added skeleton (no function) region store component
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text.RegularExpressions;
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using libsecondlife;
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using log4net;
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using NHibernate;
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using NHibernate.Cfg;
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using NHibernate.Mapping.Attributes;
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using NHibernate.Tool.hbm2ddl;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using Environment=NHibernate.Cfg.Environment;
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namespace OpenSim.Data.NHibernate
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{
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/// <summary>
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/// A RegionData Interface to the NHibernate database
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/// </summary>
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public class NHibernateRegionData : IRegionDataStore
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Configuration cfg;
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private ISessionFactory factory;
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private ISession session;
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public void Initialise()
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{
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Initialise("SQLiteDialect;SqliteClientDriver;URI=file:OpenSim.db,version=3", true);
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}
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public void Initialise(string connect, bool persistpriminventories)
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{
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// Split out the dialect, driver, and connect string
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char[] split = {';'};
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string[] parts = connect.Split(split, 3);
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if (parts.Length != 3)
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{
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// TODO: make this a real exception type
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throw new Exception("Malformed Inventory connection string '" + connect + "'");
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}
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string dialect = parts[0];
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// NHibernate setup
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cfg = new Configuration();
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cfg.SetProperty(Environment.ConnectionProvider,
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"NHibernate.Connection.DriverConnectionProvider");
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cfg.SetProperty(Environment.Dialect,
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"NHibernate.Dialect." + dialect);
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cfg.SetProperty(Environment.ConnectionDriver,
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"NHibernate.Driver." + parts[1]);
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cfg.SetProperty(Environment.ConnectionString, parts[2]);
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cfg.AddAssembly("OpenSim.Data.NHibernate");
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HbmSerializer.Default.Validate = true;
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using (MemoryStream stream =
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HbmSerializer.Default.Serialize(Assembly.GetExecutingAssembly()))
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cfg.AddInputStream(stream);
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factory = cfg.BuildSessionFactory();
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session = factory.OpenSession();
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// This actually does the roll forward assembly stuff
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Assembly assem = GetType().Assembly;
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Migration m = new Migration((System.Data.Common.DbConnection)factory.ConnectionProvider.GetConnection(), assem, dialect, "AssetStore");
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m.Update();
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}
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/***********************************************************************
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*
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* Public Interface Functions
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*
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**********************************************************************/
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public void StoreRegionSettings(RegionSettings rs)
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{
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}
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public RegionSettings LoadRegionSettings(LLUUID regionUUID)
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{
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return null;
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}
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/// <summary>
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/// Adds an object into region storage
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/// </summary>
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/// <param name="obj">the object</param>
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/// <param name="regionUUID">the region UUID</param>
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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}
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/// <summary>
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/// Removes an object from region storage
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/// </summary>
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/// <param name="obj">the object</param>
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/// <param name="regionUUID">the region UUID</param>
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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}
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/// <summary>
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/// Load persisted objects from region storage.
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/// </summary>
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/// <param name="regionUUID">The region UUID</param>
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/// <returns>List of loaded groups</returns>
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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List<SceneObjectGroup> prims = new List<SceneObjectGroup>();
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return prims;
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}
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/// <summary>
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/// Store a terrain revision in region storage
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/// </summary>
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/// <param name="ter">terrain heightfield</param>
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/// <param name="regionID">region UUID</param>
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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{
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}
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/// <summary>
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/// Load the latest terrain revision from region storage
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <returns>Heightfield data</returns>
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public double[,] LoadTerrain(LLUUID regionID)
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{
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double[,] terret = new double[256,256];
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terret.Initialize();
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return terret;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="globalID"></param>
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public void RemoveLandObject(LLUUID globalID)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="parcel"></param>
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public void StoreLandObject(ILandObject parcel)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="regionUUID"></param>
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/// <returns></returns>
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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{
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List<LandData> landDataForRegion = new List<LandData>();
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return landDataForRegion;
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}
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/// <summary>
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/// See <see cref="Commit"/>
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/// </summary>
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public void Shutdown()
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{
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}
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/// <summary>
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/// Load a region banlist
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/// </summary>
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/// <param name="regionUUID">the region UUID</param>
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/// <returns>The banlist</returns>
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public List<RegionBanListItem> LoadRegionBanList(LLUUID regionUUID)
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{
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List<RegionBanListItem> regionbanlist = new List<RegionBanListItem>();
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return regionbanlist;
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}
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/// <summary>
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/// Add en entry into region banlist
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/// </summary>
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/// <param name="item"></param>
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public void AddToRegionBanlist(RegionBanListItem item)
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{
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}
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/// <summary>
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/// remove an entry from the region banlist
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/// </summary>
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/// <param name="item"></param>
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public void RemoveFromRegionBanlist(RegionBanListItem item)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="val"></param>
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/// <returns></returns>
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private static Array serializeTerrain(double[,] val)
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{
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MemoryStream str = new MemoryStream(65536*sizeof (double));
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BinaryWriter bw = new BinaryWriter(str);
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// TODO: COMPATIBILITY - Add byte-order conversions
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for (int x = 0; x < 256; x++)
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for (int y = 0; y < 256; y++)
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bw.Write(val[x, y]);
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return str.ToArray();
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}
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/// <summary>
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/// see IRegionDatastore
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/// </summary>
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/// <param name="primID"></param>
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/// <param name="items"></param>
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public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
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{
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}
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}
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}
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