Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Kitto Flora 2011-03-22 20:33:24 +00:00
commit 764e8c2a43
150 changed files with 3946 additions and 3797 deletions

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@ -28,7 +28,7 @@ people that make the day to day of OpenSim happen.
* Diva (Crista Lopes, University of California, Irvine) * Diva (Crista Lopes, University of California, Irvine)
* nlin (3Di) * nlin (3Di)
* Arthur Rodrigo S Valadares (IBM) * Arthur Rodrigo S Valadares (IBM)
* BlueWall (James Hughes)
= Past Open Sim Developers = = Past Open Sim Developers =
These folks are alumns of the OpenSim core group, but are now These folks are alumns of the OpenSim core group, but are now

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@ -122,9 +122,11 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
Thread.CurrentThread.ManagedThreadId.ToString() + Thread.CurrentThread.ManagedThreadId.ToString() +
")"); ")");
m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene); m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
regionsToLoad[i].EstateSettings.Save(); regionsToLoad[i].EstateSettings.Save();
if (scene != null) if (scene != null)
{ {
m_newRegionCreatedHandler = OnNewRegionCreated; m_newRegionCreatedHandler = OnNewRegionCreated;

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@ -44,7 +44,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// private static readonly int PARM_PATH = 1; // private static readonly int PARM_PATH = 1;
private bool enabled = false; // private bool enabled = false;
private string qPrefix = "appearance"; private string qPrefix = "appearance";
/// <summary> /// <summary>
@ -74,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
// Activate if everything went OK // Activate if everything went OK
enabled = true; // enabled = true;
Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId); Rest.Log.InfoFormat("{0} User appearance services initialization complete", MsgId);
} }
@ -95,7 +95,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
public void Close() public void Close()
{ {
enabled = false; // enabled = false;
Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId); Rest.Log.InfoFormat("{0} User appearance services closing down", MsgId);
} }

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@ -46,12 +46,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
public class RestInventoryServices : IRest public class RestInventoryServices : IRest
{ {
// private static readonly int PARM_USERID = 0; // private static readonly int PARM_USERID = 0;
private static readonly int PARM_PATH = 1; // private static readonly int PARM_PATH = 1;
// private bool enabled = false; // private bool enabled = false;
private string qPrefix = "inventory"; private string qPrefix = "inventory";
private static readonly string PRIVATE_ROOT_NAME = "My Inventory"; // private static readonly string PRIVATE_ROOT_NAME = "My Inventory";
/// <summary> /// <summary>
/// The constructor makes sure that the service prefix is absolute /// The constructor makes sure that the service prefix is absolute
@ -2129,17 +2129,17 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
} }
catch (DllNotFoundException) catch (DllNotFoundException)
{ {
Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", ic.Item.Name); Rest.Log.ErrorFormat("OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0]; ic.Asset.Data = new Byte[0];
} }
catch (IndexOutOfRangeException) catch (IndexOutOfRangeException)
{ {
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name); Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0]; ic.Asset.Data = new Byte[0];
} }
catch (Exception) catch (Exception)
{ {
Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", ic.Item.Name); Rest.Log.ErrorFormat("OpenJpeg was unable to encode this. Asset Data is empty for {0}", ic.Item.Name);
ic.Asset.Data = new Byte[0]; ic.Asset.Data = new Byte[0];
} }
} }

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@ -47,6 +47,11 @@ namespace OpenSim.Data.MySQL
private string m_connectionString; private string m_connectionString;
private object m_dbLock = new object(); private object m_dbLock = new object();
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
#region IPlugin Members #region IPlugin Members
public override string Version { get { return "1.0.0.0"; } } public override string Version { get { return "1.0.0.0"; } }
@ -66,13 +71,10 @@ namespace OpenSim.Data.MySQL
{ {
m_connectionString = connect; m_connectionString = connect;
// This actually does the roll forward assembly stuff
Assembly assem = GetType().Assembly;
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{ {
dbcon.Open(); dbcon.Open();
Migration m = new Migration(dbcon, assem, "AssetStore"); Migration m = new Migration(dbcon, Assembly, "AssetStore");
m.Update(); m.Update();
} }
} }

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@ -28,6 +28,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using System.Data; using System.Data;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
@ -42,6 +43,11 @@ namespace OpenSim.Data.MySQL
private int m_LastExpire; private int m_LastExpire;
// private string m_connectionString; // private string m_connectionString;
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public MySqlAuthenticationData(string connectionString, string realm) public MySqlAuthenticationData(string connectionString, string realm)
: base(connectionString) : base(connectionString)
{ {
@ -51,7 +57,7 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{ {
dbcon.Open(); dbcon.Open();
Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore"); Migration m = new Migration(dbcon, Assembly, "AuthStore");
m.Update(); m.Update();
} }
} }

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@ -54,6 +54,11 @@ namespace OpenSim.Data.MySQL
private Dictionary<string, FieldInfo> m_FieldMap = private Dictionary<string, FieldInfo> m_FieldMap =
new Dictionary<string, FieldInfo>(); new Dictionary<string, FieldInfo>();
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public MySQLEstateStore() public MySQLEstateStore()
{ {
} }
@ -82,8 +87,7 @@ namespace OpenSim.Data.MySQL
{ {
dbcon.Open(); dbcon.Open();
Assembly assem = GetType().Assembly; Migration m = new Migration(dbcon, Assembly, "EstateStore");
Migration m = new Migration(dbcon, assem, "EstateStore");
m.Update(); m.Update();
Type t = typeof(EstateSettings); Type t = typeof(EstateSettings);

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@ -46,6 +46,11 @@ namespace OpenSim.Data.MySQL
protected string m_Realm; protected string m_Realm;
protected FieldInfo m_DataField = null; protected FieldInfo m_DataField = null;
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public MySQLGenericTableHandler(string connectionString, public MySQLGenericTableHandler(string connectionString,
string realm, string storeName) : base(connectionString) string realm, string storeName) : base(connectionString)
{ {
@ -57,7 +62,7 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{ {
dbcon.Open(); dbcon.Open();
Migration m = new Migration(dbcon, GetType().Assembly, storeName); Migration m = new Migration(dbcon, Assembly, storeName);
m.Update(); m.Update();
} }
} }

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@ -29,6 +29,8 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Data; using System.Data;
using System.Reflection;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Data; using OpenSim.Data;
@ -42,6 +44,11 @@ namespace OpenSim.Data.MySQL
private List<string> m_ColumnNames; private List<string> m_ColumnNames;
//private string m_connectionString; //private string m_connectionString;
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public MySqlRegionData(string connectionString, string realm) public MySqlRegionData(string connectionString, string realm)
: base(connectionString) : base(connectionString)
{ {
@ -51,7 +58,7 @@ namespace OpenSim.Data.MySQL
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
{ {
dbcon.Open(); dbcon.Open();
Migration m = new Migration(dbcon, GetType().Assembly, "GridStore"); Migration m = new Migration(dbcon, Assembly, "GridStore");
m.Update(); m.Update();
} }
} }

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@ -52,6 +52,11 @@ namespace OpenSim.Data.MySQL
private string m_connectionString; private string m_connectionString;
private object m_dbLock = new object(); private object m_dbLock = new object();
protected virtual Assembly Assembly
{
get { return GetType().Assembly; }
}
public MySQLSimulationData() public MySQLSimulationData()
{ {
} }
@ -71,8 +76,7 @@ namespace OpenSim.Data.MySQL
// Apply new Migrations // Apply new Migrations
// //
Assembly assem = GetType().Assembly; Migration m = new Migration(dbcon, Assembly, "RegionStore");
Migration m = new Migration(dbcon, assem, "RegionStore");
m.Update(); m.Update();
// Clean dropped attachments // Clean dropped attachments

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@ -72,7 +72,7 @@ namespace OpenSim.Data.MySQL
} }
else else
{ {
cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst or LastName like ?searchLast)", m_Realm); cmd.CommandText = String.Format("select * from {0} where (ScopeID=?ScopeID or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like ?searchFirst and LastName like ?searchLast)", m_Realm);
cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%"); cmd.Parameters.AddWithValue("?searchFirst", "%" + words[0] + "%");
cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%"); cmd.Parameters.AddWithValue("?searchLast", "%" + words[1] + "%");
cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString()); cmd.Parameters.AddWithValue("?ScopeID", scopeID.ToString());

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@ -51,28 +51,56 @@ namespace OpenSim.Data.Null
//Console.WriteLine("[XXX] NullRegionData constructor"); //Console.WriteLine("[XXX] NullRegionData constructor");
} }
private delegate bool Matcher(string value);
public List<RegionData> Get(string regionName, UUID scopeID) public List<RegionData> Get(string regionName, UUID scopeID)
{ {
if (Instance != this) if (Instance != this)
return Instance.Get(regionName, scopeID); return Instance.Get(regionName, scopeID);
string cleanName = regionName.ToLower();
// Handle SQL wildcards
const string wildcard = "%";
bool wildcardPrefix = false;
bool wildcardSuffix = false;
if (cleanName.Equals(wildcard))
{
wildcardPrefix = wildcardSuffix = true;
cleanName = string.Empty;
}
else
{
if (cleanName.StartsWith(wildcard))
{
wildcardPrefix = true;
cleanName = cleanName.Substring(1);
}
if (regionName.EndsWith(wildcard))
{
wildcardSuffix = true;
cleanName = cleanName.Remove(cleanName.Length - 1);
}
}
Matcher queryMatch;
if (wildcardPrefix && wildcardSuffix)
queryMatch = delegate(string s) { return s.Contains(cleanName); };
else if (wildcardSuffix)
queryMatch = delegate(string s) { return s.StartsWith(cleanName); };
else if (wildcardPrefix)
queryMatch = delegate(string s) { return s.EndsWith(cleanName); };
else
queryMatch = delegate(string s) { return s.Equals(cleanName); };
// Find region data
List<RegionData> ret = new List<RegionData>(); List<RegionData> ret = new List<RegionData>();
foreach (RegionData r in m_regionData.Values) foreach (RegionData r in m_regionData.Values)
{ {
if (regionName.Contains("%")) m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
{ if (queryMatch(r.RegionName.ToLower()))
string cleanname = regionName.Replace("%", "");
m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanname.ToLower(), r.RegionName.ToLower());
if (r.RegionName.ToLower().Contains(cleanname.ToLower()))
ret.Add(r); ret.Add(r);
} }
else
{
if (r.RegionName.ToLower() == regionName.ToLower())
ret.Add(r);
}
}
if (ret.Count > 0) if (ret.Count > 0)
return ret; return ret;

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@ -28,6 +28,9 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Data; using OpenSim.Data;
@ -36,12 +39,17 @@ namespace OpenSim.Data.Null
{ {
public class NullUserAccountData : IUserAccountData public class NullUserAccountData : IUserAccountData
{ {
private static Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>(); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
private static Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>(); private Dictionary<UUID, UserAccountData> m_DataByUUID = new Dictionary<UUID, UserAccountData>();
private Dictionary<string, UserAccountData> m_DataByName = new Dictionary<string, UserAccountData>();
private Dictionary<string, UserAccountData> m_DataByEmail = new Dictionary<string, UserAccountData>();
public NullUserAccountData(string connectionString, string realm) public NullUserAccountData(string connectionString, string realm)
{ {
// m_log.DebugFormat(
// "[NULL USER ACCOUNT DATA]: Initializing new NullUserAccountData with connectionString [{0}], realm [{1}]",
// connectionString, realm);
} }
/// <summary> /// <summary>
@ -54,6 +62,15 @@ namespace OpenSim.Data.Null
/// <returns></returns> /// <returns></returns>
public UserAccountData[] Get(string[] fields, string[] values) public UserAccountData[] Get(string[] fields, string[] values)
{ {
// if (m_log.IsDebugEnabled)
// {
// m_log.DebugFormat(
// "[NULL USER ACCOUNT DATA]: Called Get with fields [{0}], values [{1}]",
// string.Join(", ", fields), string.Join(", ", values));
// }
UserAccountData[] userAccounts = new UserAccountData[0];
List<string> fieldsLst = new List<string>(fields); List<string> fieldsLst = new List<string>(fields);
if (fieldsLst.Contains("PrincipalID")) if (fieldsLst.Contains("PrincipalID"))
{ {
@ -61,24 +78,35 @@ namespace OpenSim.Data.Null
UUID id = UUID.Zero; UUID id = UUID.Zero;
if (UUID.TryParse(values[i], out id)) if (UUID.TryParse(values[i], out id))
if (m_DataByUUID.ContainsKey(id)) if (m_DataByUUID.ContainsKey(id))
return new UserAccountData[] { m_DataByUUID[id] }; userAccounts = new UserAccountData[] { m_DataByUUID[id] };
} }
if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName")) else if (fieldsLst.Contains("FirstName") && fieldsLst.Contains("LastName"))
{ {
int findex = fieldsLst.IndexOf("FirstName"); int findex = fieldsLst.IndexOf("FirstName");
int lindex = fieldsLst.IndexOf("LastName"); int lindex = fieldsLst.IndexOf("LastName");
if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex])) if (m_DataByName.ContainsKey(values[findex] + " " + values[lindex]))
return new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] }; {
userAccounts = new UserAccountData[] { m_DataByName[values[findex] + " " + values[lindex]] };
} }
if (fieldsLst.Contains("Email")) }
else if (fieldsLst.Contains("Email"))
{ {
int i = fieldsLst.IndexOf("Email"); int i = fieldsLst.IndexOf("Email");
if (m_DataByEmail.ContainsKey(values[i])) if (m_DataByEmail.ContainsKey(values[i]))
return new UserAccountData[] { m_DataByEmail[values[i]] }; userAccounts = new UserAccountData[] { m_DataByEmail[values[i]] };
} }
// Fail // if (m_log.IsDebugEnabled)
return new UserAccountData[0]; // {
// StringBuilder sb = new StringBuilder();
// foreach (UserAccountData uad in userAccounts)
// sb.AppendFormat("({0} {1} {2}) ", uad.FirstName, uad.LastName, uad.PrincipalID);
//
// m_log.DebugFormat(
// "[NULL USER ACCOUNT DATA]: Returning {0} user accounts out of {1}: [{2}]", userAccounts.Length, m_DataByName.Count, sb);
// }
return userAccounts;
} }
public bool Store(UserAccountData data) public bool Store(UserAccountData data)
@ -86,16 +114,25 @@ namespace OpenSim.Data.Null
if (data == null) if (data == null)
return false; return false;
m_log.DebugFormat(
"[NULL USER ACCOUNT DATA]: Storing user account {0} {1} {2} {3}",
data.FirstName, data.LastName, data.PrincipalID, this.GetHashCode());
m_DataByUUID[data.PrincipalID] = data; m_DataByUUID[data.PrincipalID] = data;
m_DataByName[data.FirstName + " " + data.LastName] = data; m_DataByName[data.FirstName + " " + data.LastName] = data;
if (data.Data.ContainsKey("Email") && data.Data["Email"] != null && data.Data["Email"] != string.Empty) if (data.Data.ContainsKey("Email") && data.Data["Email"] != null && data.Data["Email"] != string.Empty)
m_DataByEmail[data.Data["Email"]] = data; m_DataByEmail[data.Data["Email"]] = data;
// m_log.DebugFormat("m_DataByUUID count is {0}, m_DataByName count is {1}", m_DataByUUID.Count, m_DataByName.Count);
return true; return true;
} }
public UserAccountData[] GetUsers(UUID scopeID, string query) public UserAccountData[] GetUsers(UUID scopeID, string query)
{ {
// m_log.DebugFormat(
// "[NULL USER ACCOUNT DATA]: Called GetUsers with scope [{0}], query [{1}]", scopeID, query);
string[] words = query.Split(new char[] { ' ' }); string[] words = query.Split(new char[] { ' ' });
for (int i = 0; i < words.Length; i++) for (int i = 0; i < words.Length; i++)

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@ -669,10 +669,6 @@ namespace OpenSim.Data.SQLite
} }
} }
/// <summary>
///
/// </summary>
/// <param name="globalID"></param>
public void RemoveLandObject(UUID globalID) public void RemoveLandObject(UUID globalID)
{ {
lock (ds) lock (ds)
@ -698,7 +694,6 @@ namespace OpenSim.Data.SQLite
if (landRow != null) if (landRow != null)
{ {
landRow.Delete(); landRow.Delete();
land.Rows.Remove(landRow);
} }
List<DataRow> rowsToDelete = new List<DataRow>(); List<DataRow> rowsToDelete = new List<DataRow>();
foreach (DataRow rowToCheck in landaccesslist.Rows) foreach (DataRow rowToCheck in landaccesslist.Rows)
@ -709,7 +704,6 @@ namespace OpenSim.Data.SQLite
for (int iter = 0; iter < rowsToDelete.Count; iter++) for (int iter = 0; iter < rowsToDelete.Count; iter++)
{ {
rowsToDelete[iter].Delete(); rowsToDelete[iter].Delete();
landaccesslist.Rows.Remove(rowsToDelete[iter]);
} }
} }
Commit(); Commit();

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@ -32,13 +32,10 @@ using NUnit.Framework;
using NUnit.Framework.Constraints; using NUnit.Framework.Constraints;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Tests.Common;
using System.Data.Common; using System.Data.Common;
using log4net; using log4net;
#if !NUNIT25
using NUnit.Framework.SyntaxHelpers;
#endif
// DBMS-specific: // DBMS-specific:
using MySql.Data.MySqlClient; using MySql.Data.MySqlClient;
using OpenSim.Data.MySQL; using OpenSim.Data.MySQL;
@ -51,15 +48,6 @@ using OpenSim.Data.SQLite;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
#if NUNIT25
[TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")]
[TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")]
[TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")]
#else
[TestFixture(Description = "Asset store tests (SQLite)")] [TestFixture(Description = "Asset store tests (SQLite)")]
public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData> public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData>
{ {
@ -75,9 +63,6 @@ namespace OpenSim.Data.Tests
{ {
} }
#endif
public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData> public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
where TConn : DbConnection, new() where TConn : DbConnection, new()
where TAssetData : AssetDataBase, new() where TAssetData : AssetDataBase, new()
@ -121,6 +106,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T001_LoadEmpty() public void T001_LoadEmpty()
{ {
TestHelper.InMethod();
Assert.That(m_db.ExistsAsset(uuid1), Is.False); Assert.That(m_db.ExistsAsset(uuid1), Is.False);
Assert.That(m_db.ExistsAsset(uuid2), Is.False); Assert.That(m_db.ExistsAsset(uuid2), Is.False);
Assert.That(m_db.ExistsAsset(uuid3), Is.False); Assert.That(m_db.ExistsAsset(uuid3), Is.False);
@ -129,6 +116,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T010_StoreReadVerifyAssets() public void T010_StoreReadVerifyAssets()
{ {
TestHelper.InMethod();
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString()); AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString()); AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString()); AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
@ -194,6 +183,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T020_CheckForWeirdCreatorID() public void T020_CheckForWeirdCreatorID()
{ {
TestHelper.InMethod();
// It is expected that eventually the CreatorID might be an arbitrary string (an URI) // It is expected that eventually the CreatorID might be an arbitrary string (an URI)
// rather than a valid UUID (?). This test is to make sure that the database layer does not // rather than a valid UUID (?). This test is to make sure that the database layer does not
// attempt to convert CreatorID to GUID, but just passes it both ways as a string. // attempt to convert CreatorID to GUID, but just passes it both ways as a string.

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@ -28,10 +28,10 @@
using System; using System;
using log4net.Config; using log4net.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Tests.Common;
using System.Text; using System.Text;
using log4net; using log4net;
using System.Reflection; using System.Reflection;
@ -49,15 +49,6 @@ using OpenSim.Data.SQLite;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
#if NUNIT25
[TestFixture(typeof(MySqlConnection), typeof(MySQLEstateStore), Description = "Estate store tests (MySQL)")]
[TestFixture(typeof(SqlConnection), typeof(MSSQLEstateStore), Description = "Estate store tests (MS SQL Server)")]
[TestFixture(typeof(SqliteConnection), typeof(SQLiteEstateStore), Description = "Estate store tests (SQLite)")]
#else
[TestFixture(Description = "Estate store tests (SQLite)")] [TestFixture(Description = "Estate store tests (SQLite)")]
public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore> public class SQLiteEstateTests : EstateTests<SqliteConnection, SQLiteEstateStore>
{ {
@ -73,8 +64,6 @@ namespace OpenSim.Data.Tests
{ {
} }
#endif
public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore> public class EstateTests<TConn, TEstateStore> : BasicDataServiceTest<TConn, TEstateStore>
where TConn : DbConnection, new() where TConn : DbConnection, new()
where TEstateStore : class, IEstateDataStore, new() where TEstateStore : class, IEstateDataStore, new()
@ -118,6 +107,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T010_EstateSettingsSimpleStorage_MinimumParameterSet() public void T010_EstateSettingsSimpleStorage_MinimumParameterSet()
{ {
TestHelper.InMethod();
EstateSettingsSimpleStorage( EstateSettingsSimpleStorage(
REGION_ID, REGION_ID,
DataTestUtil.STRING_MIN, DataTestUtil.STRING_MIN,
@ -149,6 +140,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T011_EstateSettingsSimpleStorage_MaximumParameterSet() public void T011_EstateSettingsSimpleStorage_MaximumParameterSet()
{ {
TestHelper.InMethod();
EstateSettingsSimpleStorage( EstateSettingsSimpleStorage(
REGION_ID, REGION_ID,
DataTestUtil.STRING_MAX(64), DataTestUtil.STRING_MAX(64),
@ -180,6 +173,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T012_EstateSettingsSimpleStorage_AccurateParameterSet() public void T012_EstateSettingsSimpleStorage_AccurateParameterSet()
{ {
TestHelper.InMethod();
EstateSettingsSimpleStorage( EstateSettingsSimpleStorage(
REGION_ID, REGION_ID,
DataTestUtil.STRING_MAX(1), DataTestUtil.STRING_MAX(1),
@ -211,6 +206,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T012_EstateSettingsRandomStorage() public void T012_EstateSettingsRandomStorage()
{ {
TestHelper.InMethod();
// Letting estate store generate rows to database for us // Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
new PropertyScrambler<EstateSettings>() new PropertyScrambler<EstateSettings>()
@ -230,6 +227,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T020_EstateSettingsManagerList() public void T020_EstateSettingsManagerList()
{ {
TestHelper.InMethod();
// Letting estate store generate rows to database for us // Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
@ -249,6 +248,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T021_EstateSettingsUserList() public void T021_EstateSettingsUserList()
{ {
TestHelper.InMethod();
// Letting estate store generate rows to database for us // Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
@ -268,6 +269,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T022_EstateSettingsGroupList() public void T022_EstateSettingsGroupList()
{ {
TestHelper.InMethod();
// Letting estate store generate rows to database for us // Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
@ -287,6 +290,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T022_EstateSettingsBanList() public void T022_EstateSettingsBanList()
{ {
TestHelper.InMethod();
// Letting estate store generate rows to database for us // Letting estate store generate rows to database for us
EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true); EstateSettings originalSettings = db.LoadEstateSettings(REGION_ID, true);
@ -520,6 +525,5 @@ namespace OpenSim.Data.Tests
} }
#endregion #endregion
} }
} }

