diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs
new file mode 100644
index 0000000000..ff5f8b9556
--- /dev/null
+++ b/OpenSim/Framework/SLUtil.cs
@@ -0,0 +1,282 @@
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+
+namespace OpenSim.Framework
+{
+ public static class SLUtil
+ {
+ #region SL / file extension / content-type conversions
+
+ public static string SLAssetTypeToContentType(int assetType)
+ {
+ switch ((AssetType)assetType)
+ {
+ case AssetType.Texture:
+ return "image/x-j2c";
+ case AssetType.Sound:
+ return "application/ogg";
+ case AssetType.CallingCard:
+ return "application/vnd.ll.callingcard";
+ case AssetType.Landmark:
+ return "application/vnd.ll.landmark";
+ case AssetType.Clothing:
+ return "application/vnd.ll.clothing";
+ case AssetType.Object:
+ return "application/vnd.ll.primitive";
+ case AssetType.Notecard:
+ return "application/vnd.ll.notecard";
+ case AssetType.Folder:
+ return "application/vnd.ll.folder";
+ case AssetType.RootFolder:
+ return "application/vnd.ll.rootfolder";
+ case AssetType.LSLText:
+ return "application/vnd.ll.lsltext";
+ case AssetType.LSLBytecode:
+ return "application/vnd.ll.lslbyte";
+ case AssetType.TextureTGA:
+ case AssetType.ImageTGA:
+ return "image/tga";
+ case AssetType.Bodypart:
+ return "application/vnd.ll.bodypart";
+ case AssetType.TrashFolder:
+ return "application/vnd.ll.trashfolder";
+ case AssetType.SnapshotFolder:
+ return "application/vnd.ll.snapshotfolder";
+ case AssetType.LostAndFoundFolder:
+ return "application/vnd.ll.lostandfoundfolder";
+ case AssetType.SoundWAV:
+ return "audio/x-wav";
+ case AssetType.ImageJPEG:
+ return "image/jpeg";
+ case AssetType.Animation:
+ return "application/vnd.ll.animation";
+ case AssetType.Gesture:
+ return "application/vnd.ll.gesture";
+ case AssetType.Simstate:
+ return "application/x-metaverse-simstate";
+ case AssetType.Unknown:
+ default:
+ return "application/octet-stream";
+ }
+ }
+
+ public static sbyte ContentTypeToSLAssetType(string contentType)
+ {
+ switch (contentType)
+ {
+ case "image/x-j2c":
+ case "image/jp2":
+ return (sbyte)AssetType.Texture;
+ case "application/ogg":
+ return (sbyte)AssetType.Sound;
+ case "application/vnd.ll.callingcard":
+ case "application/x-metaverse-callingcard":
+ return (sbyte)AssetType.CallingCard;
+ case "application/vnd.ll.landmark":
+ case "application/x-metaverse-landmark":
+ return (sbyte)AssetType.Landmark;
+ case "application/vnd.ll.clothing":
+ case "application/x-metaverse-clothing":
+ return (sbyte)AssetType.Clothing;
+ case "application/vnd.ll.primitive":
+ case "application/x-metaverse-primitive":
+ return (sbyte)AssetType.Object;
+ case "application/vnd.ll.notecard":
+ case "application/x-metaverse-notecard":
+ return (sbyte)AssetType.Notecard;
+ case "application/vnd.ll.folder":
+ return (sbyte)AssetType.Folder;
+ case "application/vnd.ll.rootfolder":
+ return (sbyte)AssetType.RootFolder;
+ case "application/vnd.ll.lsltext":
+ case "application/x-metaverse-lsl":
+ return (sbyte)AssetType.LSLText;
+ case "application/vnd.ll.lslbyte":
+ case "application/x-metaverse-lso":
+ return (sbyte)AssetType.LSLBytecode;
+ case "image/tga":
+ // Note that AssetType.TextureTGA will be converted to AssetType.ImageTGA
