Add explicit initialization because mono 3 doesn't like what mono 2 allows
parent
662b59af83
commit
7633ebf36f
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@ -8002,7 +8002,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc)
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protected void SetEntityParams(List<ISceneEntity> entities, LSL_List rules, string originFunc)
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{
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{
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LSL_List remaining;
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LSL_List remaining = new LSL_List();
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uint rulesParsed = 0;
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uint rulesParsed = 0;
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foreach (ISceneEntity entity in entities)
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foreach (ISceneEntity entity in entities)
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@ -2473,7 +2473,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// on the ILSL_Api interface.
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// on the ILSL_Api interface.
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LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
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LSL_Api LSL_Api = (LSL_Api)m_LSL_Api;
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LSL_List retVal = new LSL_List();
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LSL_List retVal = new LSL_List();
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LSL_List remaining;
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LSL_List remaining = new LSL_List();
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List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
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List<SceneObjectPart> parts = LSL_Api.GetLinkParts(linknumber);
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foreach (SceneObjectPart part in parts)
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foreach (SceneObjectPart part in parts)
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{
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{
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