View File

@ -25,14 +25,12 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
// #define NUNIT25
using System; using System;
using log4net.Config; using log4net.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Tests.Common;
using log4net; using log4net;
using System.Reflection; using System.Reflection;
using System.Data.Common; using System.Data.Common;
@ -49,14 +47,6 @@ using OpenSim.Data.SQLite;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
#if NUNIT25
[TestFixture(typeof(SqliteConnection), typeof(SQLiteInventoryStore), Description = "Inventory store tests (SQLite)")]
[TestFixture(typeof(MySqlConnection), typeof(MySQLInventoryData), Description = "Inventory store tests (MySQL)")]
[TestFixture(typeof(SqlConnection), typeof(MSSQLInventoryData), Description = "Inventory store tests (MS SQL Server)")]
#else
[TestFixture(Description = "Inventory store tests (SQLite)")] [TestFixture(Description = "Inventory store tests (SQLite)")]
public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore> public class SQLiteInventoryTests : InventoryTests<SqliteConnection, SQLiteInventoryStore>
{ {
@ -71,7 +61,6 @@ namespace OpenSim.Data.Tests
public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData> public class MSSQLInventoryTests : InventoryTests<SqlConnection, MSSQLInventoryData>
{ {
} }
#endif
public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore> public class InventoryTests<TConn, TInvStore> : BasicDataServiceTest<TConn, TInvStore>
where TConn : DbConnection, new() where TConn : DbConnection, new()
@ -125,6 +114,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T001_LoadEmpty() public void T001_LoadEmpty()
{ {
TestHelper.InMethod();
Assert.That(db.getInventoryFolder(zero), Is.Null); Assert.That(db.getInventoryFolder(zero), Is.Null);
Assert.That(db.getInventoryFolder(folder1), Is.Null); Assert.That(db.getInventoryFolder(folder1), Is.Null);
Assert.That(db.getInventoryFolder(folder2), Is.Null); Assert.That(db.getInventoryFolder(folder2), Is.Null);
@ -143,6 +134,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T010_FolderNonParent() public void T010_FolderNonParent()
{ {
TestHelper.InMethod();
InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2); InventoryFolderBase f1 = NewFolder(folder2, folder1, owner1, name2);
// the folder will go in // the folder will go in
db.addInventoryFolder(f1); db.addInventoryFolder(f1);
@ -153,6 +146,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T011_FolderCreate() public void T011_FolderCreate()
{ {
TestHelper.InMethod();
InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1); InventoryFolderBase f1 = NewFolder(folder1, zero, owner1, name1);
// TODO: this is probably wrong behavior, but is what we have // TODO: this is probably wrong behavior, but is what we have
// db.updateInventoryFolder(f1); // db.updateInventoryFolder(f1);
@ -165,7 +160,7 @@ namespace OpenSim.Data.Tests
db.addInventoryFolder(f1); db.addInventoryFolder(f1);
InventoryFolderBase f1a = db.getUserRootFolder(owner1); InventoryFolderBase f1a = db.getUserRootFolder(owner1);
Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))"); Assert.That(folder1, Is.EqualTo(f1a.ID), "Assert.That(folder1, Is.EqualTo(f1a.ID))");
Assert.That(name1, Text.Matches(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))"); Assert.That(name1, Is.StringMatching(f1a.Name), "Assert.That(name1, Text.Matches(f1a.Name))");
} }
// we now have the following tree // we now have the following tree
@ -176,6 +171,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T012_FolderList() public void T012_FolderList()
{ {
TestHelper.InMethod();
InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3); InventoryFolderBase f2 = NewFolder(folder3, folder1, owner1, name3);
db.addInventoryFolder(f2); db.addInventoryFolder(f2);
@ -190,6 +187,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T013_FolderHierarchy() public void T013_FolderHierarchy()
{ {
TestHelper.InMethod();
int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned) int n = db.getFolderHierarchy(zero).Count; // (for dbg - easier to see what's returned)
Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); Assert.That(n, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
n = db.getFolderHierarchy(folder1).Count; n = db.getFolderHierarchy(folder1).Count;
@ -203,6 +202,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T014_MoveFolder() public void T014_MoveFolder()
{ {
TestHelper.InMethod();
InventoryFolderBase f2 = db.getInventoryFolder(folder2); InventoryFolderBase f2 = db.getInventoryFolder(folder2);
f2.ParentID = folder3; f2.ParentID = folder3;
db.moveInventoryFolder(f2); db.moveInventoryFolder(f2);
@ -217,6 +218,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T015_FolderHierarchy() public void T015_FolderHierarchy()
{ {
TestHelper.InMethod();
Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))"); Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(zero).Count, Is.EqualTo(0))");
Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))"); Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2), "Assert.That(db.getFolderHierarchy(folder1).Count, Is.EqualTo(2))");
Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))"); Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0), "Assert.That(db.getFolderHierarchy(folder2).Count, Is.EqualTo(0))");
@ -228,6 +231,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T100_NoItems() public void T100_NoItems()
{ {
TestHelper.InMethod();
Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(zero).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder1).Count, Is.EqualTo(0))");
Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))"); Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0), "Assert.That(db.getInventoryInFolder(folder2).Count, Is.EqualTo(0))");
@ -240,6 +245,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T101_CreatItems() public void T101_CreatItems()
{ {
TestHelper.InMethod();
db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1)); db.addInventoryItem(NewItem(item1, folder3, owner1, iname1, asset1));
db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2)); db.addInventoryItem(NewItem(item2, folder3, owner1, iname2, asset2));
db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3)); db.addInventoryItem(NewItem(item3, folder3, owner1, iname3, asset3));
@ -249,6 +256,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T102_CompareItems() public void T102_CompareItems()
{ {
TestHelper.InMethod();
InventoryItemBase i1 = db.getInventoryItem(item1); InventoryItemBase i1 = db.getInventoryItem(item1);
InventoryItemBase i2 = db.getInventoryItem(item2); InventoryItemBase i2 = db.getInventoryItem(item2);
InventoryItemBase i3 = db.getInventoryItem(item3); InventoryItemBase i3 = db.getInventoryItem(item3);
@ -266,6 +275,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T103_UpdateItem() public void T103_UpdateItem()
{ {
TestHelper.InMethod();
// TODO: probably shouldn't have the ability to have an // TODO: probably shouldn't have the ability to have an
// owner of an item in a folder not owned by the user // owner of an item in a folder not owned by the user
@ -284,6 +295,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T104_RandomUpdateItem() public void T104_RandomUpdateItem()
{ {
TestHelper.InMethod();
PropertyScrambler<InventoryFolderBase> folderScrambler = PropertyScrambler<InventoryFolderBase> folderScrambler =
new PropertyScrambler<InventoryFolderBase>() new PropertyScrambler<InventoryFolderBase>()
.DontScramble(x => x.Owner) .DontScramble(x => x.Owner)
@ -341,6 +354,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T999_StillNull() public void T999_StillNull()
{ {
TestHelper.InMethod();
// After all tests are run, these should still return no results // After all tests are run, these should still return no results
Assert.That(db.getInventoryFolder(zero), Is.Null); Assert.That(db.getInventoryFolder(zero), Is.Null);
Assert.That(db.getInventoryItem(zero), Is.Null); Assert.That(db.getInventoryItem(zero), Is.Null);

View File

@ -34,7 +34,6 @@ using System.Linq.Expressions;
using System.Reflection; using System.Reflection;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.Constraints; using NUnit.Framework.Constraints;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;

View File

@ -32,13 +32,11 @@ using System.Linq.Expressions;
using System.Reflection; using System.Reflection;
using System.Text; using System.Text;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
//This is generic so that the lambda expressions will work right in IDEs. //This is generic so that the lambda expressions will work right in IDEs.
public class PropertyScrambler<T> public class PropertyScrambler<T>
{ {

View File

@ -31,11 +31,11 @@ using System.Drawing;
using System.Text; using System.Text;
using log4net.Config; using log4net.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using log4net; using log4net;
using System.Reflection; using System.Reflection;
using System.Data.Common; using System.Data.Common;
@ -52,14 +52,6 @@ using OpenSim.Data.SQLite;
namespace OpenSim.Data.Tests namespace OpenSim.Data.Tests
{ {
#if NUNIT25
[TestFixture(typeof(SqliteConnection), typeof(SQLiteRegionData), Description = "Region store tests (SQLite)")]
[TestFixture(typeof(MySqlConnection), typeof(MySqlRegionData), Description = "Region store tests (MySQL)")]
[TestFixture(typeof(SqlConnection), typeof(MSSQLRegionData), Description = "Region store tests (MS SQL Server)")]
#else
[TestFixture(Description = "Region store tests (SQLite)")] [TestFixture(Description = "Region store tests (SQLite)")]
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData> public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData>
{ {
@ -75,8 +67,6 @@ namespace OpenSim.Data.Tests
{ {
} }
#endif
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore> public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
where TConn : DbConnection, new() where TConn : DbConnection, new()
where TRegStore : class, ISimulationDataStore, new() where TRegStore : class, ISimulationDataStore, new()
@ -131,14 +121,17 @@ namespace OpenSim.Data.Tests
string[] reg_tables = new string[] { string[] reg_tables = new string[] {
"prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings" "prims", "primshapes", "primitems", "terrain", "land", "landaccesslist", "regionban", "regionsettings"
}; };
if (m_rebuildDB) if (m_rebuildDB)
{ {
DropTables(reg_tables); DropTables(reg_tables);
ResetMigrations("RegionStore"); ResetMigrations("RegionStore");
}else }
else
{
ClearTables(reg_tables); ClearTables(reg_tables);
} }
}
// Test Plan // Test Plan
// Prims // Prims
@ -158,6 +151,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T001_LoadEmpty() public void T001_LoadEmpty()
{ {
TestHelper.InMethod();
List<SceneObjectGroup> objs = db.LoadObjects(region1); List<SceneObjectGroup> objs = db.LoadObjects(region1);
List<SceneObjectGroup> objs3 = db.LoadObjects(region3); List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
List<LandData> land = db.LoadLandObjects(region1); List<LandData> land = db.LoadLandObjects(region1);
@ -174,6 +169,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T010_StoreSimpleObject() public void T010_StoreSimpleObject()
{ {
TestHelper.InMethod();
SceneObjectGroup sog = NewSOG("object1", prim1, region1); SceneObjectGroup sog = NewSOG("object1", prim1, region1);
SceneObjectGroup sog2 = NewSOG("object2", prim2, region1); SceneObjectGroup sog2 = NewSOG("object2", prim2, region1);
@ -207,6 +204,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T011_ObjectNames() public void T011_ObjectNames()
{ {
TestHelper.InMethod();
List<SceneObjectGroup> objs = db.LoadObjects(region1); List<SceneObjectGroup> objs = db.LoadObjects(region1);
foreach (SceneObjectGroup sog in objs) foreach (SceneObjectGroup sog in objs)
{ {
@ -219,6 +218,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T012_SceneParts() public void T012_SceneParts()
{ {
TestHelper.InMethod();
UUID tmp0 = UUID.Random(); UUID tmp0 = UUID.Random();
UUID tmp1 = UUID.Random(); UUID tmp1 = UUID.Random();
UUID tmp2 = UUID.Random(); UUID tmp2 = UUID.Random();
@ -252,6 +253,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T013_DatabasePersistency() public void T013_DatabasePersistency()
{ {
TestHelper.InMethod();
// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data // Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored // The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently. // The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
@ -427,6 +430,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T014_UpdateObject() public void T014_UpdateObject()
{ {
TestHelper.InMethod();
string text1 = "object1 text"; string text1 = "object1 text";
SceneObjectGroup sog = FindSOG("object1", region1); SceneObjectGroup sog = FindSOG("object1", region1);
sog.RootPart.Text = text1; sog.RootPart.Text = text1;
@ -529,14 +534,19 @@ namespace OpenSim.Data.Tests
Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))"); Assert.That(scale,Is.EqualTo(p.Scale), "Assert.That(scale,Is.EqualTo(p.Scale))");
} }
/// <summary>
/// Test storage and retrieval of a scene object with a large number of parts.
/// </summary>
[Test] [Test]
public void T015_LargeSceneObjects() public void T015_LargeSceneObjects()
{ {
TestHelper.InMethod();
UUID id = UUID.Random(); UUID id = UUID.Random();
Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>(); Dictionary<UUID, SceneObjectPart> mydic = new Dictionary<UUID, SceneObjectPart>();
SceneObjectGroup sog = NewSOG("Test SOG", id, region4); SceneObjectGroup sog = NewSOG("Test SOG", id, region4);
mydic.Add(sog.RootPart.UUID,sog.RootPart); mydic.Add(sog.RootPart.UUID,sog.RootPart);
for (int i=0;i<30;i++) for (int i = 0; i < 30; i++)
{ {
UUID tmp = UUID.Random(); UUID tmp = UUID.Random();
SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp); SceneObjectPart sop = NewSOP(("Test SOP " + i.ToString()),tmp);
@ -556,12 +566,13 @@ namespace OpenSim.Data.Tests
mydic.Add(tmp,sop); mydic.Add(tmp,sop);
sog.AddPart(sop); sog.AddPart(sop);
db.StoreObject(sog, region4);
} }
db.StoreObject(sog, region4);
SceneObjectGroup retsog = FindSOG("Test SOG", region4); SceneObjectGroup retsog = FindSOG("Test SOG", region4);
SceneObjectPart[] parts = retsog.Parts; SceneObjectPart[] parts = retsog.Parts;
for (int i=0;i<30;i++) for (int i = 0; i < 30; i++)
{ {
SceneObjectPart cursop = mydic[parts[i].UUID]; SceneObjectPart cursop = mydic[parts[i].UUID];
Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))"); Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition), "Assert.That(cursop.GroupPosition,Is.EqualTo(parts[i].GroupPosition))");
@ -576,6 +587,8 @@ namespace OpenSim.Data.Tests
//[Test] //[Test]
public void T016_RandomSogWithSceneParts() public void T016_RandomSogWithSceneParts()
{ {
TestHelper.InMethod();
PropertyScrambler<SceneObjectPart> scrambler = PropertyScrambler<SceneObjectPart> scrambler =
new PropertyScrambler<SceneObjectPart>() new PropertyScrambler<SceneObjectPart>()
.DontScramble(x => x.UUID); .DontScramble(x => x.UUID);
@ -642,7 +655,6 @@ namespace OpenSim.Data.Tests
return sog; return sog;
} }
// NOTE: it is a bad practice to rely on some of the previous tests having been run before. // NOTE: it is a bad practice to rely on some of the previous tests having been run before.
// If the tests are run manually, one at a time, each starts with full class init (DB cleared). // If the tests are run manually, one at a time, each starts with full class init (DB cleared).
// Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order. // Even when all tests are run, NUnit 2.5+ no longer guarantee a specific test order.
@ -651,6 +663,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T020_PrimInventoryEmpty() public void T020_PrimInventoryEmpty()
{ {
TestHelper.InMethod();
SceneObjectGroup sog = GetMySOG("object1"); SceneObjectGroup sog = GetMySOG("object1");
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t, Is.Null); Assert.That(t, Is.Null);
@ -670,10 +684,11 @@ namespace OpenSim.Data.Tests
db.StorePrimInventory(sog.RootPart.UUID, list); db.StorePrimInventory(sog.RootPart.UUID, list);
} }
[Test] [Test]
public void T021_PrimInventoryBasic() public void T021_PrimInventoryBasic()
{ {
TestHelper.InMethod();
SceneObjectGroup sog = GetMySOG("object1"); SceneObjectGroup sog = GetMySOG("object1");
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero); InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
@ -701,20 +716,19 @@ namespace OpenSim.Data.Tests
Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))"); Assert.That(t2.Name, Is.EqualTo("My New Name"), "Assert.That(t.Name, Is.EqualTo(\"My New Name\"))");
// Removing inventory // Removing inventory
List<TaskInventoryItem> list = new List<TaskInventoryItem>(); List<TaskInventoryItem> list = new List<TaskInventoryItem>();
db.StorePrimInventory(prim1, list); db.StorePrimInventory(prim1, list);
sog = FindSOG("object1", region1); sog = FindSOG("object1", region1);
t = sog.GetInventoryItem(sog.RootPart.LocalId, item1); t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
Assert.That(t, Is.Null); Assert.That(t, Is.Null);
} }
[Test] [Test]
public void T025_PrimInventoryPersistency() public void T025_PrimInventoryPersistency()
{ {
TestHelper.InMethod();
InventoryItemBase i = new InventoryItemBase(); InventoryItemBase i = new InventoryItemBase();
UUID id = UUID.Random(); UUID id = UUID.Random();
i.ID = id; i.ID = id;
@ -786,6 +800,8 @@ namespace OpenSim.Data.Tests
[ExpectedException(typeof(ArgumentException))] [ExpectedException(typeof(ArgumentException))]
public void T026_PrimInventoryMany() public void T026_PrimInventoryMany()
{ {
TestHelper.InMethod();
UUID i1,i2,i3,i4; UUID i1,i2,i3,i4;
i1 = UUID.Random(); i1 = UUID.Random();
i2 = UUID.Random(); i2 = UUID.Random();
@ -816,15 +832,18 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T052_RemoveObject() public void T052_RemoveObject()
{ {
TestHelper.InMethod();
db.RemoveObject(prim1, region1); db.RemoveObject(prim1, region1);
SceneObjectGroup sog = FindSOG("object1", region1); SceneObjectGroup sog = FindSOG("object1", region1);
Assert.That(sog, Is.Null); Assert.That(sog, Is.Null);
} }
[Test] [Test]
public void T100_DefaultRegionInfo() public void T100_DefaultRegionInfo()
{ {
TestHelper.InMethod();
RegionSettings r1 = db.LoadRegionSettings(region1); RegionSettings r1 = db.LoadRegionSettings(region1);
Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))"); Assert.That(r1.RegionUUID, Is.EqualTo(region1), "Assert.That(r1.RegionUUID, Is.EqualTo(region1))");
@ -835,6 +854,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T101_UpdateRegionInfo() public void T101_UpdateRegionInfo()
{ {
TestHelper.InMethod();
int agentlimit = random.Next(); int agentlimit = random.Next();
double objectbonus = random.Next(); double objectbonus = random.Next();
int maturity = random.Next(); int maturity = random.Next();
@ -934,12 +955,13 @@ namespace OpenSim.Data.Tests
Assert.That(r1a.FixedSun,Is.True); Assert.That(r1a.FixedSun,Is.True);
Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))"); Assert.That(r1a.SunPosition, Is.EqualTo(sunpos), "Assert.That(r1a.SunPosition, Is.EqualTo(sunpos))");
Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))"); Assert.That(r1a.Covenant, Is.EqualTo(cov), "Assert.That(r1a.Covenant, Is.EqualTo(cov))");
} }
[Test] [Test]
public void T300_NoTerrain() public void T300_NoTerrain()
{ {
TestHelper.InMethod();
Assert.That(db.LoadTerrain(zero), Is.Null); Assert.That(db.LoadTerrain(zero), Is.Null);
Assert.That(db.LoadTerrain(region1), Is.Null); Assert.That(db.LoadTerrain(region1), Is.Null);
Assert.That(db.LoadTerrain(region2), Is.Null); Assert.That(db.LoadTerrain(region2), Is.Null);
@ -949,6 +971,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T301_CreateTerrain() public void T301_CreateTerrain()
{ {
TestHelper.InMethod();
double[,] t1 = GenTerrain(height1); double[,] t1 = GenTerrain(height1);
db.StoreTerrain(t1, region1); db.StoreTerrain(t1, region1);
@ -961,6 +985,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T302_FetchTerrain() public void T302_FetchTerrain()
{ {
TestHelper.InMethod();
double[,] baseterrain1 = GenTerrain(height1); double[,] baseterrain1 = GenTerrain(height1);
double[,] baseterrain2 = GenTerrain(height2); double[,] baseterrain2 = GenTerrain(height2);
double[,] t1 = db.LoadTerrain(region1); double[,] t1 = db.LoadTerrain(region1);
@ -971,6 +997,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T303_UpdateTerrain() public void T303_UpdateTerrain()
{ {
TestHelper.InMethod();
double[,] baseterrain1 = GenTerrain(height1); double[,] baseterrain1 = GenTerrain(height1);
double[,] baseterrain2 = GenTerrain(height2); double[,] baseterrain2 = GenTerrain(height2);
db.StoreTerrain(baseterrain2, region1); db.StoreTerrain(baseterrain2, region1);
@ -983,6 +1011,8 @@ namespace OpenSim.Data.Tests
[Test] [Test]
public void T400_EmptyLand() public void T400_EmptyLand()
{ {
TestHelper.InMethod();
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))"); Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0))");
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))"); Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0))");
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))"); Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0), "Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0))");
@ -1018,25 +1048,12 @@ namespace OpenSim.Data.Tests
return true; return true;
} }
private SceneObjectGroup FindSOG(string name, UUID r) private SceneObjectGroup FindSOG(string name, UUID r)
{ {
List<SceneObjectGroup> objs = db.LoadObjects(r); List<SceneObjectGroup> objs = db.LoadObjects(r);
foreach (SceneObjectGroup sog in objs) foreach (SceneObjectGroup sog in objs)
{ if (sog.Name == name)
SceneObjectPart p = sog.RootPart;
if (p.Name == name) {
RegionInfo regionInfo = new RegionInfo();
regionInfo.RegionID = r;
regionInfo.RegionLocX = 0;
regionInfo.RegionLocY = 0;
Scene scene = new Scene(regionInfo);
sog.SetScene(scene);
return sog; return sog;
}
}
return null; return null;
} }

View File

@ -220,6 +220,8 @@ namespace OpenSim.Framework
args["packed_appearance"] = appmap; args["packed_appearance"] = appmap;
} }
// Old, bad way. Keeping it fow now for backwards compatibility
// OBSOLETE -- soon to be deleted
if (ServiceURLs != null && ServiceURLs.Count > 0) if (ServiceURLs != null && ServiceURLs.Count > 0)
{ {
OSDArray urls = new OSDArray(ServiceURLs.Count * 2); OSDArray urls = new OSDArray(ServiceURLs.Count * 2);
@ -232,6 +234,19 @@ namespace OpenSim.Framework
args["service_urls"] = urls; args["service_urls"] = urls;
} }
// again, this time the right way
if (ServiceURLs != null && ServiceURLs.Count > 0)
{
OSDMap urls = new OSDMap();
foreach (KeyValuePair<string, object> kvp in ServiceURLs)
{
//System.Console.WriteLine("XXX " + kvp.Key + "=" + kvp.Value);
urls[kvp.Key] = OSD.FromString((kvp.Value == null) ? string.Empty : kvp.Value.ToString());
}
args["serviceurls"] = urls;
}
return args; return args;
} }
@ -327,7 +342,20 @@ namespace OpenSim.Framework
} }
ServiceURLs = new Dictionary<string, object>(); ServiceURLs = new Dictionary<string, object>();
if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array) // Try parse the new way, OSDMap
if (args.ContainsKey("serviceurls") && args["serviceurls"] != null && (args["serviceurls"]).Type == OSDType.Map)
{
OSDMap urls = (OSDMap)(args["serviceurls"]);
foreach (KeyValuePair<String, OSD> kvp in urls)
{
ServiceURLs[kvp.Key] = kvp.Value.AsString();
//System.Console.WriteLine("XXX " + kvp.Key + "=" + ServiceURLs[kvp.Key]);
}
}
// else try the old way, OSDArray
// OBSOLETE -- soon to be deleted
else if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array)
{ {
OSDArray urls = (OSDArray)(args["service_urls"]); OSDArray urls = (OSDArray)(args["service_urls"]);
for (int i = 0; i < urls.Count / 2; i++) for (int i = 0; i < urls.Count / 2; i++)

View File

@ -181,7 +181,6 @@ namespace OpenSim.Framework.Capabilities
RegisterRegionServiceHandlers(capsBase); RegisterRegionServiceHandlers(capsBase);
RegisterInventoryServiceHandlers(capsBase); RegisterInventoryServiceHandlers(capsBase);
} }
public void RegisterRegionServiceHandlers(string capsBase) public void RegisterRegionServiceHandlers(string capsBase)