+ return (sbyte)AssetType.ImageTGA;
+ case "application/vnd.ll.bodypart":
+ case "application/x-metaverse-bodypart":
+ return (sbyte)AssetType.Bodypart;
+ case "application/vnd.ll.trashfolder":
+ return (sbyte)AssetType.TrashFolder;
+ case "application/vnd.ll.snapshotfolder":
+ return (sbyte)AssetType.SnapshotFolder;
+ case "application/vnd.ll.lostandfoundfolder":
+ return (sbyte)AssetType.LostAndFoundFolder;
+ case "audio/x-wav":
+ return (sbyte)AssetType.SoundWAV;
+ case "image/jpeg":
+ return (sbyte)AssetType.ImageJPEG;
+ case "application/vnd.ll.animation":
+ case "application/x-metaverse-animation":
+ return (sbyte)AssetType.Animation;
+ case "application/vnd.ll.gesture":
+ case "application/x-metaverse-gesture":
+ return (sbyte)AssetType.Gesture;
+ case "application/x-metaverse-simstate":
+ return (sbyte)AssetType.Simstate;
+ case "application/octet-stream":
+ default:
+ return (sbyte)AssetType.Unknown;
+ }
+ }
+
+ public static sbyte ContentTypeToSLInvType(string contentType)
+ {
+ switch (contentType)
+ {
+ case "image/x-j2c":
+ case "image/jp2":
+ case "image/tga":
+ case "image/jpeg":
+ return (sbyte)InventoryType.Texture;
+ case "application/ogg":
+ case "audio/x-wav":
+ return (sbyte)InventoryType.Sound;
+ case "application/vnd.ll.callingcard":
+ case "application/x-metaverse-callingcard":
+ return (sbyte)InventoryType.CallingCard;
+ case "application/vnd.ll.landmark":
+ case "application/x-metaverse-landmark":
+ return (sbyte)InventoryType.Landmark;
+ case "application/vnd.ll.clothing":
+ case "application/x-metaverse-clothing":
+ case "application/vnd.ll.bodypart":
+ case "application/x-metaverse-bodypart":
+ return (sbyte)InventoryType.Wearable;
+ case "application/vnd.ll.primitive":
+ case "application/x-metaverse-primitive":
+ return (sbyte)InventoryType.Object;
+ case "application/vnd.ll.notecard":
+ case "application/x-metaverse-notecard":
+ return (sbyte)InventoryType.Notecard;
+ case "application/vnd.ll.folder":
+ return (sbyte)InventoryType.Folder;
+ case "application/vnd.ll.rootfolder":
+ return (sbyte)InventoryType.RootCategory;
+ case "application/vnd.ll.lsltext":
+ case "application/x-metaverse-lsl":
+ case "application/vnd.ll.lslbyte":
+ case "application/x-metaverse-lso":
+ return (sbyte)InventoryType.LSL;
+ case "application/vnd.ll.trashfolder":
+ case "application/vnd.ll.snapshotfolder":
+ case "application/vnd.ll.lostandfoundfolder":
+ return (sbyte)InventoryType.Folder;
+ case "application/vnd.ll.animation":
+ case "application/x-metaverse-animation":
+ return (sbyte)InventoryType.Animation;
+ case "application/vnd.ll.gesture":
+ case "application/x-metaverse-gesture":
+ return (sbyte)InventoryType.Gesture;
+ case "application/x-metaverse-simstate":
+ return (sbyte)InventoryType.Snapshot;
+ case "application/octet-stream":
+ default:
+ return (sbyte)InventoryType.Unknown;
+ }
+ }
+
+ #endregion SL / file extension / content-type conversions
+
+ ///
+ /// Parse a notecard in Linden format to a string of ordinary text.
+ ///
+ ///
+ ///
+ public static string ParseNotecardToString(string rawInput)
+ {
+ return string.Join("\n", ParseNotecardToList(rawInput).ToArray());
+ }
+
+ ///
+ /// Parse a notecard in Linden format to a list of ordinary lines.
