diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index e54774b339..504f09ba5b 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -391,36 +391,46 @@ namespace OpenSim.Region.CoreModules.World.Archiver
xtw.WriteElementString("datetime", ((int)t.TotalSeconds).ToString());
xtw.WriteElementString("id", UUID.Random().ToString());
xtw.WriteEndElement();
-
- xtw.WriteElementString("assets_included", SaveAssets.ToString());
-
+
+ xtw.WriteStartElement("region_info");
+
bool isMegaregion;
+ Vector2 size;
+ IRegionCombinerModule rcMod = null;
// FIXME: This is only here for regression test purposes since they do not supply a module. Need to fix
// this, possibly by doing control file creation somewhere else.
- if (m_module != null && m_module.RegionCombinerModule != null)
- {
- IRegionCombinerModule mod = m_module.RegionCombinerModule;
- isMegaregion = mod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
- }
+ if (m_module != null)
+ rcMod = m_module.RegionCombinerModule;
+
+ if (rcMod != null)
+ isMegaregion = rcMod.IsRootForMegaregion(m_scene.RegionInfo.RegionID);
else
- {
isMegaregion = false;
- }
-
+
+ if (isMegaregion)
+ size = rcMod.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID);
+ else
+ size = new Vector2((float)Constants.RegionSize, (float)Constants.RegionSize);
+
xtw.WriteElementString("is_megaregion", isMegaregion.ToString());
+ xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y));
+
+ xtw.WriteEndElement();
+ xtw.WriteElementString("assets_included", SaveAssets.ToString());
+
xtw.WriteEndElement();
xtw.Flush();
- xtw.Close();
}
s = sw.ToString();
}
-// Console.WriteLine(
-// "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
+ if (m_scene != null)
+ Console.WriteLine(
+ "[ARCHIVE WRITE REQUEST PREPARATION]: Control file for {0} is: {1}", m_scene.RegionInfo.RegionName, s);
return s;
}
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
index ca4ed5cb2e..e03ac5a26f 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
@@ -40,6 +40,20 @@ namespace OpenSim.Region.Framework.Interfaces
///
/// Does the given id belong to the root region of a megaregion?
///
- bool IsRootForMegaregion(UUID sceneId);
+ bool IsRootForMegaregion(UUID regionId);
+
+ ///
+ /// Gets the size of megaregion.
+ ///
+ ///
+ /// Returns size in meters.
+ /// Do not rely on this method remaining the same - this area is actively under development.
+ ///
+ ///
+ /// The id of the root region for a megaregion.
+ /// This may change in the future to allow any region id that makes up a megaregion.
+ /// Currently, will throw an exception if this does not match a root region.
+ ///
+ Vector2 GetSizeOfMegaregion(UUID regionId);
}
}
\ No newline at end of file
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
index fadc30d39f..40daf1343c 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
@@ -58,6 +58,11 @@ namespace OpenSim.Region.RegionCombinerModule
get { return null; }
}
+ ///
+ /// Is this module enabled?
+ ///
+ private bool enabledYN = false;
+
///
/// This holds the root regions for the megaregions.
///
@@ -66,11 +71,6 @@ namespace OpenSim.Region.RegionCombinerModule
///
private Dictionary m_regions = new Dictionary();
- ///
- /// Is this module enabled?
- ///
- private bool enabledYN = false;
-
///
/// The scenes that comprise the megaregion.