View File

@ -88,8 +88,8 @@ namespace OpenSim.Framework.Capabilities
/// handler to be removed</param> /// handler to be removed</param>
public void Remove(string capsName) public void Remove(string capsName)
{ {
// This line must be here, or caps will break!
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path);
m_capsHandlers.Remove(capsName); m_capsHandlers.Remove(capsName);
} }

View File

@ -58,6 +58,30 @@ namespace OpenSim.Framework
set { m_EstateName = value; } set { m_EstateName = value; }
} }
private bool m_AllowLandmark = true;
public bool AllowLandmark
{
get { return m_AllowLandmark; }
set { m_AllowLandmark = value; }
}
private bool m_AllowParcelChanges = true;
public bool AllowParcelChanges
{
get { return m_AllowParcelChanges; }
set { m_AllowParcelChanges = value; }
}
private bool m_AllowSetHome = true;
public bool AllowSetHome
{
get { return m_AllowSetHome; }
set { m_AllowSetHome = value; }
}
private uint m_ParentEstateID = 1; private uint m_ParentEstateID = 1;
public uint ParentEstateID public uint ParentEstateID
@ -392,5 +416,14 @@ namespace OpenSim.Framework
return l_EstateAccess.Contains(user); return l_EstateAccess.Contains(user);
} }
public void SetFromFlags(ulong regionFlags)
{
ResetHomeOnTeleport = ((regionFlags & (ulong)RegionFlags.ResetHomeOnTeleport) == (ulong)RegionFlags.ResetHomeOnTeleport);
BlockDwell = ((regionFlags & (ulong)RegionFlags.BlockDwell) == (ulong)RegionFlags.BlockDwell);
AllowLandmark = ((regionFlags & (ulong)RegionFlags.AllowLandmark) == (ulong)RegionFlags.AllowLandmark);
AllowParcelChanges = ((regionFlags & (ulong)RegionFlags.AllowParcelChanges) == (ulong)RegionFlags.AllowParcelChanges);
AllowSetHome = ((regionFlags & (ulong)RegionFlags.AllowSetHome) == (ulong)RegionFlags.AllowSetHome);
}
} }
} }

View File

@ -40,6 +40,7 @@ namespace OpenSim.Framework
bool AmountCovered(IClientAPI client, int amount); bool AmountCovered(IClientAPI client, int amount);
void ApplyCharge(UUID agentID, int amount, string text); void ApplyCharge(UUID agentID, int amount, string text);
void ApplyUploadCharge(UUID agentID, int amount, string text); void ApplyUploadCharge(UUID agentID, int amount, string text);
void MoveMoney(UUID fromUser, UUID toUser, int amount, string text);
int UploadCharge { get; } int UploadCharge { get; }
int GroupCreationCharge { get; } int GroupCreationCharge { get; }

View File

@ -250,7 +250,7 @@ namespace OpenSim.Framework
{ {
get get
{ {
//m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length); // m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); } try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
catch { } catch { }

View File

@ -66,6 +66,8 @@ namespace OpenSim.Framework.Serialization
UserAccount account = userService.GetUserAccount(UUID.Zero, userId); UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
if (account != null) if (account != null)
return MakeOspa(account.FirstName, account.LastName); return MakeOspa(account.FirstName, account.LastName);
// else
// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
return null; return null;
} }
@ -77,6 +79,8 @@ namespace OpenSim.Framework.Serialization
/// <returns></returns> /// <returns></returns>
public static string MakeOspa(string firstName, string lastName) public static string MakeOspa(string firstName, string lastName)
{ {
// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
return return
OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName; OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
} }
@ -97,7 +101,10 @@ namespace OpenSim.Framework.Serialization
public static UUID ResolveOspa(string ospa, IUserAccountService userService) public static UUID ResolveOspa(string ospa, IUserAccountService userService)
{ {
if (!ospa.StartsWith(OSPA_PREFIX)) if (!ospa.StartsWith(OSPA_PREFIX))
{
// m_log.DebugFormat("[OSP RESOLVER]: ResolveOspa() got unrecognized format [{0}]", ospa);
return UUID.Zero; return UUID.Zero;
}
// m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa); // m_log.DebugFormat("[OSP RESOLVER]: Resolving {0}", ospa);
@ -161,7 +168,17 @@ namespace OpenSim.Framework.Serialization
UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName); UserAccount account = userService.GetUserAccount(UUID.Zero, firstName, lastName);
if (account != null) if (account != null)
{
// m_log.DebugFormat(
// "[OSP RESOLVER]: Found user account with uuid {0} for {1} {2}",
// account.PrincipalID, firstName, lastName);
return account.PrincipalID; return account.PrincipalID;
}
// else
// {
// m_log.DebugFormat("[OSP RESOLVER]: No resolved OSPA user account for {0}", name);
// }
// XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc // XXX: Disable temporary user profile creation for now as implementation is incomplete - justincc
/* /*

View File

@ -303,7 +303,7 @@ namespace OpenSim.Framework.Serialization.External
writer.WriteStartElement("GroupOwned"); writer.WriteStartElement("GroupOwned");
writer.WriteString(inventoryItem.GroupOwned.ToString()); writer.WriteString(inventoryItem.GroupOwned.ToString());
writer.WriteEndElement(); writer.WriteEndElement();
if (inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty) if (options.ContainsKey("creators") && inventoryItem.CreatorData != null && inventoryItem.CreatorData != string.Empty)
writer.WriteElementString("CreatorData", inventoryItem.CreatorData); writer.WriteElementString("CreatorData", inventoryItem.CreatorData);
else if (options.ContainsKey("profile")) else if (options.ContainsKey("profile"))
{ {

View File

@ -319,6 +319,8 @@ namespace OpenSim.Framework.Servers
return; return;
} }
if (cmd.Length > 3)
{
string rawLevel = cmd[3]; string rawLevel = cmd[3];
ILoggerRepository repository = LogManager.GetRepository(); ILoggerRepository repository = LogManager.GetRepository();
@ -331,6 +333,7 @@ namespace OpenSim.Framework.Servers
String.Format( String.Format(
"{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF",
rawLevel)); rawLevel));
}
Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold));
} }

View File

@ -143,6 +143,11 @@ namespace OpenSim.Framework.Servers.HttpServer
} }
} }
public List<string> GetStreamHandlerKeys()
{
return new List<string>(m_streamHandlers.Keys);
}
private static string GetHandlerKey(string httpMethod, string path) private static string GetHandlerKey(string httpMethod, string path)
{ {
return httpMethod + ":" + path; return httpMethod + ":" + path;
@ -179,6 +184,11 @@ namespace OpenSim.Framework.Servers.HttpServer
} }
} }
public List<string> GetXmlRpcHandlerKeys()
{
return new List<string>(m_rpcHandlers.Keys);
}
public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler) public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler)
{ {
//m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName); //m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName);
@ -196,6 +206,12 @@ namespace OpenSim.Framework.Servers.HttpServer
return false; return false;
} }
public List<string> GetHTTPHandlerKeys()
{
return new List<string>(m_HTTPHandlers.Keys);
}
public bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args) public bool AddPollServiceHTTPHandler(string methodName, GenericHTTPMethod handler, PollServiceEventArgs args)
{ {
bool pollHandlerResult = false; bool pollHandlerResult = false;
@ -214,6 +230,12 @@ namespace OpenSim.Framework.Servers.HttpServer
return false; return false;
} }
public List<string> GetPollServiceHandlerKeys()
{
return new List<string>(m_pollHandlers.Keys);
}
// Note that the agent string is provided simply to differentiate // Note that the agent string is provided simply to differentiate
// the handlers - it is NOT required to be an actual agent header // the handlers - it is NOT required to be an actual agent header
// value. // value.
@ -232,6 +254,11 @@ namespace OpenSim.Framework.Servers.HttpServer
return false; return false;
} }
public List<string> GetAgentHandlerKeys()
{
return new List<string>(m_agentHandlers.Keys);
}
public bool AddLLSDHandler(string path, LLSDMethod handler) public bool AddLLSDHandler(string path, LLSDMethod handler)
{ {
lock (m_llsdHandlers) lock (m_llsdHandlers)
@ -245,6 +272,11 @@ namespace OpenSim.Framework.Servers.HttpServer
return false; return false;
} }
public List<string> GetLLSDHandlerKeys()
{
return new List<string>(m_llsdHandlers.Keys);
}
public bool SetDefaultLLSDHandler(DefaultLLSDMethod handler) public bool SetDefaultLLSDHandler(DefaultLLSDMethod handler)
{ {
m_defaultLlsdHandler = handler; m_defaultLlsdHandler = handler;
@ -346,6 +378,22 @@ namespace OpenSim.Framework.Servers.HttpServer
/// <param name="response"></param> /// <param name="response"></param>
public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response) public virtual void HandleRequest(OSHttpRequest request, OSHttpResponse response)
{ {
if (request.HttpMethod == String.Empty) // Can't handle empty requests, not wasting a thread
{
try
{
SendHTML500(response);
}
catch
{
}
return;
}
string requestMethod = request.HttpMethod;
string uriString = request.RawUrl;
string reqnum = "unknown"; string reqnum = "unknown";
int tickstart = Environment.TickCount; int tickstart = Environment.TickCount;
@ -463,7 +511,7 @@ namespace OpenSim.Framework.Servers.HttpServer
request.InputStream.Close(); request.InputStream.Close();
// HTTP IN support. The script engine taes it from here // HTTP IN support. The script engine takes it from here
// Nothing to worry about for us. // Nothing to worry about for us.
// //
if (buffer == null) if (buffer == null)
@ -577,19 +625,19 @@ namespace OpenSim.Framework.Servers.HttpServer
{ {
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e); m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw ", e);
} }
catch (InvalidOperationException e) catch (Exception e)
{ {
m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw {0}", e); m_log.ErrorFormat("[BASE HTTP SERVER]: HandleRequest() threw " + e.ToString());
SendHTML500(response); SendHTML500(response);
} }
finally finally
{ {
// Every month or so this will wrap and give bad numbers, not really a problem // Every month or so this will wrap and give bad numbers, not really a problem
// since its just for reporting, 200ms limit can be adjusted // since its just for reporting, tickdiff limit can be adjusted
int tickdiff = Environment.TickCount - tickstart; int tickdiff = Environment.TickCount - tickstart;
if (tickdiff > 500) if (tickdiff > 3000)
m_log.InfoFormat( m_log.InfoFormat(
"[BASE HTTP SERVER]: slow request <{0}> for {1} took {2} ms", reqnum, request.RawUrl, tickdiff); "[BASE HTTP SERVER]: slow {0} request for {1} from {2} took {3} ms", requestMethod, uriString, request.RemoteIPEndPoint.ToString(), tickdiff);
} }
} }
@ -753,7 +801,19 @@ namespace OpenSim.Framework.Servers.HttpServer
if (methodWasFound) if (methodWasFound)
{ {
xmlRprcRequest.Params.Add(request.Url); // Param[2] xmlRprcRequest.Params.Add(request.Url); // Param[2]
xmlRprcRequest.Params.Add(request.Headers.Get("X-Forwarded-For")); // Param[3]
string xff = "X-Forwarded-For";
string xfflower = xff.ToLower();
foreach (string s in request.Headers.AllKeys)
{
if (s != null && s.Equals(xfflower))
{
xff = xfflower;
break;
}
}
xmlRprcRequest.Params.Add(request.Headers.Get(xff)); // Param[3]
try try
{ {

View File

@ -83,7 +83,7 @@ namespace OpenSim.Framework.Servers.HttpServer
/// <summary> /// <summary>
/// Regular expression used to match against path of the /// Regular expression used to match against path of the
/// incoming HTTP request. If you want to match any string /// incoming HTTP request. If you want to match any string
/// either use '.*' or null. To match on the emtpy string use /// either use '.*' or null. To match on the empty string use
/// '^$'. /// '^$'.
/// </summary> /// </summary>
public virtual Regex Path public virtual Regex Path

View File

@ -34,7 +34,6 @@ using System.Text;
using HttpServer; using HttpServer;
using HttpServer.FormDecoders; using HttpServer.FormDecoders;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
namespace OpenSim.Framework.Servers.Tests namespace OpenSim.Framework.Servers.Tests

View File

@ -28,7 +28,6 @@
using System; using System;
using System.Reflection; using System.Reflection;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using OpenSim.Framework; using OpenSim.Framework;

View File

@ -28,7 +28,6 @@
using System; using System;
using System.Reflection; using System.Reflection;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
using OpenSim.Framework; using OpenSim.Framework;
@ -38,8 +37,6 @@ namespace OpenSim.Framework.Tests
[TestFixture] [TestFixture]
public class PrimeNumberHelperTests public class PrimeNumberHelperTests
{ {
[Test] [Test]
public void TestGetPrime() public void TestGetPrime()
{ {

View File

@ -27,7 +27,6 @@
using System; using System;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;

View File

@ -471,10 +471,17 @@ namespace OpenSim.Framework
/// <param name="oldy">Old region y-coord</param> /// <param name="oldy">Old region y-coord</param>
/// <param name="newy">New region y-coord</param> /// <param name="newy">New region y-coord</param>
/// <returns></returns> /// <returns></returns>
public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy) public static bool IsOutsideView(float drawdist, uint oldx, uint newx, uint oldy, uint newy)
{ {
// Eventually this will be a function of the draw distance / camera position too. int dd = (int)((drawdist + Constants.RegionSize - 1) / Constants.RegionSize);
return (((int)Math.Abs((int)(oldx - newx)) > 1) || ((int)Math.Abs((int)(oldy - newy)) > 1));
int startX = (int)oldx - dd;
int startY = (int)oldy - dd;
int endX = (int)oldx + dd;
int endY = (int)oldy + dd;
return (newx < startX || endX < newx || newy < startY || endY < newy);
} }
public static string FieldToString(byte[] bytes) public static string FieldToString(byte[] bytes)
@ -1346,6 +1353,11 @@ namespace OpenSim.Framework
return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri;
} }
public static byte[] StringToBytes256(string str, params object[] args)
{
return StringToBytes256(string.Format(str, args));
}
public static byte[] StringToBytes256(string str) public static byte[] StringToBytes256(string str)
{ {
if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }
@ -1364,6 +1376,11 @@ namespace OpenSim.Framework
return data; return data;
} }
public static byte[] StringToBytes1024(string str, params object[] args)
{
return StringToBytes1024(string.Format(str, args));
}
public static byte[] StringToBytes1024(string str) public static byte[] StringToBytes1024(string str)
{ {
if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; } if (String.IsNullOrEmpty(str)) { return Utils.EmptyBytes; }

View File

@ -29,6 +29,7 @@ using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Specialized; using System.Collections.Specialized;
using System.Globalization;
using System.IO; using System.IO;
using System.Net; using System.Net;
using System.Net.Security; using System.Net.Security;
@ -557,34 +558,27 @@ namespace OpenSim.Framework
{ {
float qx = GetQ(x); float qx = GetQ(x);
float qy = GetQ(y); float qy = GetQ(y);
if (qx < qy) return qy.CompareTo(qx); // descending order
return -1;
if (qx == qy)
return 0;
return 1;
} }
private float GetQ(Object o) private float GetQ(Object o)
{ {
// Example: image/png;q=0.9 // Example: image/png;q=0.9
float qvalue = 1F;
if (o is String) if (o is String)
{ {
string mime = (string)o; string mime = (string)o;
string[] parts = mime.Split(new char[] { ';' }); string[] parts = mime.Split(';');
if (parts.Length > 1) if (parts.Length > 1)
{ {
string[] kvp = parts[1].Split(new char[] { '=' }); string[] kvp = parts[1].Split('=');
if (kvp.Length == 2 && kvp[0] == "q") if (kvp.Length == 2 && kvp[0] == "q")
{ float.TryParse(kvp[1], NumberStyles.Number, CultureInfo.InvariantCulture, out qvalue);
float qvalue = 1F;
float.TryParse(kvp[1], out qvalue);
return qvalue;
}
} }
} }
return 1F; return qvalue;
} }
} }

View File

@ -294,6 +294,18 @@ namespace OpenSim
"show connections", "show connections",
"Show connection data", HandleShow); "Show connection data", HandleShow);
m_console.Commands.AddCommand("region", false, "show circuits",
"show circuits",
"Show agent circuit data", HandleShow);
m_console.Commands.AddCommand("region", false, "show http-handlers",
"show http-handlers",
"Show all registered http handlers", HandleShow);
m_console.Commands.AddCommand("region", false, "show pending-objects",
"show pending-objects",
"Show # of objects on the pending queues of all scene viewers", HandleShow);
m_console.Commands.AddCommand("region", false, "show modules", m_console.Commands.AddCommand("region", false, "show modules",
"show modules", "show modules",
"Show module data", HandleShow); "Show module data", HandleShow);
@ -943,6 +955,66 @@ namespace OpenSim
MainConsole.Instance.Output(connections.ToString()); MainConsole.Instance.Output(connections.ToString());
break; break;
case "circuits":
System.Text.StringBuilder acd = new System.Text.StringBuilder("Agent Circuits:\n");
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
//this.HttpServer.
acd.AppendFormat("{0}:\n", scene.RegionInfo.RegionName);
foreach (AgentCircuitData aCircuit in scene.AuthenticateHandler.AgentCircuits.Values)
acd.AppendFormat("\t{0} {1} ({2})\n", aCircuit.firstname, aCircuit.lastname, (aCircuit.child ? "Child" : "Root"));
}
);
MainConsole.Instance.Output(acd.ToString());
break;
case "http-handlers":
System.Text.StringBuilder handlers = new System.Text.StringBuilder("Registered HTTP Handlers:\n");
handlers.AppendFormat("* XMLRPC:\n");
foreach (String s in HttpServer.GetXmlRpcHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* HTTP:\n");
List<String> poll = HttpServer.GetPollServiceHandlerKeys();
foreach (String s in HttpServer.GetHTTPHandlerKeys())
handlers.AppendFormat("\t{0} {1}\n", s, (poll.Contains(s) ? "(poll service)" : string.Empty));
handlers.AppendFormat("* Agent:\n");
foreach (String s in HttpServer.GetAgentHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* LLSD:\n");
foreach (String s in HttpServer.GetLLSDHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
handlers.AppendFormat("* StreamHandlers ({0}):\n", HttpServer.GetStreamHandlerKeys().Count);
foreach (String s in HttpServer.GetStreamHandlerKeys())
handlers.AppendFormat("\t{0}\n", s);
MainConsole.Instance.Output(handlers.ToString());
break;
case "pending-objects":
System.Text.StringBuilder pending = new System.Text.StringBuilder("Pending objects:\n");
m_sceneManager.ForEachScene(
delegate(Scene scene)
{
scene.ForEachScenePresence(
delegate(ScenePresence sp)
{
pending.AppendFormat("{0}: {1} {2} pending\n",
scene.RegionInfo.RegionName, sp.Name, sp.SceneViewer.GetPendingObjectsCount());
}
);
}
);
MainConsole.Instance.Output(pending.ToString());
break;
case "modules": case "modules":
MainConsole.Instance.Output("The currently loaded shared modules are:"); MainConsole.Instance.Output("The currently loaded shared modules are:");
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules) foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
@ -958,11 +1030,12 @@ namespace OpenSim
delegate(Scene scene) delegate(Scene scene)
{ {
MainConsole.Instance.Output(String.Format( MainConsole.Instance.Output(String.Format(
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}", "Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}, Estate Name: {4}",
scene.RegionInfo.RegionName, scene.RegionInfo.RegionName,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY, scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port)); scene.RegionInfo.InternalEndPoint.Port,
scene.RegionInfo.EstateSettings.EstateName));
}); });
break; break;

View File

@ -877,9 +877,7 @@ namespace OpenSim
/// <summary> /// <summary>
/// Load the estate information for the provided RegionInfo object. /// Load the estate information for the provided RegionInfo object.
/// </summary> /// </summary>
/// <param name="regInfo"> /// <param name="regInfo"></param>
/// A <see cref="RegionInfo"/>
/// </param>
public void PopulateRegionEstateInfo(RegionInfo regInfo) public void PopulateRegionEstateInfo(RegionInfo regInfo)
{ {
IEstateDataService estateDataService = EstateDataService; IEstateDataService estateDataService = EstateDataService;
@ -901,7 +899,13 @@ namespace OpenSim
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true); regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
//regInfo.EstateSettings.Save();
// FIXME: Later on, the scene constructor will reload the estate settings no matter what.
// Therefore, we need to do an initial save here otherwise the new estate name will be reset
// back to the default. The reloading of estate settings by scene could be eliminated if it
// knows that the passed in settings in RegionInfo are already valid. Also, it might be
// possible to eliminate some additional later saves made by callers of this method.
regInfo.EstateSettings.Save();
break; break;
} }
else else

View File

@ -122,6 +122,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public int PacketsReceived; public int PacketsReceived;
/// <summary>Number of packets sent to this client</summary> /// <summary>Number of packets sent to this client</summary>
public int PacketsSent; public int PacketsSent;
/// <summary>Number of packets resent to this client</summary>
public int PacketsResent;
/// <summary>Total byte count of unacked packets sent to this client</summary> /// <summary>Total byte count of unacked packets sent to this client</summary>
public int UnackedBytes; public int UnackedBytes;
@ -257,9 +259,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public string GetStats() public string GetStats()
{ {
return string.Format( return string.Format(
"{0,7} {1,7} {2,9} {3,8} {4,7} {5,7} {6,7} {7,7} {8,9} {9,7} {10,7}", "{0,7} {1,7} {2,7} {3,9} {4,7} {5,7} {6,7} {7,7} {8,7} {9,8} {10,7} {11,7}",
PacketsSent,
PacketsReceived, PacketsReceived,
PacketsSent,
PacketsResent,
UnackedBytes, UnackedBytes,
m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Resend].Count,
m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count, m_packetOutboxes[(int)ThrottleOutPacketType.Land].Count,
@ -449,13 +452,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// an outgoing packet from each, obeying the throttling bucket limits /// an outgoing packet from each, obeying the throttling bucket limits
/// </summary> /// </summary>
/// ///
/// <remarks>
/// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower /// Packet queues are inspected in ascending numerical order starting from 0. Therefore, queues with a lower
/// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have /// ThrottleOutPacketType number will see their packet get sent first (e.g. if both Land and Wind queues have
/// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the /// packets, then the packet at the front of the Land queue will be sent before the packet at the front of the
/// wind queue). /// wind queue).
/// ///
/// <remarks>This function is only called from a synchronous loop in the /// This function is only called from a synchronous loop in the
/// UDPServer so we don't need to bother making this thread safe</remarks> /// UDPServer so we don't need to bother making this thread safe
/// </remarks>
///
/// <returns>True if any packets were sent, otherwise false</returns> /// <returns>True if any packets were sent, otherwise false</returns>
public bool DequeueOutgoing() public bool DequeueOutgoing()
{ {
@ -486,7 +492,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpServer.SendPacketFinal(nextPacket); m_udpServer.SendPacketFinal(nextPacket);
m_nextPackets[i] = null; m_nextPackets[i] = null;
packetSent = true; packetSent = true;
this.PacketsSent++;
} }
} }
else else
@ -503,7 +508,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Send the packet // Send the packet
m_udpServer.SendPacketFinal(packet); m_udpServer.SendPacketFinal(packet);
packetSent = true; packetSent = true;
this.PacketsSent++;
} }
else else
{ {

