diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ec44da0c8a..e825b748e2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3079,7 +3079,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // need the magnitude later // float velmag = (float)Util.GetMagnitude(llvel); - SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); + // rez with zero velocity so we can apply it here after resume scripts etc +// SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), llvel, param); + SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, Rot2Quaternion(rot), Vector3.Zero, param); // If either of these are null, then there was an unknown error. if (new_group == null) @@ -3102,7 +3104,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (pa != null && pa.IsPhysical && llvel != Vector3.Zero) { - //Recoil. llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); } // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)