///
@@ -113,10 +113,25 @@ namespace OpenSim.Region.RegionCombinerModule
}
}
- public bool IsRootForMegaregion(UUID sceneId)
+ public bool IsRootForMegaregion(UUID regionId)
{
lock (m_regions)
- return m_regions.ContainsKey(sceneId);
+ return m_regions.ContainsKey(regionId);
+ }
+
+ public Vector2 GetSizeOfMegaregion(UUID regionId)
+ {
+ lock (m_regions)
+ {
+ if (m_regions.ContainsKey(regionId))
+ {
+ RegionConnections rootConn = m_regions[regionId];
+
+ return new Vector2((float)rootConn.XEnd, (float)rootConn.YEnd);
+ }
+ }
+
+ throw new Exception(string.Format("Region with id {0} not found", regionId));
}
private void NewPresence(ScenePresence presence)
@@ -229,24 +244,21 @@ namespace OpenSim.Region.RegionCombinerModule
westBorder.CrossDirection = Cardinals.W;
scene.WestBorders[0] = westBorder;
-
-
- RegionConnections regionConnections = new RegionConnections();
- regionConnections.ConnectedRegions = new List();
- regionConnections.RegionScene = scene;
- regionConnections.RegionLandChannel = scene.LandChannel;
- regionConnections.RegionId = scene.RegionInfo.originRegionID;
- regionConnections.X = scene.RegionInfo.RegionLocX;
- regionConnections.Y = scene.RegionInfo.RegionLocY;
- regionConnections.XEnd = (int)Constants.RegionSize;
- regionConnections.YEnd = (int)Constants.RegionSize;
-
+ RegionConnections newConn = new RegionConnections();
+ newConn.ConnectedRegions = new List();
+ newConn.RegionScene = scene;
+ newConn.RegionLandChannel = scene.LandChannel;
+ newConn.RegionId = scene.RegionInfo.originRegionID;
+ newConn.X = scene.RegionInfo.RegionLocX;
+ newConn.Y = scene.RegionInfo.RegionLocY;
+ newConn.XEnd = (int)Constants.RegionSize;
+ newConn.YEnd = (int)Constants.RegionSize;
lock (m_regions)
{
bool connectedYN = false;
- foreach (RegionConnections conn in m_regions.Values)
+ foreach (RegionConnections rootConn in m_regions.Values)
{
#region commented
/*
@@ -411,13 +423,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xxy
//xxx
-
- if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
- >= (regionConnections.X * (int)Constants.RegionSize))
- && (((int)conn.Y * (int)Constants.RegionSize)
- >= (regionConnections.Y * (int)Constants.RegionSize)))
+ if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY >= newConn.PosY)
{
- connectedYN = DoWorkForOneRegionOverPlusXY(conn, regionConnections, scene);
+ connectedYN = DoWorkForOneRegionOverPlusXY(rootConn, newConn, scene);
break;
}
@@ -425,12 +433,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xyx
//xxx
//xxx
- if ((((int)conn.X * (int)Constants.RegionSize)
- >= (regionConnections.X * (int)Constants.RegionSize))
- && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
- >= (regionConnections.Y * (int)Constants.RegionSize)))
+ if (rootConn.PosX >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
{
- connectedYN = DoWorkForOneRegionOverXPlusY(conn, regionConnections, scene);
+ connectedYN = DoWorkForOneRegionOverXPlusY(rootConn, newConn, scene);
break;
}
@@ -438,12 +443,9 @@ namespace OpenSim.Region.RegionCombinerModule
//xxy
//xxx
//xxx
- if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
- >= (regionConnections.X * (int)Constants.RegionSize))
- && (((int)conn.Y * (int)Constants.RegionSize) + conn.YEnd
- >= (regionConnections.Y * (int)Constants.RegionSize)))
+ if (rootConn.PosX + rootConn.XEnd >= newConn.PosX && rootConn.PosY + rootConn.YEnd >= newConn.PosY)
{
- connectedYN = DoWorkForOneRegionOverPlusXPlusY(conn, regionConnections, scene);
+ connectedYN = DoWorkForOneRegionOverPlusXPlusY(rootConn, newConn, scene);
break;
}
@@ -452,7 +454,7 @@ namespace OpenSim.Region.RegionCombinerModule
// If !connectYN means that this region is a root region
if (!connectedYN)
{
- DoWorkForRootRegion(regionConnections, scene);
+ DoWorkForRootRegion(newConn, scene);
}
}
@@ -460,59 +462,55 @@ namespace OpenSim.Region.RegionCombinerModule
AdjustLargeRegionBounds();
}
- private bool DoWorkForOneRegionOverPlusXY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
+ private bool DoWorkForOneRegionOverPlusXY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{
Vector3 offset = Vector3.Zero;
- offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
- ((conn.X * (int)Constants.RegionSize)));
- offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
- ((conn.Y * (int)Constants.RegionSize)));
+ offset.X = newConn.PosX - rootConn.PosX;
+ offset.Y = newConn.PosY - rootConn.PosY;
Vector3 extents = Vector3.Zero;
- extents.Y = conn.YEnd;
- extents.X = conn.XEnd + regionConnections.XEnd;
+ extents.Y = rootConn.YEnd;
+ extents.X = rootConn.XEnd + newConn.XEnd;
- conn.UpdateExtents(extents);
+ rootConn.UpdateExtents(extents);
m_log.DebugFormat(
- "[REGION COMBINER MODULE]: Scene {0} to the west of Scene {1}, Offset: {2}, Extents: {3}",
- conn.RegionScene.RegionInfo.RegionName,
- regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+ "[REGION COMBINER MODULE]: Root region {0} is to the west of region {1}, Offset: {2}, Extents: {3}",
+ rootConn.RegionScene.RegionInfo.RegionName,
