIMBASE] Default assetserver will be used");
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break;
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}
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// Open the local SQL-based database asset server
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if (assetServer == null)
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{
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init = new AssetClientPluginInitialiser(m_configSettings);
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@ -391,18 +373,14 @@ namespace OpenSim
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// Initialize the asset cache, passing a reference to the selected
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// asset server interface.
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m_assetCache = ResolveAssetCache(assetServer);
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}
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// This method loads the identified asset server, passing an approrpiately
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// initialized Initialise wrapper. There should to be exactly one match,
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// if not, then the first match is used.
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private IAssetServer loadAssetServer(string id, PluginInitialiserBase pi)
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{
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if (id != null && id != String.Empty)
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{
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m_log.DebugFormat("[OPENSIMBASE] Attempting to load asset server id={0}", id);
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@ -424,9 +402,7 @@ namespace OpenSim
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m_log.DebugFormat("[OPENSIMBASE] Asset server {0} not loaded ({1})", id, e.Message);
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}
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}
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return null;
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}
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/// <summary>
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@ -439,21 +415,14 @@ namespace OpenSim
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/// The AssetCache value is obtained from the
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/// [StartUp]/AssetCache value in the configuration file.
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/// </summary>
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protected virtual IAssetCache ResolveAssetCache(IAssetServer assetServer)
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{
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IAssetCache assetCache = null;
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if (m_configSettings.AssetCache != null && m_configSettings.AssetCache != String.Empty)
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{
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m_log.DebugFormat("[OPENSIMBASE] Attempting to load asset cache id={0}", m_configSettings.AssetCache);
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try
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{
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PluginInitialiserBase init = new AssetCachePluginInitialiser(m_configSettings, assetServer);
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PluginLoader<IAssetCache> loader = new PluginLoader<IAssetCache>(init);
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loader.AddFilter(PLUGIN_ASSET_CACHE, new PluginProviderFilter(m_configSettings.AssetCache));
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@ -461,7 +430,6 @@ namespace OpenSim
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loader.Load(PLUGIN_ASSET_CACHE);
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if (loader.Plugins.Count > 0)
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assetCache = (IAssetCache) loader.Plugins[0];
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}
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catch (Exception e)
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{
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@ -471,9 +439,7 @@ namespace OpenSim
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}
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// If everything else fails, we force load the built-in asset cache
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return (IAssetCache) ((assetCache != null) ? assetCache : new AssetCache(assetServer));
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}
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public void ProcessLogin(bool LoginEnabled)
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