+ ///
+ ///
+ ///
+ public static List ParseNotecardToList(string rawInput)
+ {
+ string[] input = rawInput.Replace("\r", "").Split('\n');
+ int idx = 0;
+ int level = 0;
+ List output = new List();
+ string[] words;
+
+ while (idx < input.Length)
+ {
+ if (input[idx] == "{")
+ {
+ level++;
+ idx++;
+ continue;
+ }
+
+ if (input[idx]== "}")
+ {
+ level--;
+ idx++;
+ continue;
+ }
+
+ switch (level)
+ {
+ case 0:
+ words = input[idx].Split(' '); // Linden text ver
+ // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
+ if (words.Length < 3)
+ return output;
+
+ int version = int.Parse(words[3]);
+ if (version != 2)
+ return output;
+ break;
+ case 1:
+ words = input[idx].Split(' ');
+ if (words[0] == "LLEmbeddedItems")
+ break;
+ if (words[0] == "Text")
+ {
+ int len = int.Parse(words[2]);
+ idx++;
+
+ int count = -1;
+
+ while (count < len)
+ {
+ // int l = input[idx].Length;
+ string ln = input[idx];
+
+ int need = len-count-1;
+ if (ln.Length > need)
+ ln = ln.Substring(0, need);
+
+ output.Add(ln);
+ count += ln.Length + 1;
+ idx++;
+ }
+
+ return output;
+ }
+ break;
+ case 2:
+ words = input[idx].Split(' '); // count
+ if (words[0] == "count")
+ {
+ int c = int.Parse(words[1]);
+ if (c > 0)
+ return output;
+ break;
+ }
+ break;
+ }
+ idx++;
+ }
+
+ return output;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index 21edcc500d..da77a2b1e1 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -164,12 +164,12 @@ namespace OpenSim
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
- m_log.Info("[CONFIG] Reading configuration settings");
+ m_log.Info("[CONFIG]: Reading configuration settings");
if (sources.Count == 0)
{
- m_log.FatalFormat("[CONFIG] Could not load any configuration");
- m_log.FatalFormat("[CONFIG] Did you copy the OpenSim.ini.example file to OpenSim.ini?");
+ m_log.FatalFormat("[CONFIG]: Could not load any configuration");
+ m_log.FatalFormat("[CONFIG]: Did you copy the OpenSim.ini.example file to OpenSim.ini?");
Environment.Exit(1);
}
@@ -182,8 +182,8 @@ namespace OpenSim
if (!iniFileExists)
{
- m_log.FatalFormat("[CONFIG] Could not load any configuration");
- m_log.FatalFormat("[CONFIG] Configuration exists, but there was an error loading it!");
+ m_log.FatalFormat("[CONFIG]: Could not load any configuration");
+ m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
Environment.Exit(1);
}
@@ -257,20 +257,17 @@ namespace OpenSim
if (!IsUri(iniPath))
{
- m_log.InfoFormat("[CONFIG] Reading configuration file {0}",
- Path.GetFullPath(iniPath));
+ m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
m_config.Source.Merge(new IniConfigSource(iniPath));
success = true;
}
else
{
- m_log.InfoFormat("[CONFIG] {0} is a http:// URI, fetching ...",
- iniPath);
+ m_log.InfoFormat("[CONFIG]: {0} is a http:// URI, fetching ...", iniPath);
// The ini file path is a http URI
// Try to read it
- //
try
{
XmlReader r = XmlReader.Create(iniPath);
@@ -281,7 +278,7 @@ namespace OpenSim
}
catch (Exception e)
{
- m_log.FatalFormat("[CONFIG] Exception reading config from URI {0}\n" + e.ToString(), iniPath);
+ m_log.FatalFormat("[CONFIG]: Exception reading config from URI {0}\n" + e.ToString(), iniPath);
Environment.Exit(1);
}
}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 57e1c37b3d..4365eced52 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -107,21 +107,24 @@ namespace OpenSim.Region.Framework.Scenes
public event OnSetRootAgentSceneDelegate OnSetRootAgentScene;
///
- /// Called when an object is touched/grabbed.
+ /// Fired when an object is touched/grabbed.
///
/// The originalID is the local ID of the part that was actually touched. The localID itself is always that of
- /// the root part.
- public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
+ /// the root part.
public event ObjectGrabDelegate OnObjectGrab;
+ public delegate void ObjectGrabDelegate(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient, SurfaceTouchEventArgs surfaceArgs);
public event ObjectGrabDelegate OnObjectGrabbing;
public event ObjectDeGrabDelegate OnObjectDeGrab;
public event ScriptResetDelegate OnScriptReset;
- public event OnPermissionErrorDelegate OnPermissionError;
+ public event OnPermissionErrorDelegate OnPermissionError;
- public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
+ ///
+ /// Fired when a new script is created.