+ newConn.RegionScene.RegionInfo.RegionName, offset, extents);
scene.BordersLocked = true;
- conn.RegionScene.BordersLocked = true;
+ rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene;
- conn.ConnectedRegions.Add(ConnectedRegion);
+ rootConn.ConnectedRegions.Add(ConnectedRegion);
// Inform root region Physics about the extents of this region
- conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
+ rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
// Inform Child region that it needs to forward it's terrain to the root region
- scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
+ scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
// Extend the borders as appropriate
- lock (conn.RegionScene.EastBorders)
- conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+ lock (rootConn.RegionScene.EastBorders)
+ rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
- lock (conn.RegionScene.NorthBorders)
- conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ lock (rootConn.RegionScene.NorthBorders)
+ rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
- lock (conn.RegionScene.SouthBorders)
- conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ lock (rootConn.RegionScene.SouthBorders)
+ rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.WestBorders)
{
-
-
- scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
+ scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
// Trigger auto teleport to root region
- scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
- scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
+ scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
+ scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
}
// Reset Terrain.. since terrain loads before we get here, we need to load
@@ -521,57 +519,58 @@ namespace OpenSim.Region.RegionCombinerModule
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
// Unlock borders
- conn.RegionScene.BordersLocked = false;
+ rootConn.RegionScene.BordersLocked = false;
scene.BordersLocked = false;
// Create a client event forwarder and add this region's events to the root region.
- if (conn.ClientEventForwarder != null)
- conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
+ if (rootConn.ClientEventForwarder != null)
+ rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
return true;
}
- private bool DoWorkForOneRegionOverXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
+ private bool DoWorkForOneRegionOverXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{
Vector3 offset = Vector3.Zero;
- offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
- ((conn.X * (int)Constants.RegionSize)));
- offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
- ((conn.Y * (int)Constants.RegionSize)));
+ offset.X = newConn.PosX - rootConn.PosX;
+ offset.Y = newConn.PosY - rootConn.PosY;
Vector3 extents = Vector3.Zero;
- extents.Y = regionConnections.YEnd + conn.YEnd;
- extents.X = conn.XEnd;
- conn.UpdateExtents(extents);
+ extents.Y = newConn.YEnd + rootConn.YEnd;
+ extents.X = rootConn.XEnd;
+ rootConn.UpdateExtents(extents);
scene.BordersLocked = true;
- conn.RegionScene.BordersLocked = true;
+ rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene;
- conn.ConnectedRegions.Add(ConnectedRegion);
+ rootConn.ConnectedRegions.Add(ConnectedRegion);
m_log.DebugFormat(
- "[REGION COMBINER MODULE]: Scene: {0} to the northeast of Scene {1}, Offset: {2}, Extents: {3}",
- conn.RegionScene.RegionInfo.RegionName,
- regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+ "[REGION COMBINER MODULE]: Root region {0} is to the south of region {1}, Offset: {2}, Extents: {3}",
+ rootConn.RegionScene.RegionInfo.RegionName,
+ newConn.RegionScene.RegionInfo.RegionName, offset, extents);
- conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
- scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
+ rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
+ scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
+
+ lock (rootConn.RegionScene.NorthBorders)
+ rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+
+ lock (rootConn.RegionScene.EastBorders)
+ rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+
+ lock (rootConn.RegionScene.WestBorders)
+ rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
- lock (conn.RegionScene.NorthBorders)
- conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
- lock (conn.RegionScene.EastBorders)
- conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
- lock (conn.RegionScene.WestBorders)
- conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
lock (scene.SouthBorders)
{
- scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
- scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
- scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
+ scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
+ scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
+ scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
}
// Reset Terrain.. since terrain normally loads first.