View File

@ -27,6 +27,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.IO; using System.IO;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
@ -506,7 +507,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Bump up the resend count on this packet // Bump up the resend count on this packet
Interlocked.Increment(ref outgoingPacket.ResendCount); Interlocked.Increment(ref outgoingPacket.ResendCount);
//Interlocked.Increment(ref Stats.ResentPackets);
// Requeue or resend the packet // Requeue or resend the packet
if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false)) if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, false))
@ -582,6 +582,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
udpClient.NeedAcks.Add(outgoingPacket); udpClient.NeedAcks.Add(outgoingPacket);
} }
} }
else
{
Interlocked.Increment(ref udpClient.PacketsResent);
}
#endregion Sequence Number Assignment #endregion Sequence Number Assignment
@ -636,10 +640,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
object[] array = new object[] { buffer, packet }; object[] array = new object[] { buffer, packet };
if (m_asyncPacketHandling)
Util.FireAndForget(HandleUseCircuitCode, array); Util.FireAndForget(HandleUseCircuitCode, array);
else
HandleUseCircuitCode(array);
return; return;
} }
@ -844,7 +845,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private void HandleUseCircuitCode(object o) private void HandleUseCircuitCode(object o)
{ {
DateTime startTime = DateTime.Now; // DateTime startTime = DateTime.Now;
object[] array = (object[])o; object[] array = (object[])o;
UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1];
@ -856,10 +857,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Begin the process of adding the client to the simulator // Begin the process of adding the client to the simulator
AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint); AddNewClient((UseCircuitCodePacket)packet, remoteEndPoint);
// Acknowledge the UseCircuitCode packet // Send ack
SendAckImmediate(remoteEndPoint, packet.Header.Sequence); SendAckImmediate(remoteEndPoint, packet.Header.Sequence);
// m_log.DebugFormat( // m_log.DebugFormat(
// "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", // "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms",
// buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); // buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds);
} }
@ -923,12 +924,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo) protected virtual void AddClient(uint circuitCode, UUID agentID, UUID sessionID, IPEndPoint remoteEndPoint, AuthenticateResponse sessionInfo)
{ {
// Create the LLUDPClient // In priciple there shouldn't be more than one thread here, ever.
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO); // But in case that happens, we need to synchronize this piece of code
// because it's too important
lock (this)
{
IClientAPI existingClient; IClientAPI existingClient;
if (!m_scene.TryGetClient(agentID, out existingClient)) if (!m_scene.TryGetClient(agentID, out existingClient))
{ {
// Create the LLUDPClient
LLUDPClient udpClient = new LLUDPClient(this, ThrottleRates, m_throttle, circuitCode, agentID, remoteEndPoint, m_defaultRTO, m_maxRTO);
// Create the LLClientView // Create the LLClientView
LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode); LLClientView client = new LLClientView(remoteEndPoint, m_scene, this, udpClient, sessionInfo, agentID, sessionID, circuitCode);
client.OnLogout += LogoutHandler; client.OnLogout += LogoutHandler;
@ -937,11 +943,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Start the IClientAPI // Start the IClientAPI
client.Start(); client.Start();
} }
else else
{ {
m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}", m_log.WarnFormat("[LLUDPSERVER]: Ignoring a repeated UseCircuitCode from {0} at {1} for circuit {2}",
udpClient.AgentID, remoteEndPoint, circuitCode); existingClient.AgentId, remoteEndPoint, circuitCode);
}
} }
} }
@ -1052,6 +1060,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Update Timers #endregion Update Timers
// Use this for emergency monitoring -- bug hunting
//if (m_scene.EmergencyMonitoring)
// clientPacketHandler = MonitoredClientOutgoingPacketHandler;
//else
// clientPacketHandler = ClientOutgoingPacketHandler;
// Handle outgoing packets, resends, acknowledgements, and pings for each // Handle outgoing packets, resends, acknowledgements, and pings for each
// client. m_packetSent will be set to true if a packet is sent // client. m_packetSent will be set to true if a packet is sent
m_scene.ForEachClient(clientPacketHandler); m_scene.ForEachClient(clientPacketHandler);
@ -1067,6 +1081,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex); m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
} }
} }
Watchdog.RemoveThread(); Watchdog.RemoveThread();
@ -1104,6 +1119,112 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
#region Emergency Monitoring
// Alternative packet handler fuull of instrumentation
// Handy for hunting bugs
private Stopwatch watch1 = new Stopwatch();
private Stopwatch watch2 = new Stopwatch();
private float avgProcessingTicks = 0;
private float avgResendUnackedTicks = 0;
private float avgSendAcksTicks = 0;
private float avgSendPingTicks = 0;
private float avgDequeueTicks = 0;
private long nticks = 0;
private long nticksUnack = 0;
private long nticksAck = 0;
private long nticksPing = 0;
private int npacksSent = 0;
private int npackNotSent = 0;
private void MonitoredClientOutgoingPacketHandler(IClientAPI client)
{
nticks++;
watch1.Start();
try
{
if (client is LLClientView)
{
LLUDPClient udpClient = ((LLClientView)client).UDPClient;
if (udpClient.IsConnected)
{
if (m_resendUnacked)
{
nticksUnack++;
watch2.Start();
ResendUnacked(udpClient);
watch2.Stop();
avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack);
watch2.Reset();
}
if (m_sendAcks)
{
nticksAck++;
watch2.Start();
SendAcks(udpClient);
watch2.Stop();
avgSendAcksTicks = (nticksAck - 1) / (float)nticksAck * avgSendAcksTicks + (watch2.ElapsedTicks / (float)nticksAck);
watch2.Reset();
}
if (m_sendPing)
{
nticksPing++;
watch2.Start();
SendPing(udpClient);
watch2.Stop();
avgSendPingTicks = (nticksPing - 1) / (float)nticksPing * avgSendPingTicks + (watch2.ElapsedTicks / (float)nticksPing);
watch2.Reset();
}
watch2.Start();
// Dequeue any outgoing packets that are within the throttle limits
if (udpClient.DequeueOutgoing())
{
m_packetSent = true;
npacksSent++;
}
else
npackNotSent++;
watch2.Stop();
avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks);
watch2.Reset();
}
else
m_log.WarnFormat("[LLUDPSERVER]: Client is not connected");
}
}
catch (Exception ex)
{
m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
" threw an exception: " + ex.Message, ex);
}
watch1.Stop();
avgProcessingTicks = (nticks - 1) / (float)nticks * avgProcessingTicks + (watch1.ElapsedTicks / (float)nticks);
watch1.Reset();
// reuse this -- it's every ~100ms
if (m_scene.EmergencyMonitoring && nticks % 100 == 0)
{
m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (TickCountRes: {5} sent: {6} notsent: {7})",
avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, TickCountResolution, npacksSent, npackNotSent);
npackNotSent = npacksSent = 0;
}
}
#endregion
private void ProcessInPacket(object state) private void ProcessInPacket(object state)
{ {
IncomingPacket incomingPacket = (IncomingPacket)state; IncomingPacket incomingPacket = (IncomingPacket)state;

View File

@ -143,6 +143,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Process all the pending adds // Process all the pending adds
OutgoingPacket pendingAdd; OutgoingPacket pendingAdd;
while (m_pendingAdds.TryDequeue(out pendingAdd)) while (m_pendingAdds.TryDequeue(out pendingAdd))
if (pendingAdd != null)
m_packets[pendingAdd.SequenceNumber] = pendingAdd; m_packets[pendingAdd.SequenceNumber] = pendingAdd;
// Process all the pending removes, including updating statistics and round-trip times // Process all the pending removes, including updating statistics and round-trip times
@ -151,6 +152,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
while (m_pendingRemoves.TryDequeue(out pendingRemove)) while (m_pendingRemoves.TryDequeue(out pendingRemove))
{ {
if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket)) if (m_packets.TryGetValue(pendingRemove.SequenceNumber, out ackedPacket))
{
if (ackedPacket != null)
{ {
m_packets.Remove(pendingRemove.SequenceNumber); m_packets.Remove(pendingRemove.SequenceNumber);
@ -168,4 +171,5 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
} }
} }
}
} }

View File

@ -26,12 +26,14 @@
*/ */
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using Caps=OpenSim.Framework.Capabilities.Caps; using Caps=OpenSim.Framework.Capabilities.Caps;
@ -61,6 +63,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
{ {
m_scene = scene; m_scene = scene;
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this); m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps",
"show capabilities",
"Shows all registered capabilities", CapabilitiesCommand);
} }
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)
@ -72,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
m_scene.UnregisterModuleInterface<ICapabilitiesModule>(this); m_scene.UnregisterModuleInterface<ICapabilitiesModule>(this);
} }
public void PostInitialise() {} public void PostInitialise()
{
}
public void Close() {} public void Close() {}
@ -227,5 +234,23 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities
m_log.Info(" >> "+x+", "+y+": "+kvp.Value); m_log.Info(" >> "+x+", "+y+": "+kvp.Value);
} }
} }
private void CapabilitiesCommand(string module, string[] cmdparams)
{
System.Text.StringBuilder caps = new System.Text.StringBuilder();
caps.AppendFormat("Region {0}:\n", m_scene.RegionInfo.RegionName);
foreach (KeyValuePair<UUID, Caps> kvp in m_capsHandlers)
{
caps.AppendFormat("** User {0}:\n", kvp.Key);
for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.CapsDetails.GetEnumerator(); kvp2.MoveNext(); )
{
Uri uri = new Uri(kvp2.Value.ToString());
caps.AppendFormat(" {0} = {1}\n", kvp2.Key, uri.PathAndQuery);
}
}
MainConsole.Instance.Output(caps.ToString());
}
} }
} }

View File

@ -92,9 +92,9 @@ namespace Flotsam.RegionModules.AssetCache
// Expiration is expressed in hours. // Expiration is expressed in hours.
private const double m_DefaultMemoryExpiration = 1.0; private const double m_DefaultMemoryExpiration = 1.0;
private const double m_DefaultFileExpiration = 48; private const double m_DefaultFileExpiration = 48;
private TimeSpan m_MemoryExpiration = TimeSpan.Zero; private TimeSpan m_MemoryExpiration = TimeSpan.FromHours(m_DefaultMemoryExpiration);
private TimeSpan m_FileExpiration = TimeSpan.Zero; private TimeSpan m_FileExpiration = TimeSpan.FromHours(m_DefaultFileExpiration);
private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.Zero; private TimeSpan m_FileExpirationCleanupTimer = TimeSpan.FromHours(m_DefaultFileExpiration);
private static int m_CacheDirectoryTiers = 1; private static int m_CacheDirectoryTiers = 1;
private static int m_CacheDirectoryTierLen = 3; private static int m_CacheDirectoryTierLen = 3;
@ -147,7 +147,7 @@ namespace Flotsam.RegionModules.AssetCache
} }
m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory); m_CacheDirectory = assetConfig.GetString("CacheDirectory", m_DefaultCacheDirectory);
m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_DefaultCacheDirectory); m_log.InfoFormat("[FLOTSAM ASSET CACHE]: Cache Directory", m_CacheDirectory);
m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false); m_MemoryCacheEnabled = assetConfig.GetBoolean("MemoryCacheEnabled", false);
m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration)); m_MemoryExpiration = TimeSpan.FromHours(assetConfig.GetDouble("MemoryCacheTimeout", m_DefaultMemoryExpiration));
@ -245,17 +245,8 @@ namespace Flotsam.RegionModules.AssetCache
private void UpdateMemoryCache(string key, AssetBase asset) private void UpdateMemoryCache(string key, AssetBase asset)
{ {
if (m_MemoryCacheEnabled) if (m_MemoryCacheEnabled)
{
if (m_MemoryExpiration > TimeSpan.Zero)
{
m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration); m_MemoryCache.AddOrUpdate(key, asset, m_MemoryExpiration);
} }
else
{
m_MemoryCache.AddOrUpdate(key, asset, Double.MaxValue);
}
}
}
public void Cache(AssetBase asset) public void Cache(AssetBase asset)
{ {
@ -459,7 +450,7 @@ namespace Flotsam.RegionModules.AssetCache
private void CleanupExpiredFiles(object source, ElapsedEventArgs e) private void CleanupExpiredFiles(object source, ElapsedEventArgs e)
{ {
if (m_LogLevel >= 2) if (m_LogLevel >= 2)
m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration.ToString()); m_log.DebugFormat("[FLOTSAM ASSET CACHE]: Checking for expired files older then {0}.", m_FileExpiration);
// Purge all files last accessed prior to this point // Purge all files last accessed prior to this point
DateTime purgeLine = DateTime.Now - m_FileExpiration; DateTime purgeLine = DateTime.Now - m_FileExpiration;

View File

@ -245,14 +245,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
WriteTextureData(httpRequest, httpResponse, texture, format); WriteTextureData(httpRequest, httpResponse, texture, format);
return true; return true;
} }
} }
// not found // not found
m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true; return true;
} }
private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format) private void WriteTextureData(OSHttpRequest request, OSHttpResponse response, AssetBase texture, string format)

View File

@ -119,6 +119,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
return; return;
} }
if (part.OwnerID != remoteClient.AgentId) // Not ours
{
remoteClient.SendAgentAlertMessage(
"You don't have sufficient permissions to attach this object", false);
return;
}
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim // be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f; AttachmentPt &= 0x7f;

View File

@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
} }
m_log.InfoFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId); m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
// If we only found default textures, then the appearance is not cached // If we only found default textures, then the appearance is not cached
return (defonly ? false : true); return (defonly ? false : true);

View File

@ -51,14 +51,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
m_scene.RegisterModuleInterface<IDialogModule>(this); m_scene.RegisterModuleInterface<IDialogModule>(this);
m_scene.AddCommand( m_scene.AddCommand(
this, "alert", "alert <first> <last> <message>", this, "alert", "alert <message>",
"Send an alert to a user", "Send an alert to everyone",
HandleAlertConsoleCommand); HandleAlertConsoleCommand);
m_scene.AddCommand( m_scene.AddCommand(
this, "alert general", "alert [general] <message>", this, "alert-user", "alert-user <first> <last> <message>",
"Send an alert to everyone", "Send an alert to a user",
"If keyword 'general' is omitted, then <message> must be surrounded by quotation marks.",
HandleAlertConsoleCommand); HandleAlertConsoleCommand);
} }
@ -178,54 +177,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog
if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene) if (m_scene.ConsoleScene() != null && m_scene.ConsoleScene() != m_scene)
return; return;
bool isGeneral = false;
string firstName = string.Empty;
string lastName = string.Empty;
string message = string.Empty; string message = string.Empty;
if (cmdparams.Length > 1) if (cmdparams[0].ToLower().Equals("alert"))
{ {
firstName = cmdparams[1]; message = CombineParams(cmdparams, 1);
isGeneral = firstName.ToLower().Equals("general"); m_log.InfoFormat("[DIALOG]: Sending general alert in region {0} with message {1}",
}
if (cmdparams.Length == 2 && !isGeneral)
{
// alert "message"
message = cmdparams[1];
isGeneral = true;
}
else if (cmdparams.Length > 2 && isGeneral)
{
// alert general <message>
message = CombineParams(cmdparams, 2);
}
else if (cmdparams.Length > 3)
{
// alert <first> <last> <message>
lastName = cmdparams[2];
message = CombineParams(cmdparams, 3);
}
else
{
OpenSim.Framework.Console.MainConsole.Instance.Output(
"Usage: alert \"message\" | alert general <message> | alert <first> <last> <message>");
return;
}
if (isGeneral)
{
m_log.InfoFormat(
"[DIALOG]: Sending general alert in region {0} with message {1}",
m_scene.RegionInfo.RegionName, message); m_scene.RegionInfo.RegionName, message);
SendGeneralAlert(message); SendGeneralAlert(message);
} }
else else if (cmdparams.Length > 3)
{ {
string firstName = cmdparams[1];
string lastName = cmdparams[2];
message = CombineParams(cmdparams, 3);
m_log.InfoFormat( m_log.InfoFormat(
"[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}", "[DIALOG]: Sending alert in region {0} to {1} {2} with message {3}",
m_scene.RegionInfo.RegionName, firstName, lastName, message); m_scene.RegionInfo.RegionName, firstName, lastName, message);
SendAlertToUser(firstName, lastName, message, false); SendAlertToUser(firstName, lastName, message, false);
} }
else
{
OpenSim.Framework.Console.MainConsole.Instance.Output(
"Usage: alert <message> | alert-user <first> <last> <message>");
return;
}
} }
private string CombineParams(string[] commandParams, int pos) private string CombineParams(string[] commandParams, int pos)

View File

@ -449,24 +449,37 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
return resp; return resp;
} }
/// <summary> private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result);
/// delegate for sending a grid instant message asynchronously
/// </summary>
public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID);
protected virtual void GridInstantMessageCompleted(IAsyncResult iar) private class GIM {
public GridInstantMessage im;
public MessageResultNotification result;
};
private Queue<GIM> pendingInstantMessages = new Queue<GIM>();
private int numInstantMessageThreads = 0;
private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
{ {
GridInstantMessageDelegate icon = lock (pendingInstantMessages) {
(GridInstantMessageDelegate)iar.AsyncState; if (numInstantMessageThreads >= 4) {
icon.EndInvoke(iar); GIM gim = new GIM();
gim.im = im;
gim.result = result;
pendingInstantMessages.Enqueue(gim);
} else {
++ numInstantMessageThreads;
m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads);
GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain;
d.BeginInvoke(im, result, GridInstantMessageCompleted, d);
}
}
} }
private void GridInstantMessageCompleted(IAsyncResult iar)
protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result)
{ {
GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState;
d.EndInvoke(iar);
d.BeginInvoke(im, result, UUID.Zero, GridInstantMessageCompleted, d);
} }
/// <summary> /// <summary>
@ -481,8 +494,31 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
/// Pass in 0 the first time this method is called. It will be called recursively with the last /// Pass in 0 the first time this method is called. It will be called recursively with the last
/// regionhandle tried /// regionhandle tried
/// </param> /// </param>
protected virtual void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result)
{ {
GIM gim;
do {
try {
SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero);
} catch (Exception e) {
m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message);
}
lock (pendingInstantMessages) {
if (pendingInstantMessages.Count > 0) {
gim = pendingInstantMessages.Dequeue();
im = gim.im;
result = gim.result;
} else {
gim = null;
-- numInstantMessageThreads;
m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads);
}
}
} while (gim != null);
}
private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID)
{
UUID toAgentID = new UUID(im.toAgentID); UUID toAgentID = new UUID(im.toAgentID);
PresenceInfo upd = null; PresenceInfo upd = null;

View File

@ -41,6 +41,7 @@ using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External; using OpenSim.Framework.Serialization.External;
using OpenSim.Region.CoreModules.World.Archiver; using OpenSim.Region.CoreModules.World.Archiver;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
@ -76,6 +77,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// </value> /// </value>
private Stream m_loadStream; private Stream m_loadStream;
protected bool m_controlFileLoaded;
protected bool m_assetsLoaded;
protected bool m_inventoryNodesLoaded;
protected int m_successfulAssetRestores;
protected int m_failedAssetRestores;
protected int m_successfulItemRestores;
/// <summary>
/// Root destination folder for the IAR load.
/// </summary>
protected InventoryFolderBase m_rootDestinationFolder;
/// <summary>
/// Inventory nodes loaded from the iar.
/// </summary>
protected HashSet<InventoryNodeBase> m_loadedNodes = new HashSet<InventoryNodeBase>();
/// <summary>
/// In order to load identically named folders, we need to keep track of the folders that we have already
/// resolved.
/// </summary>
Dictionary <string, InventoryFolderBase> m_resolvedFolders = new Dictionary<string, InventoryFolderBase>();
/// <summary>
/// Record the creator id that should be associated with an asset. This is used to adjust asset creator ids
/// after OSP resolution (since OSP creators are only stored in the item
/// </summary>
protected Dictionary<UUID, UUID> m_creatorIdForAssetId = new Dictionary<UUID, UUID>();
public InventoryArchiveReadRequest( public InventoryArchiveReadRequest(
Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge) Scene scene, UserAccount userInfo, string invPath, string loadPath, bool merge)
: this( : this(
@ -100,20 +131,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
/// <summary> /// <summary>
/// Execute the request /// Execute the request
/// </summary> /// </summary>
/// <remarks>
/// Only call this once. To load another IAR, construct another request object.
/// </remarks>
/// <returns> /// <returns>
/// A list of the inventory nodes loaded. If folders were loaded then only the root folders are /// A list of the inventory nodes loaded. If folders were loaded then only the root folders are
/// returned /// returned
/// </returns> /// </returns>
/// <exception cref="System.Exception">Thrown if load fails.</exception>
public HashSet<InventoryNodeBase> Execute() public HashSet<InventoryNodeBase> Execute()
{ {
try try
{ {
string filePath = "ERROR"; string filePath = "ERROR";
int successfulAssetRestores = 0;
int failedAssetRestores = 0;
int successfulItemRestores = 0;
HashSet<InventoryNodeBase> loadedNodes = new HashSet<InventoryNodeBase>();
List<InventoryFolderBase> folderCandidates List<InventoryFolderBase> folderCandidates
= InventoryArchiveUtils.FindFolderByPath( = InventoryArchiveUtils.FindFolderByPath(
@ -124,16 +154,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Possibly provide an option later on to automatically create this folder if it does not exist // Possibly provide an option later on to automatically create this folder if it does not exist
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath); m_log.ErrorFormat("[INVENTORY ARCHIVER]: Inventory path {0} does not exist", m_invPath);
return loadedNodes; return m_loadedNodes;
} }
InventoryFolderBase rootDestinationFolder = folderCandidates[0]; m_rootDestinationFolder = folderCandidates[0];
archive = new TarArchiveReader(m_loadStream); archive = new TarArchiveReader(m_loadStream);
// In order to load identically named folders, we need to keep track of the folders that we have already
// resolved
Dictionary <string, InventoryFolderBase> resolvedFolders = new Dictionary<string, InventoryFolderBase>();
byte[] data; byte[] data;
TarArchiveReader.TarEntryType entryType; TarArchiveReader.TarEntryType entryType;
@ -145,42 +170,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
} }
else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
{ {
if (LoadAsset(filePath, data)) LoadAssetFile(filePath, data);
successfulAssetRestores++;
else
failedAssetRestores++;
if ((successfulAssetRestores) % 50 == 0)
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
successfulAssetRestores);
} }
else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH)) else if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH))
{ {
filePath = filePath.Substring(ArchiveConstants.INVENTORY_PATH.Length); LoadInventoryFile(filePath, entryType, data);
// Trim off the file portion if we aren't already dealing with a directory path
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
filePath = filePath.Remove(filePath.LastIndexOf("/") + 1);
InventoryFolderBase foundFolder
= ReplicateArchivePathToUserInventory(
filePath, rootDestinationFolder, resolvedFolders, loadedNodes);
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
{
InventoryItemBase item = LoadItem(data, foundFolder);
if (item != null)
{
successfulItemRestores++;
// If we aren't loading the folder containing the item then well need to update the
// viewer separately for that item.
if (!loadedNodes.Contains(foundFolder))
loadedNodes.Add(item);
}
}
} }
} }
@ -188,10 +182,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
m_log.DebugFormat( m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures", "[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
successfulAssetRestores, failedAssetRestores); m_successfulAssetRestores, m_failedAssetRestores);
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores); m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", m_successfulItemRestores);
return loadedNodes; return m_loadedNodes;
} }
finally finally
{ {
@ -400,9 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService); UUID ospResolvedId = OspResolver.ResolveOspa(item.CreatorId, m_scene.UserAccountService);
if (UUID.Zero != ospResolvedId) // The user exists in this grid if (UUID.Zero != ospResolvedId) // The user exists in this grid
{ {
// m_log.DebugFormat("[INVENTORY ARCHIVER]: Found creator {0} via OSPA resolution", ospResolvedId);
item.CreatorIdAsUuid = ospResolvedId; item.CreatorIdAsUuid = ospResolvedId;
// XXX: For now, don't preserve the OSPA in the creator id (which actually gets persisted to the // Don't preserve the OSPA in the creator id (which actually gets persisted to the
// database). Instead, replace with the UUID that we found. // database). Instead, replace with the UUID that we found.
item.CreatorId = ospResolvedId.ToString(); item.CreatorId = ospResolvedId.ToString();
@ -410,7 +406,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
} }
else if (item.CreatorData == null || item.CreatorData == String.Empty) else if (item.CreatorData == null || item.CreatorData == String.Empty)
{ {
item.CreatorIdAsUuid = m_userInfo.PrincipalID; item.CreatorId = m_userInfo.PrincipalID.ToString();
item.CreatorIdAsUuid = new UUID(item.CreatorId);
} }
item.Owner = m_userInfo.PrincipalID; item.Owner = m_userInfo.PrincipalID;
@ -418,6 +415,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
// Reset folder ID to the one in which we want to load it // Reset folder ID to the one in which we want to load it
item.Folder = loadFolder.ID; item.Folder = loadFolder.ID;
// Record the creator id for the item's asset so that we can use it later, if necessary, when the asset
// is loaded.
// FIXME: This relies on the items coming before the assets in the TAR file. Need to create stronger
// checks for this, and maybe even an external tool for creating OARs which enforces this, rather than
// relying on native tar tools.
m_creatorIdForAssetId[item.AssetID] = item.CreatorIdAsUuid;
m_scene.AddInventoryItem(item); m_scene.AddInventoryItem(item);
return item; return item;
@ -446,18 +450,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
} }
string extension = filename.Substring(i); string extension = filename.Substring(i);
string uuid = filename.Remove(filename.Length - extension.Length); string rawUuid = filename.Remove(filename.Length - extension.Length);
UUID assetId = new UUID(rawUuid);
if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension)) if (ArchiveConstants.EXTENSION_TO_ASSET_TYPE.ContainsKey(extension))
{ {
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension]; sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
if (assetType == (sbyte)AssetType.Unknown) if (assetType == (sbyte)AssetType.Unknown)
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid); {
m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, assetId);
}
else if (assetType == (sbyte)AssetType.Object)
{
if (m_creatorIdForAssetId.ContainsKey(assetId))
{
string xmlData = Utils.BytesToString(data);
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
foreach (SceneObjectPart sop in sog.Parts)
{
if (sop.CreatorData == null || sop.CreatorData == "")
{
sop.CreatorID = m_creatorIdForAssetId[assetId];
}
}
data = Utils.StringToBytes(SceneObjectSerializer.ToOriginalXmlFormat(sog));
}
}
//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); //m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType, UUID.Zero.ToString()); AssetBase asset = new AssetBase(assetId, "From IAR", assetType, UUID.Zero.ToString());
asset.Data = data; asset.Data = data;
m_scene.AssetService.Store(asset); m_scene.AssetService.Store(asset);
@ -495,7 +519,88 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
majorVersion, MAX_MAJOR_VERSION)); majorVersion, MAX_MAJOR_VERSION));
} }
m_controlFileLoaded = true;
m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version); m_log.InfoFormat("[INVENTORY ARCHIVER]: Loading IAR with version {0}", version);
} }
/// <summary>
/// Load inventory file
/// </summary>
/// <param name="path"></param>
/// <param name="entryType"></param>
/// <param name="data"></param>
protected void LoadInventoryFile(string path, TarArchiveReader.TarEntryType entryType, byte[] data)
{
if (!m_controlFileLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.INVENTORY_PATH));
if (m_assetsLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
path = path.Substring(ArchiveConstants.INVENTORY_PATH.Length);
// Trim off the file portion if we aren't already dealing with a directory path
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
path = path.Remove(path.LastIndexOf("/") + 1);
InventoryFolderBase foundFolder
= ReplicateArchivePathToUserInventory(
path, m_rootDestinationFolder, m_resolvedFolders, m_loadedNodes);
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
{
InventoryItemBase item = LoadItem(data, foundFolder);
if (item != null)
{
m_successfulItemRestores++;
// If we aren't loading the folder containing the item then well need to update the
// viewer separately for that item.
if (!m_loadedNodes.Contains(foundFolder))
m_loadedNodes.Add(item);
}
}
m_inventoryNodesLoaded = true;
}
/// <summary>
/// Load asset file
/// </summary>
/// <param name="path"></param>
/// <param name="data"></param>
protected void LoadAssetFile(string path, byte[] data)
{
if (!m_controlFileLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list {0} before {1}. Aborting load",
ArchiveConstants.CONTROL_FILE_PATH, ArchiveConstants.ASSETS_PATH));
if (!m_inventoryNodesLoaded)
throw new Exception(
string.Format(
"The IAR you are trying to load does not list all {0} before {1}. Aborting load",
ArchiveConstants.INVENTORY_PATH, ArchiveConstants.ASSETS_PATH));
if (LoadAsset(path, data))
m_successfulAssetRestores++;
else
m_failedAssetRestores++;
if ((m_successfulAssetRestores) % 50 == 0)
m_log.DebugFormat(
"[INVENTORY ARCHIVER]: Loaded {0} assets...",
m_successfulAssetRestores);
m_assetsLoaded = true;
}
} }
} }

