allows the texture of the created/sent primitive to be set.
parent
318862f75e
commit
76324e73d3
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@ -102,6 +102,6 @@ namespace OpenSim.Framework.Interfaces
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void InformClientOfNeighbour(ulong neighbourHandle, System.Net.IPAddress neighbourIP, ushort neighbourPort);
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AgentCircuitData RequestClientInfo();
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void SendPrimitiveToClient(PrimData primData, LLVector3 pos);
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void SendPrimitiveToClient(PrimData primData, LLVector3 pos, LLUUID textureID);
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}
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}
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@ -421,11 +421,11 @@ namespace OpenSim
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/// </summary>
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/// <param name="primData"></param>
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/// <param name="pos"></param>
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public void SendPrimitiveToClient( PrimData primData, LLVector3 pos)
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public void SendPrimitiveToClient( PrimData primData, LLVector3 pos, LLUUID textureID)
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{
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ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
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outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
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outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData);
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outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID);
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byte[] pb = pos.GetBytes();
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Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
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@ -437,10 +437,10 @@ namespace OpenSim
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/// </summary>
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/// <param name="primData"></param>
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/// <returns></returns>
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protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData)
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protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID)
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{
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ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
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this.SetDefaultPrimPacketValues(objupdate);
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this.SetDefaultPrimPacketValues(objupdate, textureID);
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objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
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this.SetPrimPacketShapeData(objupdate, primData);
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@ -451,7 +451,7 @@ namespace OpenSim
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/// Set some default values in a ObjectUpdatePacket
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/// </summary>
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/// <param name="objdata"></param>
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protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
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protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata, LLUUID textureID)
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{
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objdata.PSBlock = new byte[0];
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objdata.ExtraParams = new byte[1];
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@ -464,7 +464,7 @@ namespace OpenSim
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objdata.Material = 3;
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objdata.TextureAnim = new byte[0];
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objdata.Sound = LLUUID.Zero;
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
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objdata.TextureEntry = ntex.ToBytes();
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objdata.State = 0;
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objdata.Data = new byte[0];
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