@@ -580,84 +579,92 @@ namespace OpenSim.Region.RegionCombinerModule
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
scene.BordersLocked = false;
- conn.RegionScene.BordersLocked = false;
- if (conn.ClientEventForwarder != null)
- conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
+ rootConn.RegionScene.BordersLocked = false;
+
+ if (rootConn.ClientEventForwarder != null)
+ rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
+
return true;
}
- private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections conn, RegionConnections regionConnections, Scene scene)
+ private bool DoWorkForOneRegionOverPlusXPlusY(RegionConnections rootConn, RegionConnections newConn, Scene scene)
{
Vector3 offset = Vector3.Zero;
- offset.X = (((regionConnections.X * (int)Constants.RegionSize)) -
- ((conn.X * (int)Constants.RegionSize)));
- offset.Y = (((regionConnections.Y * (int)Constants.RegionSize)) -
- ((conn.Y * (int)Constants.RegionSize)));
+ offset.X = newConn.PosX - rootConn.PosX;
+ offset.Y = newConn.PosY - rootConn.PosY;
Vector3 extents = Vector3.Zero;
- extents.Y = regionConnections.YEnd + conn.YEnd;
- extents.X = regionConnections.XEnd + conn.XEnd;
- conn.UpdateExtents(extents);
+
+ // We do not want to inflate the extents for regions strictly to the NE of the root region, since this
+ // would double count regions strictly to the north and east that have already been added.
+// extents.Y = regionConnections.YEnd + conn.YEnd;
+// extents.X = regionConnections.XEnd + conn.XEnd;
+// conn.UpdateExtents(extents);
+
+ extents.Y = rootConn.YEnd;
+ extents.X = rootConn.XEnd;
scene.BordersLocked = true;
- conn.RegionScene.BordersLocked = true;
+ rootConn.RegionScene.BordersLocked = true;
RegionData ConnectedRegion = new RegionData();
ConnectedRegion.Offset = offset;
ConnectedRegion.RegionId = scene.RegionInfo.originRegionID;
ConnectedRegion.RegionScene = scene;
- conn.ConnectedRegions.Add(ConnectedRegion);
+ rootConn.ConnectedRegions.Add(ConnectedRegion);
m_log.DebugFormat(
- "[REGION COMBINER MODULE]: Scene: {0} to the NorthEast of Scene {1}, Offset: {2}, Extents: {3}",
- conn.RegionScene.RegionInfo.RegionName,
- regionConnections.RegionScene.RegionInfo.RegionName, offset, extents);
+ "[REGION COMBINER MODULE]: Region {0} is to the southwest of Scene {1}, Offset: {2}, Extents: {3}",
+ rootConn.RegionScene.RegionInfo.RegionName,
+ newConn.RegionScene.RegionInfo.RegionName, offset, extents);
- conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
- scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
- lock (conn.RegionScene.NorthBorders)
+ rootConn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
+ scene.PhysicsScene.Combine(rootConn.RegionScene.PhysicsScene, offset, Vector3.Zero);
+
+ lock (rootConn.RegionScene.NorthBorders)
{
- if (conn.RegionScene.NorthBorders.Count == 1)// && 2)
+ if (rootConn.RegionScene.NorthBorders.Count == 1)// && 2)
{
//compound border
// already locked above
- conn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+ rootConn.RegionScene.NorthBorders[0].BorderLine.Z += (int)Constants.RegionSize;
- lock (conn.RegionScene.EastBorders)
- conn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
- lock (conn.RegionScene.WestBorders)
- conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ lock (rootConn.RegionScene.EastBorders)
+ rootConn.RegionScene.EastBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+
+ lock (rootConn.RegionScene.WestBorders)
+ rootConn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.SouthBorders)
{
- scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - conn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
- scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
- scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
+ scene.SouthBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocY - rootConn.RegionScene.RegionInfo.RegionLocY) * (int)Constants.RegionSize); //auto teleport south
+ scene.SouthBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
+ scene.SouthBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
}
- lock (conn.RegionScene.EastBorders)
+ lock (rootConn.RegionScene.EastBorders)
{
- if (conn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
+ if (rootConn.RegionScene.EastBorders.Count == 1)// && conn.RegionScene.EastBorders.Count == 2)
{
- conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
- lock (conn.RegionScene.NorthBorders)
- conn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
- lock (conn.RegionScene.SouthBorders)
- conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ rootConn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
+ lock (rootConn.RegionScene.NorthBorders)
+ rootConn.RegionScene.NorthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
+ lock (rootConn.RegionScene.SouthBorders)
+ rootConn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
}
}
lock (scene.WestBorders)
{
- scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - conn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
- scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
- scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
+ scene.WestBorders[0].BorderLine.Z = (int)((scene.RegionInfo.RegionLocX - rootConn.RegionScene.RegionInfo.RegionLocX) * (int)Constants.RegionSize); //auto teleport West
+ scene.WestBorders[0].TriggerRegionX = rootConn.RegionScene.RegionInfo.RegionLocX;
+ scene.WestBorders[0].TriggerRegionY = rootConn.RegionScene.RegionInfo.RegionLocY;
}
/*
@@ -676,18 +683,17 @@ namespace OpenSim.Region.RegionCombinerModule
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
scene.BordersLocked = false;
- conn.RegionScene.BordersLocked = false;
+ rootConn.RegionScene.BordersLocked = false;
- if (conn.ClientEventForwarder != null)
- conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
+ if (rootConn.ClientEventForwarder != null)
+ rootConn.ClientEventForwarder.AddSceneToEventForwarding(scene);
return true;
//scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset,extents);
-
}
- private void DoWorkForRootRegion(RegionConnections regionConnections, Scene scene)
+ private void DoWorkForRootRegion(RegionConnections rootConn, Scene scene)
{
m_log.DebugFormat("[REGION COMBINER MODULE]: Adding root region {0}", scene.RegionInfo.RegionName);
@@ -696,28 +702,31 @@ namespace OpenSim.Region.RegionCombinerModule
rdata.RegionId = scene.RegionInfo.originRegionID;
rdata.RegionScene = scene;
// save it's land channel
- regionConnections.RegionLandChannel = scene.LandChannel;
+ rootConn.RegionLandChannel = scene.LandChannel;
// Substitue our landchannel
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
- regionConnections.ConnectedRegions);
+ rootConn.ConnectedRegions);
+
scene.LandChannel = lnd;
+
// Forward the permissions modules of each of the connected regions to the root region
lock (m_regions)
{
- foreach (RegionData r in regionConnections.ConnectedRegions)
+ foreach (RegionData r in rootConn.ConnectedRegions)
{
- ForwardPermissionRequests(regionConnections, r.RegionScene);
+ ForwardPermissionRequests(rootConn, r.RegionScene);
}
+