View File

@ -109,9 +109,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
scene.AddCommand( scene.AddCommand(
this, "load iar", this, "load iar",
"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]", "load iar [-m|--merge] <first> <last> <inventory path> <password> [<IAR path>]",
"Load user inventory archive (IAR).", "Load user inventory archive (IAR).",
"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones" "-m|--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
+ "<first> is user's first name." + Environment.NewLine + "<first> is user's first name." + Environment.NewLine
+ "<last> is user's last name." + Environment.NewLine + "<last> is user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine + "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
@ -128,6 +128,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
+ "<last> is the user's last name." + Environment.NewLine + "<last> is the user's last name." + Environment.NewLine
+ "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine + "<inventory path> is the path inside the user's inventory for the folder/item to be saved." + Environment.NewLine
+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine + "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
+ "-v|--verbose extra debug messages." + Environment.NewLine
+ "<IAR path> is the filesystem path at which to save the IAR." + "<IAR path> is the filesystem path at which to save the IAR."
+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME), + string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
HandleSaveInvConsoleCommand); HandleSaveInvConsoleCommand);
@ -179,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
catch (EntryPointNotFoundException e) catch (EntryPointNotFoundException e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e); m_log.Error(e);
@ -219,7 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
catch (EntryPointNotFoundException e) catch (EntryPointNotFoundException e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e); m_log.Error(e);
@ -267,7 +269,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
catch (EntryPointNotFoundException e) catch (EntryPointNotFoundException e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e); m_log.Error(e);
@ -315,7 +317,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
catch (EntryPointNotFoundException e) catch (EntryPointNotFoundException e)
{ {
m_log.ErrorFormat( m_log.ErrorFormat(
"[ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream." "[INVENTORY ARCHIVER]: Mismatch between Mono and zlib1g library version when trying to create compression stream."
+ "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
m_log.Error(e); m_log.Error(e);
@ -356,7 +358,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (mainParams.Count < 6) if (mainParams.Count < 6)
{ {
m_log.Error( m_log.Error(
"[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]"); "[INVENTORY ARCHIVER]: usage is load iar [-m|--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
return; return;
} }
@ -394,6 +396,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
OptionSet ops = new OptionSet(); OptionSet ops = new OptionSet();
//ops.Add("v|version=", delegate(string v) { options["version"] = v; }); //ops.Add("v|version=", delegate(string v) { options["version"] = v; });
ops.Add("p|profile=", delegate(string v) { options["profile"] = v; }); ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
List<string> mainParams = ops.Parse(cmdparams); List<string> mainParams = ops.Parse(cmdparams);

View File

@ -0,0 +1,155 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class InventoryArchiveTestCase
{
protected ManualResetEvent mre = new ManualResetEvent(false);
/// <summary>
/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
/// </summary>
protected byte[] m_iarStreamBytes;
/// <summary>
/// Stream of data representing a common IAR for load tests.
/// </summary>
protected MemoryStream m_iarStream;
protected UserAccount m_uaMT
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
FirstName = "Mr",
LastName = "Tiddles" };
protected UserAccount m_uaLL1
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
FirstName = "Lord",
LastName = "Lucan" };
protected UserAccount m_uaLL2
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000777"),
FirstName = "Lord",
LastName = "Lucan" };
protected string m_item1Name = "Ray Gun Item";
[SetUp]
public virtual void SetUp()
{
m_iarStream = new MemoryStream(m_iarStreamBytes);
}
[TestFixtureSetUp]
public void FixtureSetup()
{
ConstructDefaultIarBytesForTestLoad();
}
protected void ConstructDefaultIarBytesForTestLoad()
{
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
MemoryStream archiveWriteStream = new MemoryStream();
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "Ray Gun Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// Create item
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = m_item1Name;
item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020");
item1.AssetID = asset1.FullID;
item1.GroupID = UUID.Random();
item1.CreatorIdAsUuid = m_uaLL1.PrincipalID;
item1.Owner = m_uaLL1.PrincipalID;
item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID;
scene.AddInventoryItem(item1);
archiverModule.ArchiveInventory(
Guid.NewGuid(), m_uaLL1.FirstName, m_uaLL1.LastName, m_item1Name, "hampshire", archiveWriteStream);
m_iarStreamBytes = archiveWriteStream.ToArray();
}
protected void SaveCompleted(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
mre.Set();
}
}
}

View File

@ -31,7 +31,6 @@ using System.IO;
using System.Reflection; using System.Reflection;
using System.Threading; using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Data; using OpenSim.Data;
using OpenSim.Framework; using OpenSim.Framework;
@ -50,182 +49,21 @@ using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{ {
[TestFixture] [TestFixture]
public class InventoryArchiverTests public class InventoryArchiverTests : InventoryArchiveTestCase
{ {
protected ManualResetEvent mre = new ManualResetEvent(false); protected TestScene m_scene;
protected InventoryArchiverModule m_archiverModule;
/// <summary>
/// Stream of data representing a common IAR that can be reused in load tests.
/// </summary>
protected MemoryStream m_iarStream;
protected UserAccount m_ua1
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
FirstName = "Mr",
LastName = "Tiddles" };
protected UserAccount m_ua2
= new UserAccount {
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
FirstName = "Lord",
LastName = "Lucan" };
string m_item1Name = "b.lsl";
private void SaveCompleted(
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
Exception reportedException)
{
mre.Set();
}
[SetUp] [SetUp]
public void Init() public override void SetUp()
{ {
ConstructDefaultIarForTestLoad(); base.SetUp();
}
protected void ConstructDefaultIarForTestLoad() SerialiserModule serialiserModule = new SerialiserModule();
{ m_archiverModule = new InventoryArchiverModule();
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
MemoryStream archiveWriteStream = new MemoryStream(); m_scene = SceneSetupHelpers.SetupScene("Inventory");
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); SceneSetupHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = m_item1Name;
item1.AssetID = UUID.Random();
item1.GroupID = UUID.Random();
//item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
//item1.CreatorId = userUuid.ToString();
item1.CreatorId = m_ua2.PrincipalID.ToString();
item1.Owner = UUID.Zero;
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
string item1FileName
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
tar.Close();
m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
}
/// <summary>
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
/// (subject to change since there is no fixed format yet).
/// </summary>
[Test]
public void TestSavePathToIarV0_1()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "My Little Dog Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = "My Little Dog";
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
// Test saving a particular path
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
//bool gotControlFile = false;
bool gotObject1File = false;
//bool gotObject2File = false;
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
string expectedObject1FilePath = string.Format(
"{0}{1}{2}",
ArchiveConstants.INVENTORY_PATH,
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
expectedObject1FileName);
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
// Console.WriteLine("Reading archive");
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
// Console.WriteLine("Got {0}", filePath);
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
// {
// gotControlFile = true;
// }
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
{
// string fileName = filePath.Remove(0, "Objects/".Length);
//
// if (fileName.StartsWith(part1.Name))
// {
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
gotObject1File = true;
// }
// else if (fileName.StartsWith(part2.Name))
// {
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
// gotObject2File = true;
// }
}
}
// Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// TODO: Test presence of more files and contents of files.
} }
/// <summary> /// <summary>
@ -238,17 +76,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// Create user // Create user
string userFirstName = "Jock"; string userFirstName = "Jock";
string userLastName = "Stirrup"; string userLastName = "Stirrup";
string userPassword = "troll"; string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
// Create asset // Create asset
SceneObjectGroup object1; SceneObjectGroup object1;
@ -267,12 +100,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
part1.Name = partName; part1.Name = partName;
object1 = new SceneObjectGroup(part1); object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false); m_scene.AddNewSceneObject(object1, false);
} }
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1); m_scene.AssetService.Store(asset1);
// Create item // Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
@ -282,15 +115,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
item1.AssetID = asset1.FullID; item1.AssetID = asset1.FullID;
item1.ID = item1Id; item1.ID = item1Id;
InventoryFolderBase objsFolder InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID; item1.Folder = objsFolder.ID;
scene.AddInventoryItem(item1); m_scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream(); MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted; m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;
mre.Reset(); mre.Reset();
archiverModule.ArchiveInventory( m_archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream); Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
mre.WaitOne(60000, false); mre.WaitOne(60000, false);
@ -346,474 +179,99 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
} }
/// <summary> /// <summary>
/// Test that things work when the load path specified starts with a slash /// Test case where a creator account exists for the creator UUID embedded in item metadata and serialized
/// objects.
/// </summary> /// </summary>
[Test] [Test]
public void TestLoadIarPathStartsWithSlash() public void TestLoadIarCreatorAccountPresent()
{ {
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule(); UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1 InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath( = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaLL1.PrincipalID, m_item1Name);
scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
}
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the creator name.
/// </summary>
///
/// This test also does some deeper probing of loading into nested inventory structures
[Test]
public void TestLoadIarV0_1ExistingUsers()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// We have to disable this check since loaded items that did find users via OSPA resolution are now only storing the
// UUID, not the OSPA itself.
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
// "Loaded item non-uuid creator doesn't match original");
Assert.That( Assert.That(
foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()), foundItem1.CreatorId, Is.EqualTo(m_uaLL1.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match original"); "Loaded item non-uuid creator doesn't match original");
Assert.That( Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID), foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL1.PrincipalID),
"Loaded item uuid creator doesn't match original"); "Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID), Assert.That(foundItem1.Owner, Is.EqualTo(m_uaLL1.PrincipalID),
"Loaded item owner doesn't match inventory reciever"); "Loaded item owner doesn't match inventory reciever");
// Now try loading to a root child folder AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA"); string xmlData = Utils.BytesToString(asset1.Data);
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
InventoryItemBase foundItem2 Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
// Now try loading to a more deeply nested folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
InventoryItemBase foundItem3
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
[Test]
public void TestIarV0_1WithEscapedChars()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
string itemName = "You & you are a mean/man/";
string humanEscapedItemName = @"You & you are a mean\/man\/";
string userPassword = "meowfood";
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "part name";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
// LOAD ITEM
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(userUuid),
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.Name, Is.EqualTo(itemName),
"Loaded item name doesn't match saved name");
} }
/// <summary> /// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// embedded creators do not exist in the system /// an account exists with the same name as the creator, though not the same id.
/// </summary> /// </summary>
///
/// This may possibly one day get overtaken by the as yet incomplete temporary profiles feature
/// (as tested in the a later commented out test)
/// This test is currently disabled
[Test] [Test]
public void TestLoadIarV0_1AbsentUsers() public void TestLoadIarV0_1SameNameCreator()
{ {
TestHelper.InMethod(); TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure(); // log4net.Config.XmlConfigurator.Configure();
string userFirstName = "Charlie"; UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
string userLastName = "Chan"; UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000999");
string userItemCreatorFirstName = "Bat";
string userItemCreatorLastName = "Man";
//UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000008888");
string itemName = "b.lsl"; m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random()); InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
MemoryStream archiveWriteStream = new MemoryStream(); Assert.That(
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match original");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
"Loaded item uuid creator doesn't match original");
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
"Loaded item owner doesn't match inventory reciever");
InventoryItemBase item1 = new InventoryItemBase(); AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
item1.Name = itemName; string xmlData = Utils.BytesToString(asset1.Data);
item1.AssetID = UUID.Random(); SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
item1.GroupID = UUID.Random();
item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
//item1.CreatorId = userUuid.ToString();
//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
item1.Owner = UUID.Zero;
string item1FileName Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); }
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string,object>(), null));
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); /// <summary>
SerialiserModule serialiserModule = new SerialiserModule(); /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
InventoryArchiverModule archiverModule = new InventoryArchiverModule(); /// the creator or an account with the creator's name does not exist within the system.
/// </summary>
[Test]
public void TestLoadIarV0_1AbsentCreator()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password");
Scene scene = SceneSetupHelpers.SetupScene("inventory"); m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
InventoryItemBase foundItem1 InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, itemName); = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(userUuid),
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That( Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(userUuid), foundItem1.CreatorId, Is.EqualTo(m_uaMT.PrincipalID.ToString()),
"Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaMT.PrincipalID),
"Loaded item uuid creator doesn't match that of the loading user"); "Loaded item uuid creator doesn't match that of the loading user");
}
/// <summary> AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where string xmlData = Utils.BytesToString(asset1.Data);
/// no account exists with the creator name SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
/// </summary>
/// Disabled since temporary profiles have not yet been implemented.
///
//[Test]
//public void TestLoadIarV0_1TempProfiles()
//{
// TestHelper.InMethod();
// //log4net.Config.XmlConfigurator.Configure(); Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaMT.PrincipalID));
// string userFirstName = "Dennis";
// string userLastName = "Menace";
// UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000aaa");
// string user2FirstName = "Walter";
// string user2LastName = "Mitty";
// string itemName = "b.lsl";
// string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
// MemoryStream archiveWriteStream = new MemoryStream();
// TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
// InventoryItemBase item1 = new InventoryItemBase();
// item1.Name = itemName;
// item1.AssetID = UUID.Random();
// item1.GroupID = UUID.Random();
// item1.CreatorId = OspResolver.MakeOspa(user2FirstName, user2LastName);
// item1.Owner = UUID.Zero;
// string item1FileName
// = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
// tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
// tar.Close();
// MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
// SerialiserModule serialiserModule = new SerialiserModule();
// InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
// Scene scene = SceneSetupHelpers.SetupScene();
// IUserAdminService userAdminService = scene.CommsManager.UserAdminService;
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
// userAdminService.AddUser(
// userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
// archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "troll", archiveReadStream);
// // Check that a suitable temporary user profile has been created.
// UserProfileData user2Profile
// = scene.CommsManager.UserService.GetUserProfile(
// OspResolver.HashName(user2FirstName + " " + user2LastName));
// Assert.That(user2Profile, Is.Not.Null);
// Assert.That(user2Profile.FirstName == user2FirstName);
// Assert.That(user2Profile.SurName == user2LastName);
// CachedUserInfo userInfo
// = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
// userInfo.OnInventoryReceived += InventoryReceived;
// lock (this)
// {
// userInfo.FetchInventory();
// Monitor.Wait(this, 60000);
// }
// InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
// Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId));
// Assert.That(
// foundItem.CreatorIdAsUuid, Is.EqualTo(OspResolver.HashName(user2FirstName + " " + user2LastName)));
// Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
// Console.WriteLine("### Successfully completed {0} ###", MethodBase.GetCurrentMethod());
//}
/// <summary>
/// Test replication of an archive path to the user's inventory.
/// </summary>
[Test]
public void TestNewIarPath()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
string folder1Name = "1";
string folder2aName = "2a";
string folder2bName = "2b";
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
{
// Test replication of path1
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
.ReplicateArchivePathToUserInventory(
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
foldersCreated, nodesLoaded);
List<InventoryFolderBase> folder1Candidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
InventoryFolderBase folder1 = folder1Candidates[0];
List<InventoryFolderBase> folder2aCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
}
{
// Test replication of path2
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
.ReplicateArchivePathToUserInventory(
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
foldersCreated, nodesLoaded);
List<InventoryFolderBase> folder1Candidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
InventoryFolderBase folder1 = folder1Candidates[0];
List<InventoryFolderBase> folder2aCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
List<InventoryFolderBase> folder2bCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
}
}
/// <summary>
/// Test replication of a partly existing archive path to the user's inventory. This should create
/// a duplicate path without the merge option.
/// </summary>
[Test]
public void TestPartExistingIarPath()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
string folder2Name = "b";
InventoryFolderBase folder1
= UserInventoryTestUtils.CreateInventoryFolder(
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
List<InventoryFolderBase> folder1PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
InventoryFolderBase folder1Post = null;
foreach (InventoryFolderBase folder in folder1PostCandidates)
{
if (folder.ID != folder1.ID)
{
folder1Post = folder;
break;
}
}
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
List<InventoryFolderBase> folder2PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
}
/// <summary>
/// Test replication of a partly existing archive path to the user's inventory. This should create
/// a merged path.
/// </summary>
[Test]
public void TestMergeIarPath()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
string folder2Name = "b";
InventoryFolderBase folder1
= UserInventoryTestUtils.CreateInventoryFolder(
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
List<InventoryFolderBase> folder1PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
List<InventoryFolderBase> folder2PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
} }
} }
} }

