Make ISimulationScene.GetScene() used the more efficient region id for lookup rather than the region handle.
parent
17cc7e85e2
commit
7692ccc0cc
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@ -160,16 +160,24 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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#region ISimulation
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#region ISimulation
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public IScene GetScene(ulong regionhandle)
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public IScene GetScene(UUID regionId)
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{
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{
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foreach (Scene s in m_scenes.Values)
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if (m_scenes.ContainsKey(regionId))
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{
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{
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if (s.RegionInfo.RegionHandle == regionhandle)
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return m_scenes[regionId];
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}
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else
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{
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// FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather
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// than making it obvious and fixable. Need to see if the error message comes up in practice.
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Scene s = m_scenes.Values.ToArray()[0];
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m_log.ErrorFormat(
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"[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead",
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regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID);
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return s;
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return s;
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}
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}
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// ? weird. should not happen
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return m_scenes.Values.ToArray()[0];
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}
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}
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public ISimulationService GetInnerService()
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public ISimulationService GetInnerService()
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@ -151,9 +151,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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#region IInterregionComms
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#region IInterregionComms
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public IScene GetScene(ulong handle)
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public IScene GetScene(UUID regionId)
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{
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{
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return m_localBackend.GetScene(handle);
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return m_localBackend.GetScene(regionId);
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}
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}
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public ISimulationService GetInnerService()
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public ISimulationService GetInnerService()
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@ -541,7 +541,7 @@ namespace OpenSim.Server.Handlers.Simulation
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AgentData agent = new AgentData();
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AgentData agent = new AgentData();
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try
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try
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{
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{
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agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
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agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@ -561,7 +561,7 @@ namespace OpenSim.Server.Handlers.Simulation
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AgentPosition agent = new AgentPosition();
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AgentPosition agent = new AgentPosition();
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try
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try
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{
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{
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agent.Unpack(args, m_SimulationService.GetScene(destination.RegionHandle));
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agent.Unpack(args, m_SimulationService.GetScene(destination.RegionID));
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@ -161,7 +161,7 @@ namespace OpenSim.Server.Handlers.Simulation
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if (args.ContainsKey("extra") && args["extra"] != null)
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if (args.ContainsKey("extra") && args["extra"] != null)
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extraStr = args["extra"].AsString();
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extraStr = args["extra"].AsString();
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IScene s = m_SimulationService.GetScene(destination.RegionHandle);
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IScene s = m_SimulationService.GetScene(destination.RegionID);
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ISceneObject sog = null;
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ISceneObject sog = null;
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try
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try
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{
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{
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@ -62,7 +62,7 @@ namespace OpenSim.Services.Connectors.Simulation
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//m_Region = region;
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//m_Region = region;
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}
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}
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public IScene GetScene(ulong regionHandle)
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public IScene GetScene(UUID regionId)
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{
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{
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return null;
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return null;
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}
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}
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@ -35,7 +35,17 @@ namespace OpenSim.Services.Interfaces
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{
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{
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public interface ISimulationService
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public interface ISimulationService
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{
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{
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IScene GetScene(ulong regionHandle);
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/// <summary>
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/// Retrieve the scene with the given region ID.
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/// </summary>
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/// <param name='regionId'>
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/// Region identifier.
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/// </param>
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/// <returns>
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/// The scene.
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/// </returns>
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IScene GetScene(UUID regionId);
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ISimulationService GetInnerService();
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ISimulationService GetInnerService();
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#region Agents
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#region Agents
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