+ // Create the root region's Client Event Forwarder
+ rootConn.ClientEventForwarder = new RegionCombinerClientEventForwarder(rootConn);
+
+ // Sets up the CoarseLocationUpdate forwarder for this root region
+ scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
+
+ // Adds this root region to a dictionary of regions that are connectable
+ m_regions.Add(scene.RegionInfo.originRegionID, rootConn);
}
- // Create the root region's Client Event Forwarder
- regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
-
- // Sets up the CoarseLocationUpdate forwarder for this root region
- scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
-
- // Adds this root region to a dictionary of regions that are connectable
- m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
}
private void SetCourseLocationDelegate(ScenePresence presence)
@@ -974,6 +983,7 @@ namespace OpenSim.Region.RegionCombinerModule
return true;
}
}
+
oborder = null;
return false;
}
@@ -983,14 +993,19 @@ namespace OpenSim.Region.RegionCombinerModule
pPosition = pPosition/(int) Constants.RegionSize;
int OffsetX = (int) pPosition.X;
int OffsetY = (int) pPosition.Y;
- foreach (RegionConnections regConn in m_regions.Values)
+
+ lock (m_regions)
{
- foreach (RegionData reg in regConn.ConnectedRegions)
+ foreach (RegionConnections regConn in m_regions.Values)
{
- if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY)
- return reg;
+ foreach (RegionData reg in regConn.ConnectedRegions)
+ {
+ if (reg.Offset.X == OffsetX && reg.Offset.Y == OffsetY)
+ return reg;
+ }
}
}
+
return new RegionData();
}
@@ -1046,18 +1061,17 @@ namespace OpenSim.Region.RegionCombinerModule
}
#region console commands
+
public void FixPhantoms(string module, string[] cmdparams)
{
- List scenes = new List(m_startingScenes.Values);
+ List scenes = new List(m_startingScenes.Values);
+
foreach (Scene s in scenes)
{
- s.ForEachSOG(delegate(SceneObjectGroup e)
- {
- e.AbsolutePosition = e.AbsolutePosition;
- }
- );
+ s.ForEachSOG(so => so.AbsolutePosition = so.AbsolutePosition);
}
}
+
#endregion
}
}
diff --git a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
index 3aa9f20f1a..fba51d2efa 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionConnections.cs
@@ -28,6 +28,7 @@
using System;
using System.Collections.Generic;
using OpenMetaverse;
+using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
@@ -49,17 +50,45 @@ namespace OpenSim.Region.RegionCombinerModule
/// LargeLandChannel for combined region
///
public ILandChannel RegionLandChannel;
+
+ ///
+ /// The x map co-ordinate for this region (where each co-ordinate is a Constants.RegionSize block).
+ ///
public uint X;
+
+ ///
+ /// The y co-ordinate for this region (where each cor-odinate is a Constants.RegionSize block).
+ ///
public uint Y;
- public int XEnd;
- public int YEnd;
+
+ ///
+ /// The X meters position of this connection.
+ ///
+ public uint PosX { get { return X * Constants.RegionSize; } }
+
+ ///
+ /// The Y meters co-ordinate of this connection.
+ ///
+ public uint PosY { get { return Y * Constants.RegionSize; } }
+
+ ///
+ /// The size of the megaregion in meters.
+ ///
+ public uint XEnd;
+
+ ///
+ /// The size of the megaregion in meters.
+ ///
+ public uint YEnd;
+
public List ConnectedRegions;
public RegionCombinerPermissionModule PermissionModule;
public RegionCombinerClientEventForwarder ClientEventForwarder;
+
public void UpdateExtents(Vector3 extents)
{
- XEnd = (int)extents.X;
- YEnd = (int)extents.Y;
+ XEnd = (uint)extents.X;
+ YEnd = (uint)extents.Y;
}
}
}
\ No newline at end of file