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@ -0,0 +1,478 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
[TestFixture]
public class PathTests : InventoryArchiveTestCase
{
/// <summary>
/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
/// (subject to change since there is no fixed format yet).
/// </summary>
[Test]
public void TestSavePathToIarV0_1()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
string userPassword = "troll";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "My Little Dog Object";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = "My Little Dog";
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
// Test saving a particular path
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
byte[] archive = archiveWriteStream.ToArray();
MemoryStream archiveReadStream = new MemoryStream(archive);
TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
//bool gotControlFile = false;
bool gotObject1File = false;
//bool gotObject2File = false;
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
string expectedObject1FilePath = string.Format(
"{0}{1}{2}",
ArchiveConstants.INVENTORY_PATH,
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
expectedObject1FileName);
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
// Console.WriteLine("Reading archive");
while (tar.ReadEntry(out filePath, out tarEntryType) != null)
{
// Console.WriteLine("Got {0}", filePath);
// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
// {
// gotControlFile = true;
// }
if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
{
// string fileName = filePath.Remove(0, "Objects/".Length);
//
// if (fileName.StartsWith(part1.Name))
// {
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
gotObject1File = true;
// }
// else if (fileName.StartsWith(part2.Name))
// {
// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
// gotObject2File = true;
// }
}
}
// Assert.That(gotControlFile, Is.True, "No control file in archive");
Assert.That(gotObject1File, Is.True, "No item1 file in archive");
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
// TODO: Test presence of more files and contents of files.
}
/// <summary>
/// Test loading an IAR to various different inventory paths.
/// </summary>
[Test]
public void TestLoadIarToInventoryPaths()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
// Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood");
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Now try loading to a root child folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
InventoryItemBase foundItem2
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
// Now try loading to a more deeply nested folder
UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
InventoryItemBase foundItem3
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
}
/// <summary>
/// Test that things work when the load path specified starts with a slash
/// </summary>
[Test]
public void TestLoadIarPathStartsWithSlash()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SerialiserModule serialiserModule = new SerialiserModule();
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(
scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
}
[Test]
public void TestLoadIarPathWithEscapedChars()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
string itemName = "You & you are a mean/man/";
string humanEscapedItemName = @"You & you are a mean\/man\/";
string userPassword = "meowfood";
InventoryArchiverModule archiverModule = new InventoryArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene("Inventory");
SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
// Create user
string userFirstName = "Jock";
string userLastName = "Stirrup";
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
// Create asset
SceneObjectGroup object1;
SceneObjectPart part1;
{
string partName = "part name";
UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
Vector3 offsetPosition = new Vector3(5, 10, 15);
part1
= new SceneObjectPart(
ownerId, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = partName;
object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
}
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
scene.AssetService.Store(asset1);
// Create item
UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
InventoryItemBase item1 = new InventoryItemBase();
item1.Name = itemName;
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
item1.Folder = objsFolder.ID;
scene.AddInventoryItem(item1);
MemoryStream archiveWriteStream = new MemoryStream();
archiverModule.OnInventoryArchiveSaved += SaveCompleted;
mre.Reset();
archiverModule.ArchiveInventory(
Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
mre.WaitOne(60000, false);
// LOAD ITEM
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
// Assert.That(
// foundItem1.CreatorId, Is.EqualTo(userUuid),
// "Loaded item non-uuid creator doesn't match that of the loading user");
Assert.That(
foundItem1.Name, Is.EqualTo(itemName),
"Loaded item name doesn't match saved name");
}
/// <summary>
/// Test replication of an archive path to the user's inventory.
/// </summary>
[Test]
public void TestNewIarPath()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
string folder1Name = "1";
string folder2aName = "2a";
string folder2bName = "2b";
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
{
// Test replication of path1
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
.ReplicateArchivePathToUserInventory(
iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
foldersCreated, nodesLoaded);
List<InventoryFolderBase> folder1Candidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
InventoryFolderBase folder1 = folder1Candidates[0];
List<InventoryFolderBase> folder2aCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
}
{
// Test replication of path2
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
.ReplicateArchivePathToUserInventory(
iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
foldersCreated, nodesLoaded);
List<InventoryFolderBase> folder1Candidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
InventoryFolderBase folder1 = folder1Candidates[0];
List<InventoryFolderBase> folder2aCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
List<InventoryFolderBase> folder2bCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
}
}
/// <summary>
/// Test replication of a partly existing archive path to the user's inventory. This should create
/// a duplicate path without the merge option.
/// </summary>
[Test]
public void TestPartExistingIarPath()
{
TestHelper.InMethod();
//log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
string folder2Name = "b";
InventoryFolderBase folder1
= UserInventoryTestUtils.CreateInventoryFolder(
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
List<InventoryFolderBase> folder1PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
// FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
InventoryFolderBase folder1Post = null;
foreach (InventoryFolderBase folder in folder1PostCandidates)
{
if (folder.ID != folder1.ID)
{
folder1Post = folder;
break;
}
}
// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
List<InventoryFolderBase> folder2PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
}
/// <summary>
/// Test replication of a partly existing archive path to the user's inventory. This should create
/// a merged path.
/// </summary>
[Test]
public void TestMergeIarPath()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
Scene scene = SceneSetupHelpers.SetupScene("inventory");
UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
string folder1ExistingName = "a";
string folder2Name = "b";
InventoryFolderBase folder1
= UserInventoryTestUtils.CreateInventoryFolder(
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
.ReplicateArchivePathToUserInventory(
itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
List<InventoryFolderBase> folder1PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
List<InventoryFolderBase> folder2PostCandidates
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
}
}
}

View File

@ -244,7 +244,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
} }
catch (Exception e) catch (Exception e)
{ {
m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0}\n{1}", e.Message, e.StackTrace); m_log.WarnFormat("[ENTITY TRANSFER MODULE]: Exception on teleport: {0} {1}", e.Message, e.StackTrace);
sp.ControllingClient.SendTeleportFailed("Internal error"); sp.ControllingClient.SendTeleportFailed("Internal error");
} }
} }
@ -285,9 +285,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return; return;
} }
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero)) string reason;
if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out reason))
{ {
sp.ControllingClient.SendTeleportFailed("The destination region has refused access"); sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason);
return; return;
} }
@ -318,14 +319,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
agentCircuit.Id0 = currentAgentCircuit.Id0; agentCircuit.Id0 = currentAgentCircuit.Id0;
} }
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
{ {
// brand new agent, let's create a new caps seed // brand new agent, let's create a new caps seed
agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
} }
string reason = String.Empty;
// Let's create an agent there if one doesn't exist yet. // Let's create an agent there if one doesn't exist yet.
bool logout = false; bool logout = false;
if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
@ -338,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// OK, it got this agent. Let's close some child agents // OK, it got this agent. Let's close some child agents
sp.CloseChildAgents(newRegionX, newRegionY); sp.CloseChildAgents(newRegionX, newRegionY);
IClientIPEndpoint ipepClient; IClientIPEndpoint ipepClient;
if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY)) if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
{ {
//sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
#region IP Translation for NAT #region IP Translation for NAT
@ -401,6 +400,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (!UpdateAgent(reg, finalDestination, agent)) if (!UpdateAgent(reg, finalDestination, agent))
{ {
// Region doesn't take it // Region doesn't take it
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport of {0} to {1}. Returning avatar to source region.",
sp.Name, finalDestination.RegionName);
Fail(sp, finalDestination); Fail(sp, finalDestination);
return; return;
} }
@ -427,16 +430,18 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// that the client contacted the destination before we send the attachments and close things here. // that the client contacted the destination before we send the attachments and close things here.
if (!WaitForCallback(sp.UUID)) if (!WaitForCallback(sp.UUID))
{ {
m_log.WarnFormat(
"[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} failed due to no callback from destination region. Returning avatar to source region.",
sp.Name, finalDestination.RegionName);
Fail(sp, finalDestination); Fail(sp, finalDestination);
return; return;
} }
// CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it // CrossAttachmentsIntoNewRegion is a synchronous call. We shouldn't need to wait after it
CrossAttachmentsIntoNewRegion(finalDestination, sp, true); CrossAttachmentsIntoNewRegion(finalDestination, sp, true);
// Well, this is it. The agent is over there. // Well, this is it. The agent is over there.
KillEntity(sp.Scene, sp.LocalId); KillEntity(sp.Scene, sp.LocalId);
// May need to logout or other cleanup // May need to logout or other cleanup
@ -449,7 +454,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
{ {
Thread.Sleep(5000); Thread.Sleep(5000);
sp.Close(); sp.Close();
@ -523,14 +528,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return region; return region;
} }
protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
{ {
return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
} }
protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
{ {
return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY); return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
} }
protected virtual bool IsOutsideRegion(Scene s, Vector3 pos) protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
@ -797,7 +802,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y);
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos)) string reason;
if (!scene.SimulationService.QueryAccess(neighbourRegion, agent.ControllingClient.AgentId, newpos, out reason))
{ {
agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel"); agent.ControllingClient.SendAlertMessage("Cannot region cross into banned parcel");
if (r == null) if (r == null)
@ -1006,7 +1012,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// </summary> /// </summary>
public void EnableChildAgent(ScenePresence sp, GridRegion region) public void EnableChildAgent(ScenePresence sp, GridRegion region)
{ {
m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName); m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName);
AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
@ -1072,7 +1078,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
if (m_regionInfo != null) if (m_regionInfo != null)
{ {
neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
} }
else else
{ {
@ -1298,8 +1304,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
/// <param name="pRegionLocX"></param> /// <param name="pRegionLocX"></param>
/// <param name="pRegionLocY"></param> /// <param name="pRegionLocY"></param>
/// <returns></returns> /// <returns></returns>
protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY) protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
{ {
Scene pScene = avatar.Scene;
RegionInfo m_regionInfo = pScene.RegionInfo; RegionInfo m_regionInfo = pScene.RegionInfo;
Border[] northBorders = pScene.NorthBorders.ToArray(); Border[] northBorders = pScene.NorthBorders.ToArray();
@ -1307,10 +1314,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
Border[] eastBorders = pScene.EastBorders.ToArray(); Border[] eastBorders = pScene.EastBorders.ToArray();
Border[] westBorders = pScene.WestBorders.ToArray(); Border[] westBorders = pScene.WestBorders.ToArray();
// Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement. // Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
// clear what should be done with a "far view" given that megaregions already extended the
// view to include everything in the megaregion
if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1) if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
{ {
return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID); int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
List<GridRegion> neighbours =
avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
return neighbours;
} }
else else
{ {

View File

@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
return region; return region;
} }
protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
{ {
if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
return true; return true;
int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID); int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);

View File

@ -55,6 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
} }
private string m_ProfileServerURI; private string m_ProfileServerURI;
private bool m_OutboundPermission;
// private bool m_Initialized = false; // private bool m_Initialized = false;
@ -78,7 +79,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"]; IConfig thisModuleConfig = source.Configs["HGInventoryAccessModule"];
if (thisModuleConfig != null) if (thisModuleConfig != null)
{
m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty); m_ProfileServerURI = thisModuleConfig.GetString("ProfileServerURI", string.Empty);
m_OutboundPermission = thisModuleConfig.GetBoolean("OutboundPermission", true);
}
else else
m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!"); m_log.Warn("[HG INVENTORY ACCESS MODULE]: HGInventoryAccessModule configs not found. ProfileServerURI not set!");
} }
@ -103,7 +107,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel) public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
{ {
string userAssetServer = string.Empty; string userAssetServer = string.Empty;
if (IsForeignUser(avatarID, out userAssetServer)) if (IsForeignUser(avatarID, out userAssetServer) && m_OutboundPermission)
{ {
Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); }); Util.FireAndForget(delegate { m_assMapper.Post(assetID, avatarID, userAssetServer); });
} }
@ -197,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (IsForeignUser(sender, out userAssetServer)) if (IsForeignUser(sender, out userAssetServer))
m_assMapper.Get(item.AssetID, sender, userAssetServer); m_assMapper.Get(item.AssetID, sender, userAssetServer);
if (IsForeignUser(receiver, out userAssetServer)) if (IsForeignUser(receiver, out userAssetServer) && m_OutboundPermission)
m_assMapper.Post(item.AssetID, receiver, userAssetServer); m_assMapper.Post(item.AssetID, receiver, userAssetServer);
} }

View File

@ -149,6 +149,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = m_Scene.InventoryService.GetItem(item); item = m_Scene.InventoryService.GetItem(item);
if (item.Owner != remoteClient.AgentId)
return UUID.Zero;
if (item != null) if (item != null)
{ {
if ((InventoryType)item.InvType == InventoryType.Notecard) if ((InventoryType)item.InvType == InventoryType.Notecard)
@ -604,6 +607,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{ {
m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1"); m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1");
} }
item.Owner = remoteClient.AgentId;
AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());

View File

@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(ScenePresence presence) public void SendProfileToClient(ScenePresence presence)
{ {
IClientAPI client = presence.ControllingClient; IClientAPI client = presence.ControllingClient;
if (m_enableWindlight) if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{ {
if (presence.IsChildAgent == false) if (presence.IsChildAgent == false)
{ {
@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl) public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
{ {
IClientAPI client = presence.ControllingClient; IClientAPI client = presence.ControllingClient;
if (m_enableWindlight) if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
{ {
if (presence.IsChildAgent == false) if (presence.IsChildAgent == false)
{ {
@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
{ {
Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast"); Command wlload = new Command("load", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleLoad, "Load windlight profile from the database and broadcast");
Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin"); Command wlenable = new Command("enable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleEnable, "Enable the windlight plugin");
Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Enable the windlight plugin"); Command wldisable = new Command("disable", CommandIntentions.COMMAND_NON_HAZARDOUS, HandleDisable, "Disable the windlight plugin");
m_commander.RegisterCommand("load", wlload); m_commander.RegisterCommand("load", wlload);
m_commander.RegisterCommand("enable", wlenable); m_commander.RegisterCommand("enable", wlenable);

View File

@ -47,7 +47,6 @@
<RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" /> <RegionModule id="RemoteAuthorizationServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization.RemoteAuthorizationServicesConnector" />
<RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" /> <RegionModule id="HGAssetBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset.HGAssetBroker" />
<RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" /> <RegionModule id="LocalInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.LocalInventoryServicesConnector" />
<RegionModule id="RemoteInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteInventoryServicesConnector" />
<RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" /> <RegionModule id="RemoteXInventoryServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.RemoteXInventoryServicesConnector" />
<RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" /> <RegionModule id="HGInventoryBroker" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory.HGInventoryBroker" />
<RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" /> <RegionModule id="LocalNeighbourServicesConnector" type="OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour.LocalNeighbourServicesConnector" />

View File

@ -77,7 +77,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
new Dictionary<string, UrlData>(); new Dictionary<string, UrlData>();
private int m_TotalUrls = 1000; private int m_TotalUrls = 5000;
private IHttpServer m_HttpServer = null; private IHttpServer m_HttpServer = null;

View File

@ -139,7 +139,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authorization
if (scene != null) if (scene != null)
{ {
UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, userID); UserAccount account = scene.UserAccountService.GetUserAccount(UUID.Zero, new UUID(userID));
isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName, isAuthorized = IsAuthorizedForRegion(userID, account.FirstName, account.LastName,
account.Email, scene.RegionInfo.RegionName, regionID, out message); account.Email, scene.RegionInfo.RegionName, regionID, out message);
} }

View File

@ -247,13 +247,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid
public void NeighboursCommand(string module, string[] cmdparams) public void NeighboursCommand(string module, string[] cmdparams)
{ {
System.Text.StringBuilder caps = new System.Text.StringBuilder();
foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache) foreach (KeyValuePair<UUID, RegionCache> kvp in m_LocalCache)
{ {
m_log.InfoFormat("*** Neighbours of {0} {1} ***", kvp.Key, kvp.Value.RegionName); caps.AppendFormat("*** Neighbours of {0} ({1}) ***\n", kvp.Value.RegionName, kvp.Key);
List<GridRegion> regions = kvp.Value.GetNeighbours(); List<GridRegion> regions = kvp.Value.GetNeighbours();
foreach (GridRegion r in regions) foreach (GridRegion r in regions)
m_log.InfoFormat(" {0} @ {1}={2}", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize); caps.AppendFormat(" {0} @ {1}-{2}\n", r.RegionName, r.RegionLocX / Constants.RegionSize, r.RegionLocY / Constants.RegionSize);
} }
MainConsole.Instance.Output(caps.ToString());
} }
} }

View File

@ -32,7 +32,6 @@ using System.Reflection;
using System.Threading; using System.Threading;
using log4net.Config; using log4net.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using Nini.Config; using Nini.Config;

View File

@ -200,6 +200,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return; return;
} }
} }
else
{
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: User {0} does not have InventoryServerURI. OH NOES!", userID);
return;
}
} }
} }
} }

View File

@ -1,362 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Services.Connectors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
{
public class RemoteInventoryServicesConnector : BaseInventoryConnector, ISharedRegionModule, IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private bool m_Initialized = false;
private Scene m_Scene;
private InventoryServicesConnector m_RemoteConnector;
private IUserManagement m_UserManager;
private IUserManagement UserManager
{
get
{
if (m_UserManager == null)
{
m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
}
return m_UserManager;
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "RemoteInventoryServicesConnector"; }
}
public RemoteInventoryServicesConnector()
{
}
public RemoteInventoryServicesConnector(IConfigSource source)
{
Init(source);
}
protected override void Init(IConfigSource source)
{
m_RemoteConnector = new InventoryServicesConnector(source);
base.Init(source);
}
#region ISharedRegionModule
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("InventoryServices", "");
if (name == Name)
{
Init(source);
m_Enabled = true;
m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
// m_Scene = scene;
//m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
if (!m_Enabled)
return;
if (!m_Initialized)
{
m_Initialized = true;
}
scene.RegisterModuleInterface<IInventoryService>(this);
m_cache.AddRegion(scene);
if (m_Scene == null)
m_Scene = scene;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
m_cache.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
}
#endregion ISharedRegionModule
#region IInventoryService
public override bool CreateUserInventory(UUID user)
{
return false;
}
public override List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
{
return new List<InventoryFolderBase>();
}
public override InventoryCollection GetUserInventory(UUID userID)
{
return null;
}
public override void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
{
UUID sessionID = GetSessionID(userID);
try
{
m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
}
catch (Exception e)
{
if (StatsManager.SimExtraStats != null)
StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
e.Source, e.Message);
}
}
// inherited. See base class
// public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID);
}
public override InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
try
{
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID);
foreach (InventoryItemBase item in invCol.Items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
return invCol;
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}",
e.Source, e.Message);
}
InventoryCollection nullCollection = new InventoryCollection();
nullCollection.Folders = new List<InventoryFolderBase>();
nullCollection.Items = new List<InventoryItemBase>();
nullCollection.UserID = userID;
return nullCollection;
}
public override List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetFolderItems(userID.ToString(), folderID, sessionID);
}
public override bool AddFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool UpdateFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool MoveFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
{
if (folderIDs == null)
return false;
if (folderIDs.Count == 0)
return false;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
}
public override bool PurgeFolder(InventoryFolderBase folder)
{
if (folder == null)
return false;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
}
// public bool AddItem(InventoryItemBase item) inherited
// Uses AddItemPlain
protected override bool AddItemPlain(InventoryItemBase item)
{
if (item == null)
return false;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
}
public override bool UpdateItem(InventoryItemBase item)
{
if (item == null)
return false;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
}
public override bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
{
if (items == null)
return false;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.MoveItems(ownerID.ToString(), items, sessionID);
}
public override bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
{
if (itemIDs == null)
return false;
if (itemIDs.Count == 0)
return true;
UUID sessionID = GetSessionID(ownerID);
return m_RemoteConnector.DeleteItems(ownerID.ToString(), itemIDs, sessionID);
}
public override InventoryItemBase GetItem(InventoryItemBase item)
{
if (item == null)
return null;
UUID sessionID = GetSessionID(item.Owner);
return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
}
public override InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
if (folder == null)
return null;
UUID sessionID = GetSessionID(folder.Owner);
return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
}
public override bool HasInventoryForUser(UUID userID)
{
return false;
}
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public override int GetAssetPermissions(UUID userID, UUID assetID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
}
#endregion
private UUID GetSessionID(UUID userID)
{
return UUID.Zero;
}
}
}

View File

@ -32,7 +32,6 @@ using System.Reflection;
using System.Threading; using System.Threading;
using log4net.Config; using log4net.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using Nini.Config; using Nini.Config;

View File

@ -225,17 +225,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
if (destination == null) if (destination == null)
return false; return false;
// We limit the number of messages sent for a position change to just one per
// simulator so when we receive the update we need to hand it to each of the
// scenes; scenes each check to see if the is a scene presence for the avatar
// note that we really don't need the GridRegion for this call
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{ {
//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); //m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
s.IncomingChildAgentDataUpdate(cAgentData); s.IncomingChildAgentDataUpdate(cAgentData);
return true;
}
} }
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
return false; return true;
} }
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
@ -257,15 +257,16 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false; return false;
} }
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
{ {
reason = "Communications failure";
if (destination == null) if (destination == null)
return false; return false;
foreach (Scene s in m_sceneList) foreach (Scene s in m_sceneList)
{ {
if (s.RegionInfo.RegionID == destination.RegionID) if (s.RegionInfo.RegionID == destination.RegionID)
return s.QueryAccess(id, position); return s.QueryAccess(id, position, out reason);
} }
return false; return false;
} }

View File

@ -192,15 +192,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false; return false;
// Try local first // Try local first
if (m_localBackend.UpdateAgent(destination, cAgentData)) if (m_localBackend.IsLocalRegion(destination.RegionHandle))
return true; return m_localBackend.UpdateAgent(destination, cAgentData);
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.UpdateAgent(destination, cAgentData); return m_remoteConnector.UpdateAgent(destination, cAgentData);
return false;
} }
public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData) public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
@ -209,15 +204,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false; return false;
// Try local first // Try local first
if (m_localBackend.UpdateAgent(destination, cAgentData)) if (m_localBackend.IsLocalRegion(destination.RegionHandle))
return true; return m_localBackend.UpdateAgent(destination, cAgentData);
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.UpdateAgent(destination, cAgentData); return m_remoteConnector.UpdateAgent(destination, cAgentData);
return false;
} }
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent) public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
@ -239,18 +229,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
} }
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position) public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string reason)
{ {
reason = "Communications failure";
if (destination == null) if (destination == null)
return false; return false;
// Try local first // Try local first
if (m_localBackend.QueryAccess(destination, id, position)) if (m_localBackend.QueryAccess(destination, id, position, out reason))
return true; return true;
// else do the remote thing // else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.QueryAccess(destination, id, position); return m_remoteConnector.QueryAccess(destination, id, position, out reason);
return false; return false;

View File

@ -32,7 +32,6 @@ using System.Reflection;
using System.Threading; using System.Threading;
using log4net.Config; using log4net.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.Assets; using OpenMetaverse.Assets;
using OpenSim.Framework; using OpenSim.Framework;

View File

@ -0,0 +1,224 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Security;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.World.Estate
{
/// <summary>
/// Estate management console commands.
/// </summary>
public class EstateManagementCommands
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected EstateManagementModule m_module;
protected Commander m_commander = new Commander("estate");
public EstateManagementCommands(EstateManagementModule module)
{
m_module = module;
}
public void Initialise()
{
m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName);
m_module.Scene.AddCommand(m_module, "set terrain texture",
"set terrain texture <number> <uuid> [<x>] [<y>]",
"Sets the terrain <number> to <uuid>, if <x> or <y> are specified, it will only " +
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
" that coordinate.",
consoleSetTerrainTexture);
m_module.Scene.AddCommand(m_module, "set terrain heights",
"set terrain heights <corner> <min> <max> [<x>] [<y>]",
"Sets the terrain texture heights on corner #<corner> to <min>/<max>, if <x> or <y> are specified, it will only " +
"set it on regions with a matching coordinate. Specify -1 in <x> or <y> to wildcard" +
" that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.",
consoleSetTerrainHeights);
Command showCommand
= new Command("show", CommandIntentions.COMMAND_STATISTICAL, ShowEstatesCommand, "Shows all estates on the simulator.");
m_commander.RegisterCommand("show", showCommand);
m_module.Scene.RegisterModuleCommander(m_commander);
m_module.Scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
}
public void Close()
{
m_module.Scene.EventManager.OnPluginConsole -= EventManagerOnPluginConsole;
m_module.Scene.UnregisterModuleCommander(m_commander.Name);
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
protected void EventManagerOnPluginConsole(string[] args)
{
if (args[0] == "estate")
{
if (args.Length == 1)
{
m_commander.ProcessConsoleCommand("help", new string[0]);
return;
}
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
protected void consoleSetTerrainTexture(string module, string[] args)
{
string num = args[3];
string uuid = args[4];
int x = (args.Length > 5 ? int.Parse(args[5]) : -1);
int y = (args.Length > 6 ? int.Parse(args[6]) : -1);
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
{
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
{
int corner = int.Parse(num);
UUID texture = UUID.Parse(uuid);
m_log.Debug("[ESTATEMODULE]: Setting terrain textures for " + m_module.Scene.RegionInfo.RegionName +
string.Format(" (C#{0} = {1})", corner, texture));
switch (corner)
{
case 0:
m_module.Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
break;
case 1:
m_module.Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
break;
case 2:
m_module.Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
break;
case 3:
m_module.Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
break;
}
m_module.Scene.RegionInfo.RegionSettings.Save();
m_module.TriggerRegionInfoChange();
m_module.sendRegionInfoPacketToAll();
}
}
}
protected void consoleSetTerrainHeights(string module, string[] args)
{
string num = args[3];
string min = args[4];
string max = args[5];
int x = (args.Length > 6 ? int.Parse(args[6]) : -1);
int y = (args.Length > 7 ? int.Parse(args[7]) : -1);
if (x == -1 || m_module.Scene.RegionInfo.RegionLocX == x)
{
if (y == -1 || m_module.Scene.RegionInfo.RegionLocY == y)
{
int corner = int.Parse(num);
float lowValue = float.Parse(min, Culture.NumberFormatInfo);
float highValue = float.Parse(max, Culture.NumberFormatInfo);
m_log.Debug("[ESTATEMODULE]: Setting terrain heights " + m_module.Scene.RegionInfo.RegionName +
string.Format(" (C{0}, {1}-{2}", corner, lowValue, highValue));
switch (corner)
{
case 0:
m_module.Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
m_module.Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
break;
case 1:
m_module.Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
m_module.Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
break;
case 2:
m_module.Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
m_module.Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
break;
case 3:
m_module.Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
m_module.Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
break;
}
m_module.Scene.RegionInfo.RegionSettings.Save();
m_module.TriggerRegionInfoChange();
m_module.sendRegionHandshakeToAll();
}
}
}
protected void ShowEstatesCommand(Object[] args)
{
StringBuilder report = new StringBuilder();
RegionInfo ri = m_module.Scene.RegionInfo;
EstateSettings es = ri.EstateSettings;
report.AppendFormat("Estate information for region {0}\n", ri.RegionName);
report.AppendFormat(
"{0,-20} {1,-7} {2,-20}\n",
"Estate Name",
"ID",
"Owner");
report.AppendFormat(
"{0,-20} {1,-7} {2,-20}\n",
es.EstateName, es.EstateID, m_module.UserManager.GetUserName(es.EstateOwner));
MainConsole.Instance.Output(report.ToString());
}
}
}