+ ///
public event NewRezScript OnRezScript;
+ public delegate void NewRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine, int stateSource);
public delegate void RemoveScript(uint localID, UUID itemID);
public event RemoveScript OnRemoveScript;
@@ -163,38 +166,35 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void ClientClosed(UUID clientID, Scene scene);
- public event ClientClosed OnClientClosed;
+ public event ClientClosed OnClientClosed;
+ ///
+ /// This is fired when a scene object property that a script might be interested in (such as color, scale or
+ /// inventory) changes. Only enough information is sent for the LSL changed event
+ /// (see http://lslwiki.net/lslwiki/wakka.php?wakka=changed)
+ ///
+ public event ScriptChangedEvent OnScriptChangedEvent;
public delegate void ScriptChangedEvent(uint localID, uint change);
- public event ScriptChangedEvent OnScriptChangedEvent;
-
public delegate void ScriptControlEvent(uint localID, UUID item, UUID avatarID, uint held, uint changed);
-
public event ScriptControlEvent OnScriptControlEvent;
public delegate void ScriptAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
-
public event ScriptAtTargetEvent OnScriptAtTargetEvent;
public delegate void ScriptNotAtTargetEvent(uint localID);
-
public event ScriptNotAtTargetEvent OnScriptNotAtTargetEvent;
public delegate void ScriptAtRotTargetEvent(uint localID, uint handle, Quaternion targetrot, Quaternion atrot);
-
public event ScriptAtRotTargetEvent OnScriptAtRotTargetEvent;
public delegate void ScriptNotAtRotTargetEvent(uint localID);
-
public event ScriptNotAtRotTargetEvent OnScriptNotAtRotTargetEvent;
public delegate void ScriptColliding(uint localID, ColliderArgs colliders);
-
public event ScriptColliding OnScriptColliderStart;
public event ScriptColliding OnScriptColliding;
public event ScriptColliding OnScriptCollidingEnd;
-
public event ScriptColliding OnScriptLandColliderStart;
public event ScriptColliding OnScriptLandColliding;
public event ScriptColliding OnScriptLandColliderEnd;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a555eaec92..21ca1de6f9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -638,7 +638,6 @@ namespace OpenSim.Region.Framework.Scenes
m_items[item.ItemID] = item;
m_inventorySerial++;
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
-
HasInventoryChanged = true;
m_part.ParentGroup.HasGroupChanged = true;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 3b2c9b1073..e4e087fb8a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -9784,90 +9784,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
Notecard nc = new Notecard();
nc.lastRef = DateTime.Now;
- nc.text = ParseText(text.Replace("\r", "").Split('\n'));
+ nc.text = SLUtil.ParseNotecardToList(text).ToArray();
m_Notecards[assetID] = nc;
}
}
- protected static string[] ParseText(string[] input)
- {
- int idx = 0;
- int level = 0;
- List output = new List();
- string[] words;
-
- while (idx < input.Length)
- {
- if (input[idx] == "{")
- {
- level++;
- idx++;
- continue;
- }
-
- if (input[idx]== "}")
- {
- level--;
- idx++;
- continue;
- }
-
- switch (level)
- {
- case 0:
- words = input[idx].Split(' '); // Linden text ver
- // Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
- if (words.Length < 3)
- return new String[0];
-
- int version = int.Parse(words[3]);
- if (version != 2)
- return new String[0];
- break;
- case 1:
- words = input[idx].Split(' ');
- if (words[0] == "LLEmbeddedItems")
- break;
- if (words[0] == "Text")
- {
- int len = int.Parse(words[2]);
- idx++;
-
- int count = -1;
-
- while (count < len)
- {
- // int l = input[idx].Length;
- string ln = input[idx];
-
- int need = len-count-1;
- if (ln.Length > need)
- ln = ln.Substring(0, need);
-
- output.Add(ln);
- count += ln.Length + 1;
- idx++;
- }
-
- return output.ToArray();
- }
- break;
- case 2:
- words = input[idx].Split(' '); // count
- if (words[0] == "count")
- {
- int c = int.Parse(words[1]);
- if (c > 0)
- return new String[0];
- break;
- }
- break;
- }
- idx++;
- }
- return output.ToArray();
- }
-
public static bool IsCached(UUID assetID)
{
lock (m_Notecards)
@@ -9923,4 +9844,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
-}
+}
\ No newline at end of file