diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index 5893988811..78dd69c6d5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -119,7 +119,7 @@ namespace OpenSim.Region.Environment.Scenes SceneObjectPart newPart = new SceneObjectPart(m_regionHandle, this, ownerID, localID, shape, pos, rootOffset); this.m_parts.Add(newPart.UUID, newPart); this.SetPartAsRoot(newPart); - + m_scene.EventManager.OnBackup += this.ProcessBackup; } @@ -311,7 +311,15 @@ namespace OpenSim.Region.Environment.Scenes this.OnPrimCountTainted(); } } - + + /// + /// Processes backup + /// + /// + public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore) + { + datastore.StoreObject(this); + } /// /// /// diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c71115024b..5e62082b06 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -211,6 +211,8 @@ namespace OpenSim.Region.Environment.Scenes this.AngularVelocity = new LLVector3(0, 0, 0); this.Acceleration = new LLVector3(0, 0, 0); + + //temporary code just so the m_flags field doesn't give a compiler warning if (m_flags == LLObject.ObjectFlags.AllowInventoryDrop) {