View File

@ -163,13 +163,6 @@ namespace OpenSim.Region.CoreModules.World.Land
m_scene.UnregisterModuleCommander(m_commander.Name); m_scene.UnregisterModuleCommander(m_commander.Name);
} }
// private bool OnVerifyUserConnection(ScenePresence scenePresence, out string reason)
// {
// ILandObject nearestParcel = m_scene.GetNearestAllowedParcel(scenePresence.UUID, scenePresence.AbsolutePosition.X, scenePresence.AbsolutePosition.Y);
// reason = "You are not allowed to enter this sim.";
// return nearestParcel != null;
// }
/// <summary> /// <summary>
/// Processes commandline input. Do not call directly. /// Processes commandline input. Do not call directly.
/// </summary> /// </summary>
@ -364,31 +357,7 @@ namespace OpenSim.Region.CoreModules.World.Land
} }
if (parcelAvatarIsEntering != null) if (parcelAvatarIsEntering != null)
{ EnforceBans(parcelAvatarIsEntering, avatar);
if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
{
if (parcelAvatarIsEntering.IsEitherBannedOrRestricted(avatar.UUID))
{
SendYouAreBannedNotice(avatar);
ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
//ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
}
else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
{
SendYouAreRestrictedNotice(avatar);
ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
//ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
}
else
{
avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
}
}
else
{
avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
}
}
} }
} }
@ -460,32 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Land
SendOutNearestBanLine(remote_client); SendOutNearestBanLine(remote_client);
ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); ILandObject parcel = GetLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
if (parcel != null) if (parcel != null)
{ EnforceBans(parcel, clientAvatar);
if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
{
EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
m_scene.RegionInfo.RegionID);
//They are going under the safety line!
if (!parcel.IsBannedFromLand(clientAvatar.UUID))
{
clientAvatar.sentMessageAboutRestrictedParcelFlyingDown = false;
}
}
else if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
parcel.IsBannedFromLand(clientAvatar.UUID))
{
// SendYouAreBannedNotice(clientAvatar);
//ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition);
}
else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
{
// SendYouAreRestrictedNotice(clientAvatar);
//ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
ForceAvatarToPosition(clientAvatar, clientAvatar.lastKnownAllowedPosition);
}
}
} }
} }
@ -2005,5 +1949,27 @@ namespace OpenSim.Region.CoreModules.World.Land
MainConsole.Instance.Output(report.ToString()); MainConsole.Instance.Output(report.ToString());
} }
public void EnforceBans(ILandObject land, ScenePresence avatar)
{
if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
return;
if (land.IsEitherBannedOrRestricted(avatar.UUID))
{
if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
{
Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
if (pos == null)
m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
else
ForceAvatarToPosition(avatar, (Vector3)pos);
}
else
{
ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
}
}
}
} }
} }

View File

@ -188,17 +188,17 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
} }
catch (DllNotFoundException) catch (DllNotFoundException)
{ {
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is emtpy for {0}", id); m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg is not installed correctly on this system. Asset Data is empty for {0}", id);
} }
catch (IndexOutOfRangeException) catch (IndexOutOfRangeException)
{ {
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id); m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
} }
catch (Exception) catch (Exception)
{ {
m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is emtpy for {0}", id); m_log.ErrorFormat("[TexturedMapTileRenderer]: OpenJpeg was unable to encode this. Asset Data is empty for {0}", id);
} }
return null; return null;

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@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray; using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap; using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.CoreModules.Media.Moap namespace OpenSim.Region.CoreModules.World.Media.Moap
{ {
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")] [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
public class MoapModule : INonSharedRegionModule, IMoapModule public class MoapModule : INonSharedRegionModule, IMoapModule
@ -225,26 +225,64 @@ namespace OpenSim.Region.CoreModules.Media.Moap
return me; return me;
} }
/// <summary>
/// Set the media entry on the face of the given part.
/// </summary>
/// <param name="part">/param>
/// <param name="face"></param>
/// <param name="me">If null, then the media entry is cleared.</param>
public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me) public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
{ {
// m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face);
CheckFaceParam(part, face); CheckFaceParam(part, face);
if (null == part.Shape.Media) if (null == part.Shape.Media)
{
if (me == null)
return;
else
part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]); part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
}
lock (part.Shape.Media) lock (part.Shape.Media)
part.Shape.Media[face] = me; part.Shape.Media[face] = me;
UpdateMediaUrl(part, UUID.Zero); UpdateMediaUrl(part, UUID.Zero);
SetPartMediaFlags(part, face, me != null);
part.ScheduleFullUpdate(); part.ScheduleFullUpdate();
part.TriggerScriptChangedEvent(Changed.MEDIA); part.TriggerScriptChangedEvent(Changed.MEDIA);
} }
/// <summary>
/// Clear the media entry from the face of the given part.
/// </summary>
/// <param name="part"></param>
/// <param name="face"></param>
public void ClearMediaEntry(SceneObjectPart part, int face) public void ClearMediaEntry(SceneObjectPart part, int face)
{ {
SetMediaEntry(part, face, null); SetMediaEntry(part, face, null);
} }
/// <summary>
/// Set the media flags on the texture face of the given part.
/// </summary>
/// <remarks>
/// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY.
/// </remarks>
/// <param name="part"></param>
/// <param name="face"></param>
/// <param name="flag"></param>
protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag)
{
Primitive.TextureEntry te = part.Shape.Textures;
Primitive.TextureEntryFace teFace = te.CreateFace((uint)face);
teFace.MediaFlags = flag;
part.Shape.Textures = te;
}
/// <summary> /// <summary>
/// Sets or gets per face media textures. /// Sets or gets per face media textures.
/// </summary> /// </summary>
@ -333,7 +371,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
} }
// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId); // m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
//
// for (int i = 0; i < omu.FaceMedia.Length; i++) // for (int i = 0; i < omu.FaceMedia.Length; i++)
// { // {
// MediaEntry me = omu.FaceMedia[i]; // MediaEntry me = omu.FaceMedia[i];
@ -368,10 +406,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
// FIXME: Race condition here since some other texture entry manipulator may overwrite/get // FIXME: Race condition here since some other texture entry manipulator may overwrite/get
// overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry // overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
// directly. // directly.
Primitive.TextureEntry te = part.Shape.Textures; SetPartMediaFlags(part, i, true);
Primitive.TextureEntryFace face = te.CreateFace((uint)i);
face.MediaFlags = true;
part.Shape.Textures = te;
// m_log.DebugFormat( // m_log.DebugFormat(
// "[MOAP]: Media flags for face {0} is {1}", // "[MOAP]: Media flags for face {0} is {1}",
// i, part.Shape.Textures.FaceTextures[i].MediaFlags); // i, part.Shape.Textures.FaceTextures[i].MediaFlags);
@ -380,6 +415,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap
} }
else else
{ {
// m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name);
// We need to go through the media textures one at a time to make sure that we have permission // We need to go through the media textures one at a time to make sure that we have permission
// to change them // to change them
@ -401,8 +438,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
if (null == media[i]) if (null == media[i])
continue; continue;
Primitive.TextureEntryFace face = te.CreateFace((uint)i); SetPartMediaFlags(part, i, true);
face.MediaFlags = true;
// m_log.DebugFormat( // m_log.DebugFormat(
// "[MOAP]: Media flags for face {0} is {1}", // "[MOAP]: Media flags for face {0} is {1}",

View File

@ -0,0 +1,102 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Media.Moap;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
{
[TestFixture]
public class MoapTests
{
protected TestScene m_scene;
protected MoapModule m_module;
[SetUp]
public void SetUp()
{
m_module = new MoapModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
}
[Test]
public void TestClearMediaUrl()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
MediaEntry me = new MediaEntry();
m_module.SetMediaEntry(part, 1, me);
m_module.ClearMediaEntry(part, 1);
Assert.That(part.Shape.Media[1], Is.EqualTo(null));
// Although we've cleared one face, other faces may still be present. So we need to check for an
// update media url version
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
// By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
// Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
// Not at all confusing, eh?
Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
}
[Test]
public void TestSetMediaUrl()
{
TestHelper.InMethod();
string homeUrl = "opensimulator.org";
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
m_module.SetMediaEntry(part, 1, me);
Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
}
}
}

View File

@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
/// implemented by callers. /// implemented by callers.
/// </summary> /// </summary>
/// <param name="currentUser"></param> /// <param name="currentUser"></param>
/// <param name="objId"></param> /// <param name="objId">This is a scene object group UUID</param>
/// <param name="denyOnLocked"></param> /// <param name="denyOnLocked"></param>
/// <returns></returns> /// <returns></returns>
protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked) protected bool GenericObjectPermission(UUID currentUser, UUID objId, bool denyOnLocked)
@ -1896,7 +1896,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
// "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}", // "[PERMISSIONS]: Checking CanControlPrimMedia for {0} on {1} face {2} with control permissions {3}",
// agentID, primID, face, me.ControlPermissions); // agentID, primID, face, me.ControlPermissions);
return GenericPrimMediaPermission(part, agentID, me.ControlPermissions); return GenericObjectPermission(agentID, part.ParentGroup.UUID, true);
} }
private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face) private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)

View File

@ -30,7 +30,6 @@ using System.IO;
using System.Xml; using System.Xml;
using log4net.Config; using log4net.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;

View File

@ -113,7 +113,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data = new MapBlockData(); data = new MapBlockData();
data.Agents = 0; data.Agents = 0;
data.Access = info.Access; data.Access = info.Access;
data.MapImageId = info.TerrainImage; data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2
data.Name = info.RegionName; data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used? data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used data.WaterHeight = 0; // not used

View File

@ -763,10 +763,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
} }
if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle if (!responseMap.ContainsKey(itemtype.ToString())) // remote sim doesnt have the stated region handle
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
{ {
m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting."); m_log.DebugFormat("[WORLD MAP]: Remote sim does not have the stated region. Blacklisting.");
lock (m_blacklistedregions)
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Add(regionhandle, Environment.TickCount); m_blacklistedregions.Add(regionhandle, Environment.TickCount);
} }
} }
@ -1055,7 +1056,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
} }
else else
{ {
OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
m_scene.ForEachScenePresence(delegate(ScenePresence sp) m_scene.ForEachScenePresence(delegate(ScenePresence sp)
{ {
OSDMap responsemapdata = new OSDMap(); OSDMap responsemapdata = new OSDMap();

View File

@ -32,7 +32,7 @@ namespace OpenSim.Region.Framework.Interfaces
public delegate void ChangeDelegate(UUID regionID); public delegate void ChangeDelegate(UUID regionID);
public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message); public delegate void MessageDelegate(UUID regionID, UUID fromID, string fromName, string message);
public interface IEstateModule : IRegionModule public interface IEstateModule
{ {
event ChangeDelegate OnRegionInfoChange; event ChangeDelegate OnRegionInfoChange;
event ChangeDelegate OnEstateInfoChange; event ChangeDelegate OnEstateInfoChange;
@ -45,5 +45,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// Tell all clients about the current state of the region (terrain textures, water height, etc.). /// Tell all clients about the current state of the region (terrain textures, water height, etc.).
/// </summary> /// </summary>
void sendRegionHandshakeToAll(); void sendRegionHandshakeToAll();
void TriggerEstateInfoChange();
void TriggerRegionInfoChange();
} }
} }

View File

@ -36,5 +36,6 @@ namespace OpenSim.Region.Framework.Interfaces
void Close(); void Close();
void QueuePartForUpdate(SceneObjectPart part); void QueuePartForUpdate(SceneObjectPart part);
void SendPrimUpdates(); void SendPrimUpdates();
int GetPendingObjectsCount();
} }
} }

View File

@ -303,6 +303,8 @@ namespace OpenSim.Region.Framework.Scenes
// Passing something to another avatar or a an object will already // Passing something to another avatar or a an object will already
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
item = InventoryService.GetItem(item); item = InventoryService.GetItem(item);
if (item.Owner != remoteClient.AgentId)
return;
if (item != null) if (item != null)
{ {
@ -1227,6 +1229,10 @@ namespace OpenSim.Region.Framework.Scenes
if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0))
return; return;
bool overrideNoMod = false;
if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) != 0)
overrideNoMod = true;
if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0)
{ {
// object cannot copy items to an object owned by a different owner // object cannot copy items to an object owned by a different owner
@ -1236,7 +1242,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
// must have both move and modify permission to put an item in an object // must have both move and modify permission to put an item in an object
if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) if (((part.OwnerMask & (uint)PermissionMask.Modify) == 0) && (!overrideNoMod))
{ {
return; return;
} }

View File

@ -64,6 +64,8 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields #region Fields
public bool EmergencyMonitoring = false;
public SynchronizeSceneHandler SynchronizeScene; public SynchronizeSceneHandler SynchronizeScene;
public SimStatsReporter StatsReporter; public SimStatsReporter StatsReporter;
public List<Border> NorthBorders = new List<Border>(); public List<Border> NorthBorders = new List<Border>();
@ -81,6 +83,13 @@ namespace OpenSim.Region.Framework.Scenes
public bool m_useFlySlow; public bool m_useFlySlow;
public bool m_usePreJump; public bool m_usePreJump;
public bool m_seeIntoRegionFromNeighbor; public bool m_seeIntoRegionFromNeighbor;
protected float m_defaultDrawDistance = 255.0f;
public float DefaultDrawDistance
{
get { return m_defaultDrawDistance; }
}
// TODO: need to figure out how allow client agents but deny // TODO: need to figure out how allow client agents but deny
// root agents when ACL denies access to root agent // root agents when ACL denies access to root agent
public bool m_strictAccessControl = true; public bool m_strictAccessControl = true;
@ -129,7 +138,16 @@ namespace OpenSim.Region.Framework.Scenes
protected ICapabilitiesModule m_capsModule; protected ICapabilitiesModule m_capsModule;
// Central Update Loop // Central Update Loop
protected int m_fps = 10; protected int m_fps = 10;
protected uint m_frame;
/// <summary>
/// Current scene frame number
/// </summary>
public uint Frame
{
get;
protected set;
}
protected float m_timespan = 0.089f; protected float m_timespan = 0.089f;
protected DateTime m_lastupdate = DateTime.UtcNow; protected DateTime m_lastupdate = DateTime.UtcNow;
@ -638,6 +656,8 @@ namespace OpenSim.Region.Framework.Scenes
// //
IConfig startupConfig = m_config.Configs["Startup"]; IConfig startupConfig = m_config.Configs["Startup"];
m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
//Animation states //Animation states
m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
// TODO: Change default to true once the feature is supported // TODO: Change default to true once the feature is supported
@ -1209,6 +1229,7 @@ namespace OpenSim.Region.Framework.Scenes
try try
{ {
while (!shuttingdown)
Update(); Update();
} }
catch (ThreadAbortException) catch (ThreadAbortException)
@ -1223,25 +1244,17 @@ namespace OpenSim.Region.Framework.Scenes
Watchdog.RemoveThread(); Watchdog.RemoveThread();
} }
/// <summary>
/// Performs per-frame updates on the scene, this should be the central scene loop
/// </summary>
public override void Update() public override void Update()
{
float physicsFPS;
int maintc;
while (!shuttingdown)
{ {
TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
physicsFPS = 0f; float physicsFPS = 0f;
maintc = Util.EnvironmentTickCount(); int maintc = Util.EnvironmentTickCount();
int tmpFrameMS = maintc; int tmpFrameMS = maintc;
tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
// Increment the frame counter // Increment the frame counter
++m_frame; ++Frame;
try try
{ {
@ -1250,16 +1263,16 @@ namespace OpenSim.Region.Framework.Scenes
// Update SceneObjectGroups that have scheduled themselves for updates // Update SceneObjectGroups that have scheduled themselves for updates
// Objects queue their updates onto all scene presences // Objects queue their updates onto all scene presences
if (m_frame % m_update_objects == 0) if (Frame % m_update_objects == 0)
m_sceneGraph.UpdateObjectGroups(); m_sceneGraph.UpdateObjectGroups();
// Run through all ScenePresences looking for updates // Run through all ScenePresences looking for updates
// Presence updates and queued object updates for each presence are sent to clients // Presence updates and queued object updates for each presence are sent to clients
if (m_frame % m_update_presences == 0) if (Frame % m_update_presences == 0)
m_sceneGraph.UpdatePresences(); m_sceneGraph.UpdatePresences();
// Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client) // Coarse locations relate to positions of green dots on the mini-map (on a SecondLife client)
if (m_frame % m_update_coarse_locations == 0) if (Frame % m_update_coarse_locations == 0)
{ {
List<Vector3> coarseLocations; List<Vector3> coarseLocations;
List<UUID> avatarUUIDs; List<UUID> avatarUUIDs;
@ -1272,18 +1285,18 @@ namespace OpenSim.Region.Framework.Scenes
} }
int tmpPhysicsMS2 = Util.EnvironmentTickCount(); int tmpPhysicsMS2 = Util.EnvironmentTickCount();
if ((m_frame % m_update_physics == 0) && m_physics_enabled) if ((Frame % m_update_physics == 0) && m_physics_enabled)
m_sceneGraph.UpdatePreparePhysics(); m_sceneGraph.UpdatePreparePhysics();
physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2);
// Apply any pending avatar force input to the avatar's velocity // Apply any pending avatar force input to the avatar's velocity
if (m_frame % m_update_entitymovement == 0) if (Frame % m_update_entitymovement == 0)
m_sceneGraph.UpdateScenePresenceMovement(); m_sceneGraph.UpdateScenePresenceMovement();
// Perform the main physics update. This will do the actual work of moving objects and avatars according to their // Perform the main physics update. This will do the actual work of moving objects and avatars according to their
// velocity // velocity
int tmpPhysicsMS = Util.EnvironmentTickCount(); int tmpPhysicsMS = Util.EnvironmentTickCount();
if (m_frame % m_update_physics == 0) if (Frame % m_update_physics == 0)
{ {
if (m_physics_enabled) if (m_physics_enabled)
physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan)); physicsFPS = m_sceneGraph.UpdatePhysics(Math.Max(SinceLastFrame.TotalSeconds, m_timespan));
@ -1293,7 +1306,7 @@ namespace OpenSim.Region.Framework.Scenes
physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS);
// Delete temp-on-rez stuff // Delete temp-on-rez stuff
if (m_frame % 1000 == 0 && !m_cleaningTemps) if (Frame % 1000 == 0 && !m_cleaningTemps)
{ {
int tmpTempOnRezMS = Util.EnvironmentTickCount(); int tmpTempOnRezMS = Util.EnvironmentTickCount();
m_cleaningTemps = true; m_cleaningTemps = true;
@ -1303,28 +1316,28 @@ namespace OpenSim.Region.Framework.Scenes
if (RegionStatus != RegionStatus.SlaveScene) if (RegionStatus != RegionStatus.SlaveScene)
{ {
if (m_frame % m_update_events == 0) if (Frame % m_update_events == 0)
{ {
int evMS = Util.EnvironmentTickCount(); int evMS = Util.EnvironmentTickCount();
UpdateEvents(); UpdateEvents();
eventMS = Util.EnvironmentTickCountSubtract(evMS); ; eventMS = Util.EnvironmentTickCountSubtract(evMS); ;
} }
if (m_frame % m_update_backup == 0) if (Frame % m_update_backup == 0)
{ {
int backMS = Util.EnvironmentTickCount(); int backMS = Util.EnvironmentTickCount();
UpdateStorageBackup(); UpdateStorageBackup();
backupMS = Util.EnvironmentTickCountSubtract(backMS); backupMS = Util.EnvironmentTickCountSubtract(backMS);
} }
if (m_frame % m_update_terrain == 0) if (Frame % m_update_terrain == 0)
{ {
int terMS = Util.EnvironmentTickCount(); int terMS = Util.EnvironmentTickCount();
UpdateTerrain(); UpdateTerrain();
terrainMS = Util.EnvironmentTickCountSubtract(terMS); terrainMS = Util.EnvironmentTickCountSubtract(terMS);
} }
if (m_frame % m_update_land == 0) if (Frame % m_update_land == 0)
{ {
int ldMS = Util.EnvironmentTickCount(); int ldMS = Util.EnvironmentTickCount();
UpdateLand(); UpdateLand();
@ -1335,7 +1348,7 @@ namespace OpenSim.Region.Framework.Scenes
otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
lastCompletedFrame = Util.EnvironmentTickCount(); lastCompletedFrame = Util.EnvironmentTickCount();
// if (m_frame%m_update_avatars == 0) // if (Frame%m_update_avatars == 0)
// UpdateInWorldTime(); // UpdateInWorldTime();
StatsReporter.AddPhysicsFPS(physicsFPS); StatsReporter.AddPhysicsFPS(physicsFPS);
StatsReporter.AddTimeDilation(TimeDilation); StatsReporter.AddTimeDilation(TimeDilation);
@ -1351,7 +1364,7 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
} }
if (LoginsDisabled && m_frame == 20) if (LoginsDisabled && Frame == 20)
{ {
// In 99.9% of cases it is a bad idea to manually force garbage collection. However, // In 99.9% of cases it is a bad idea to manually force garbage collection. However,
// this is a rare case where we know we have just went through a long cycle of heap // this is a rare case where we know we have just went through a long cycle of heap
@ -1395,18 +1408,16 @@ namespace OpenSim.Region.Framework.Scenes
maintc = Util.EnvironmentTickCountSubtract(maintc); maintc = Util.EnvironmentTickCountSubtract(maintc);
maintc = (int)(m_timespan * 1000) - maintc; maintc = (int)(m_timespan * 1000) - maintc;
m_lastUpdate = Util.EnvironmentTickCount();
m_firstHeartbeat = false;
if (maintc > 0) if (maintc > 0)
Thread.Sleep(maintc); Thread.Sleep(maintc);
// Tell the watchdog that this thread is still alive // Tell the watchdog that this thread is still alive
Watchdog.UpdateThread(); Watchdog.UpdateThread();
m_lastUpdate = Util.EnvironmentTickCount();
m_firstHeartbeat = false;
} }
}
public void AddGroupTarget(SceneObjectGroup grp) public void AddGroupTarget(SceneObjectGroup grp)
{ {
@ -3125,6 +3136,8 @@ namespace OpenSim.Region.Framework.Scenes
(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
m_sceneGraph.removeUserCount(!childagentYN); m_sceneGraph.removeUserCount(!childagentYN);
if (CapsModule != null)
CapsModule.RemoveCapsHandler(agentID); CapsModule.RemoveCapsHandler(agentID);
// REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever
@ -3329,7 +3342,7 @@ namespace OpenSim.Region.Framework.Scenes
// TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport // TeleportFlags.ViaLandmark | TeleportFlags.ViaLocation | TeleportFlags.ViaLandmark | TeleportFlags.Default - Regular Teleport
// Don't disable this log message - it's too helpful // Don't disable this log message - it's too helpful
m_log.InfoFormat( m_log.DebugFormat(
"[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})", "[CONNECTION BEGIN]: Region {0} told of incoming {1} agent {2} {3} {4} (circuit code {5}, teleportflags {6})",
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode, teleportFlags); agent.AgentID, agent.circuitcode, teleportFlags);
@ -3403,9 +3416,12 @@ namespace OpenSim.Region.Framework.Scenes
RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
agent.AgentID, agent.circuitcode); agent.AgentID, agent.circuitcode);
if (CapsModule != null)
{
CapsModule.NewUserConnection(agent); CapsModule.NewUserConnection(agent);
CapsModule.AddCapsHandler(agent.AgentID); CapsModule.AddCapsHandler(agent.AgentID);
} }
}
else else
{ {
// Let the SP know how we got here. This has a lot of interesting // Let the SP know how we got here. This has a lot of interesting
@ -3419,6 +3435,8 @@ namespace OpenSim.Region.Framework.Scenes
agent.AgentID, RegionInfo.RegionName); agent.AgentID, RegionInfo.RegionName);
sp.AdjustKnownSeeds(); sp.AdjustKnownSeeds();
if (CapsModule != null)
CapsModule.NewUserConnection(agent); CapsModule.NewUserConnection(agent);
} }
} }
@ -3506,6 +3524,8 @@ namespace OpenSim.Region.Framework.Scenes
private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
{ {
reason = String.Empty; reason = String.Empty;
if (Permissions.IsGod(agentID))
return true;
ILandObject land = LandChannel.GetLandObject(posX, posY); ILandObject land = LandChannel.GetLandObject(posX, posY);
if (land == null) if (land == null)
@ -3931,15 +3951,15 @@ namespace OpenSim.Region.Framework.Scenes
public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position,
Vector3 lookat, uint teleportFlags) Vector3 lookat, uint teleportFlags)
{ {
GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName); List<GridRegion> regions = GridService.GetRegionsByName(RegionInfo.ScopeID, regionName, 1);
if (regionInfo == null) if (regions == null || regions.Count == 0)
{ {
// can't find the region: Tell viewer and abort // can't find the region: Tell viewer and abort
remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found.");
return; return;
} }
RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags); RequestTeleportLocation(remoteClient, regions[0].RegionHandle, position, lookat, teleportFlags);
} }
/// <summary> /// <summary>
@ -5143,9 +5163,15 @@ namespace OpenSim.Region.Framework.Scenes
// from logging into the region, teleporting into the region // from logging into the region, teleporting into the region
// or corssing the broder walking, but will NOT prevent // or corssing the broder walking, but will NOT prevent
// child agent creation, thereby emulating the SL behavior. // child agent creation, thereby emulating the SL behavior.
public bool QueryAccess(UUID agentID, Vector3 position) public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
{ {
string reason; reason = "You are banned from the region";
if (Permissions.IsGod(agentID))
{
reason = String.Empty;
return true;
}
if (!AuthorizeUser(agentID, out reason)) if (!AuthorizeUser(agentID, out reason))
{ {
@ -5176,6 +5202,8 @@ namespace OpenSim.Region.Framework.Scenes
if (banned || restricted) if (banned || restricted)
return false; return false;
} }
reason = String.Empty;
return true; return true;
} }
} }

View File

@ -189,7 +189,8 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, ulong regionHandle); public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest);
/// <summary> /// <summary>
/// This informs all neighboring regions about the settings of it's child agent. /// This informs all neighboring regions about the settings of it's child agent.
@ -198,31 +199,17 @@ namespace OpenSim.Region.Framework.Scenes
/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc. /// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
/// ///
/// </summary> /// </summary>
private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, ulong regionHandle) private void SendChildAgentDataUpdateAsync(AgentPosition cAgentData, UUID scopeID, GridRegion dest)
{ {
//m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName); //m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + m_regionInfo.RegionName);
try try
{ {
//m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData); m_scene.SimulationService.UpdateAgent(dest, cAgentData);
uint x = 0, y = 0;
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion destination = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
m_scene.SimulationService.UpdateAgent(destination, cAgentData);
} }
catch catch
{ {
// Ignore; we did our best // Ignore; we did our best
} }
//if (regionAccepted)
//{
// //m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
//}
//else
//{
// //m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
//}
} }
private void SendChildAgentDataUpdateCompleted(IAsyncResult iar) private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
@ -236,17 +223,31 @@ namespace OpenSim.Region.Framework.Scenes
// This assumes that we know what our neighbors are. // This assumes that we know what our neighbors are.
try try
{ {
uint x = 0, y = 0;
List<string> simulatorList = new List<string>();
foreach (ulong regionHandle in presence.KnownChildRegionHandles) foreach (ulong regionHandle in presence.KnownChildRegionHandles)
{ {
if (regionHandle != m_regionInfo.RegionHandle) if (regionHandle != m_regionInfo.RegionHandle)
{ {
// we only want to send one update to each simulator; the simulator will
// hand it off to the regions where a child agent exists, this does assume
// that the region position is cached or performance will degrade
Utils.LongToUInts(regionHandle, out x, out y);
GridRegion dest = m_scene.GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y);
if (! simulatorList.Contains(dest.ServerURI))
{
// we havent seen this simulator before, add it to the list
// and send it an update
simulatorList.Add(dest.ServerURI);
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync; SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, regionHandle, d.BeginInvoke(cAgentData, m_regionInfo.ScopeID, dest,
SendChildAgentDataUpdateCompleted, SendChildAgentDataUpdateCompleted,
d); d);
} }
} }
} }
}
catch (InvalidOperationException) catch (InvalidOperationException)
{ {
// We're ignoring a collection was modified error because this data gets old and outdated fast. // We're ignoring a collection was modified error because this data gets old and outdated fast.

View File

@ -218,9 +218,10 @@ namespace OpenSim.Region.Framework.Scenes
for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i) for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
{ {
ScenePresence sp = presences[i]; ScenePresence sp = presences[i];
// If this presence is a child agent, we don't want its coarse locations // If this presence is a child agent, we don't want its coarse locations
if (sp.IsChildAgent) if (sp.IsChildAgent)
return; continue;
if (sp.ParentID != 0) if (sp.ParentID != 0)
{ {

View File

@ -2093,8 +2093,9 @@ namespace OpenSim.Region.Framework.Scenes
public void GetProperties(IClientAPI client) public void GetProperties(IClientAPI client)
{ {
//Viewer wants date in microseconds so multiply it by 1,000,000.
client.SendObjectPropertiesReply( client.SendObjectPropertiesReply(
m_fromUserInventoryItemID, (ulong)_creationDate, _creatorID, UUID.Zero, UUID.Zero, m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID, _groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description, ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask, ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
@ -2141,7 +2142,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
Quaternion newRot; Quaternion newRot;
if (this.LinkNum < 2) //KF Single or root prim if (this.LinkNum == 0 || this.LinkNum == 1)
{ {
newRot = RotationOffset; newRot = RotationOffset;
} }

View File

@ -1287,9 +1287,13 @@ namespace OpenSim.Region.Framework.Scenes
public Dictionary<UUID, string> GetScriptStates(bool oldIDs) public Dictionary<UUID, string> GetScriptStates(bool oldIDs)
{ {
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
if (m_part.ParentGroup.Scene == null) // Group not in a scene
return ret;
IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>(); IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
Dictionary<UUID, string> ret = new Dictionary<UUID, string>();
if (engines == null) // No engine at all if (engines == null) // No engine at all
return ret; return ret;

View File

@ -123,7 +123,6 @@ namespace OpenSim.Region.Framework.Scenes
private SceneObjectGroup proxyObjectGroup; private SceneObjectGroup proxyObjectGroup;
//private SceneObjectPart proxyObjectPart = null; //private SceneObjectPart proxyObjectPart = null;
public Vector3 lastKnownAllowedPosition; public Vector3 lastKnownAllowedPosition;
public bool sentMessageAboutRestrictedParcelFlyingDown;
public Vector4 CollisionPlane = Vector4.UnitW; public Vector4 CollisionPlane = Vector4.UnitW;
private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation private Vector3 m_avInitialPos; // used to calculate unscripted sit rotation
@ -691,7 +690,7 @@ namespace OpenSim.Region.Framework.Scenes
Utils.LongToUInts(handle, out x, out y); Utils.LongToUInts(handle, out x, out y);
x = x / Constants.RegionSize; x = x / Constants.RegionSize;
y = y / Constants.RegionSize; y = y / Constants.RegionSize;
if (Util.IsOutsideView(x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY)) if (Util.IsOutsideView(DrawDistance, x, Scene.RegionInfo.RegionLocX, y, Scene.RegionInfo.RegionLocY))
{ {
old.Add(handle); old.Add(handle);
} }
@ -765,6 +764,7 @@ namespace OpenSim.Region.Framework.Scenes
private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this()
{ {
m_DrawDistance = world.DefaultDrawDistance;
m_rootRegionHandle = reginfo.RegionHandle; m_rootRegionHandle = reginfo.RegionHandle;
m_controllingClient = client; m_controllingClient = client;
m_firstname = m_controllingClient.FirstName; m_firstname = m_controllingClient.FirstName;
@ -1311,7 +1311,9 @@ namespace OpenSim.Region.Framework.Scenes
if (m_agentTransfer != null) if (m_agentTransfer != null)
m_agentTransfer.EnableChildAgents(this); m_agentTransfer.EnableChildAgents(this);
else else
m_log.DebugFormat("[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active"); m_log.DebugFormat(
"[SCENE PRESENCE]: Unable to create child agents in neighbours, because AgentTransferModule is not active for region {0}",
m_scene.RegionInfo.RegionName);
IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); IFriendsModule friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (friendsModule != null) if (friendsModule != null)
@ -1428,7 +1430,11 @@ namespace OpenSim.Region.Framework.Scenes
m_CameraUpAxis = agentData.CameraUpAxis; m_CameraUpAxis = agentData.CameraUpAxis;
// The Agent's Draw distance setting // The Agent's Draw distance setting
m_DrawDistance = agentData.Far; // When we get to the point of re-computing neighbors everytime this
// changes, then start using the agent's drawdistance rather than the
// region's draw distance.
// m_DrawDistance = agentData.Far;
m_DrawDistance = Scene.DefaultDrawDistance;
// Check if Client has camera in 'follow cam' or 'build' mode. // Check if Client has camera in 'follow cam' or 'build' mode.
Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);
@ -2853,7 +2859,7 @@ namespace OpenSim.Region.Framework.Scenes
// If we are using the the cached appearance then send it out to everyone // If we are using the the cached appearance then send it out to everyone
if (cachedappearance) if (cachedappearance)
{ {
m_log.InfoFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); m_log.DebugFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
// If the avatars baked textures are all in the cache, then we have a // If the avatars baked textures are all in the cache, then we have a
// complete appearance... send it out, if not, then we'll send it when // complete appearance... send it out, if not, then we'll send it when
@ -3070,8 +3076,11 @@ namespace OpenSim.Region.Framework.Scenes
#region Border Crossing Methods #region Border Crossing Methods
/// <summary> /// <summary>
/// Checks to see if the avatar is in range of a border and calls CrossToNewRegion /// Starts the process of moving an avatar into another region if they are crossing the border.
/// </summary> /// </summary>
/// <remarks>
/// Also removes the avatar from the physical scene if transit has started.
/// </remarks>
protected void CheckForBorderCrossing() protected void CheckForBorderCrossing()
{ {
if (IsChildAgent) if (IsChildAgent)
@ -3139,7 +3148,6 @@ namespace OpenSim.Region.Framework.Scenes
neighbor = HaveNeighbor(Cardinals.N, ref fix); neighbor = HaveNeighbor(Cardinals.N, ref fix);
} }
// Makes sure avatar does not end up outside region // Makes sure avatar does not end up outside region
if (neighbor <= 0) if (neighbor <= 0)
{ {
@ -3194,6 +3202,13 @@ namespace OpenSim.Region.Framework.Scenes
} }
else else
{ {
// We must remove the agent from the physical scene if it has been placed in transit. If we don't,
// then this method continues to be called from ScenePresence.Update() until the handover of the client between
// regions is completed. Since this handover can take more than 1000ms (due to the 1000ms
// event queue polling response from the server), this results in the avatar pausing on the border
// for the handover period.
RemoveFromPhysicalScene();
// This constant has been inferred from experimentation // This constant has been inferred from experimentation
// I'm not sure what this value should be, so I tried a few values. // I'm not sure what this value should be, so I tried a few values.
timeStep = 0.04f; timeStep = 0.04f;
@ -3205,6 +3220,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
/// <summary>
/// Checks whether this region has a neighbour in the given direction.
/// </summary>
/// <param name="car"></param>
/// <param name="fix"></param>
/// <returns>
/// An integer which represents a compass point. N == 1, going clockwise until we reach NW == 8.
/// Returns a positive integer if there is a region in that direction, a negative integer if not.
/// </returns>
protected int HaveNeighbor(Cardinals car, ref int[] fix) protected int HaveNeighbor(Cardinals car, ref int[] fix)
{ {
uint neighbourx = m_regionInfo.RegionLocX; uint neighbourx = m_regionInfo.RegionLocX;
@ -3311,7 +3335,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX))); //m_log.Debug("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
//m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY))); //m_log.Debug("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
if (Util.IsOutsideView(x, newRegionX, y, newRegionY)) if (Util.IsOutsideView(DrawDistance, x, newRegionX, y, newRegionY))
{ {
byebyeRegions.Add(handle); byebyeRegions.Add(handle);
} }
@ -3387,7 +3411,12 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 offset = new Vector3(shiftx, shifty, 0f); Vector3 offset = new Vector3(shiftx, shifty, 0f);
m_DrawDistance = cAgentData.Far; // When we get to the point of re-computing neighbors everytime this
// changes, then start using the agent's drawdistance rather than the
// region's draw distance.
// m_DrawDistance = cAgentData.Far;
m_DrawDistance = Scene.DefaultDrawDistance;
if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!! if (cAgentData.Position != new Vector3(-1f, -1f, -1f)) // UGH!!
m_pos = cAgentData.Position + offset; m_pos = cAgentData.Position + offset;
@ -3538,7 +3567,11 @@ namespace OpenSim.Region.Framework.Scenes
m_CameraLeftAxis = cAgent.LeftAxis; m_CameraLeftAxis = cAgent.LeftAxis;
m_CameraUpAxis = cAgent.UpAxis; m_CameraUpAxis = cAgent.UpAxis;
m_DrawDistance = cAgent.Far; // When we get to the point of re-computing neighbors everytime this
// changes, then start using the agent's drawdistance rather than the
// region's draw distance.
// m_DrawDistance = cAgent.Far;
m_DrawDistance = Scene.DefaultDrawDistance;
if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0)
ControllingClient.SetChildAgentThrottle(cAgent.Throttles); ControllingClient.SetChildAgentThrottle(cAgent.Throttles);

View File

@ -205,6 +205,14 @@ namespace OpenSim.Region.Framework.Scenes
Reset(); Reset();
} }
public int GetPendingObjectsCount()
{
if (m_pendingObjects != null)
return m_pendingObjects.Count;
return 0;
}
public class ScenePartUpdate public class ScenePartUpdate
{ {
public UUID FullID; public UUID FullID;

View File

@ -0,0 +1,173 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Attachment tests
/// </summary>
[TestFixture]
public class AttachmentTests
{
public Scene scene, scene2;
public UUID agent1;
public static Random random;
public ulong region1, region2;
public AgentCircuitData acd1;
public SceneObjectGroup sog1, sog2, sog3;
[TestFixtureSetUp]
public void Init()
{
TestHelper.InMethod();
scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
interregionComms.Initialise(new IniConfigSource());
interregionComms.PostInitialise();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
agent1 = UUID.Random();
random = new Random();
sog1 = NewSOG(UUID.Random(), scene, agent1);
sog2 = NewSOG(UUID.Random(), scene, agent1);
sog3 = NewSOG(UUID.Random(), scene, agent1);
//ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
region1 = scene.RegionInfo.RegionHandle;
region2 = scene2.RegionInfo.RegionHandle;
SceneSetupHelpers.AddRootAgent(scene, agent1);
}
[Test]
public void T030_TestAddAttachments()
{
TestHelper.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
presence.AddAttachment(sog1);
presence.AddAttachment(sog2);
presence.AddAttachment(sog3);
Assert.That(presence.HasAttachments(), Is.True);
Assert.That(presence.ValidateAttachments(), Is.True);
}
[Test]
public void T031_RemoveAttachments()
{
TestHelper.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
presence.RemoveAttachment(sog1);
presence.RemoveAttachment(sog2);
presence.RemoveAttachment(sog3);
Assert.That(presence.HasAttachments(), Is.False);
}
// I'm commenting this test because scene setup NEEDS InventoryService to
// be non-null
//[Test]
public void T032_CrossAttachments()
{
TestHelper.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
ScenePresence presence2 = scene2.GetScenePresence(agent1);
presence2.AddAttachment(sog1);
presence2.AddAttachment(sog2);
ISharedRegionModule serialiser = new SerialiserModule();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
}
private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
{
SceneObjectPart sop = new SceneObjectPart();
sop.Name = RandomName();
sop.Description = RandomName();
sop.Text = RandomName();
sop.SitName = RandomName();
sop.TouchName = RandomName();
sop.UUID = uuid;
sop.Shape = PrimitiveBaseShape.Default;
sop.Shape.State = 1;
sop.OwnerID = agent;
SceneObjectGroup sog = new SceneObjectGroup(sop);
sog.SetScene(scene);
return sog;
}
private static string RandomName()
{
StringBuilder name = new StringBuilder();
int size = random.Next(5,12);
char ch;
for (int i = 0; i < size; i++)
{
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
name.Append(ch);
}
return name.ToString();
}
}
}

View File

@ -32,7 +32,6 @@ using System.Text;
using System.Collections.Generic; using System.Collections.Generic;
using Nini.Config; using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;

View File

@ -28,7 +28,6 @@
using System; using System;
using System.Reflection; using System.Reflection;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;

View File

@ -28,7 +28,6 @@
using System; using System;
using System.Reflection; using System.Reflection;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;

View File

@ -30,7 +30,6 @@ using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using Nini.Config; using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;

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@ -29,7 +29,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;

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@ -30,7 +30,6 @@ using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using Nini.Config; using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;

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@ -34,12 +34,12 @@ using System.Timers;
using Timer=System.Timers.Timer; using Timer=System.Timers.Timer;
using Nini.Config; using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.Framework.EntityTransfer;
using OpenSim.Region.CoreModules.World.Serialiser; using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
@ -116,9 +116,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
agent.ChildrenCapSeeds = new Dictionary<ulong, string>(); agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
agent.child = true; agent.child = true;
if (scene.PresenceService == null)
Console.WriteLine("Presence Service is null");
scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
string reason; string reason;
@ -176,25 +173,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(neighbours.Count, Is.EqualTo(2)); Assert.That(neighbours.Count, Is.EqualTo(2));
} }
public void fixNullPresence()
{
string firstName = "testfirstname";
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = agent1;
agent.firstname = firstName;
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
agent.SecureSessionID = UUID.Zero;
agent.circuitcode = 123;
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = GetRandomCapsObjectPath();
acd1 = agent;
}
[Test] [Test]
public void T013_TestRemoveNeighbourRegion() public void T013_TestRemoveNeighbourRegion()
{ {
@ -212,23 +190,35 @@ namespace OpenSim.Region.Framework.Scenes.Tests
*/ */
} }
// I'm commenting this test, because this is not supposed to happen here /// <summary>
//[Test] /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
public void T020_TestMakeRootAgent() /// </summary>
/// <remarks>
/// Please note that unlike the other tests here, this doesn't rely on structures
/// </remarks>
[Test]
public void TestChildAgentEstablished()
{ {
TestHelper.InMethod(); TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence presence = scene.GetScenePresence(agent1); UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
Assert.That(presence.IsChildAgent, Is.False, "Starts out as a root agent");
presence.MakeChildAgent(); TestScene myScene1 = SceneSetupHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
Assert.That(presence.IsChildAgent, Is.True, "Did not change to child agent after MakeChildAgent"); TestScene myScene2 = SceneSetupHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
// Accepts 0 but rejects Constants.RegionSize IConfigSource configSource = new IniConfigSource();
Vector3 pos = new Vector3(0,unchecked(Constants.RegionSize-1),0); configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
presence.MakeRootAgent(pos,true); EntityTransferModule etm = new EntityTransferModule();
Assert.That(presence.IsChildAgent, Is.False, "Did not go back to root agent");
Assert.That(presence.AbsolutePosition, Is.EqualTo(pos), "Position is not the same one entered"); SceneSetupHelpers.SetupSceneModules(myScene1, configSource, etm);
SceneSetupHelpers.AddRootAgent(myScene1, agent1Id);
ScenePresence childPresence = myScene2.GetScenePresence(agent1);
// TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
// Assert.That(childPresence, Is.Not.Null);
// Assert.That(childPresence.IsChildAgent, Is.True);
} }
// I'm commenting this test because it does not represent // I'm commenting this test because it does not represent
@ -334,60 +324,23 @@ namespace OpenSim.Region.Framework.Scenes.Tests
Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
} }
[Test] public void fixNullPresence()
public void T030_TestAddAttachments()
{ {
TestHelper.InMethod(); string firstName = "testfirstname";
ScenePresence presence = scene.GetScenePresence(agent1); AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = agent1;
agent.firstname = firstName;
agent.lastname = "testlastname";
agent.SessionID = UUID.Zero;
agent.SecureSessionID = UUID.Zero;
agent.circuitcode = 123;
agent.BaseFolder = UUID.Zero;
agent.InventoryFolder = UUID.Zero;
agent.startpos = Vector3.Zero;
agent.CapsPath = GetRandomCapsObjectPath();
presence.AddAttachment(sog1); acd1 = agent;
presence.AddAttachment(sog2);
presence.AddAttachment(sog3);
Assert.That(presence.HasAttachments(), Is.True);
Assert.That(presence.ValidateAttachments(), Is.True);
}
[Test]
public void T031_RemoveAttachments()
{
TestHelper.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
presence.RemoveAttachment(sog1);
presence.RemoveAttachment(sog2);
presence.RemoveAttachment(sog3);
Assert.That(presence.HasAttachments(), Is.False);
}
// I'm commenting this test because scene setup NEEDS InventoryService to
// be non-null
//[Test]
public void T032_CrossAttachments()
{
TestHelper.InMethod();
ScenePresence presence = scene.GetScenePresence(agent1);
ScenePresence presence2 = scene2.GetScenePresence(agent1);
presence2.AddAttachment(sog1);
presence2.AddAttachment(sog2);
ISharedRegionModule serialiser = new SerialiserModule();
SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
//Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
}
[TearDown]
public void TearDown()
{
if (MainServer.Instance != null) MainServer.Instance.Stop();
} }
public static string GetRandomCapsObjectPath() public static string GetRandomCapsObjectPath()

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@ -0,0 +1,70 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Timers;
using Timer=System.Timers.Timer;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
/// <summary>
/// Scene presence tests
/// </summary>
[TestFixture]
public class SceneTests
{
/// <summary>
/// Very basic scene update test. Should become more elaborate with time.
/// </summary>
[Test]
public void TestUpdateScene()
{
TestHelper.InMethod();
Scene scene = SceneSetupHelpers.SetupScene();
scene.Update();
Assert.That(scene.Frame, Is.EqualTo(1));
}
}
}

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@ -29,7 +29,6 @@ using System;
using System.Reflection; using System.Reflection;
using Nini.Config; using Nini.Config;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;

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