Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
76a658324c
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@ -138,6 +138,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_Key llGetLinkKey(int linknum);
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LSL_String llGetLinkName(int linknum);
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LSL_Integer llGetLinkNumber();
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LSL_Integer llGetLinkNumberOfSides(int link);
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LSL_List llGetLinkPrimitiveParams(int linknum, LSL_List rules);
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LSL_Integer llGetListEntryType(LSL_List src, int index);
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LSL_Integer llGetListLength(LSL_List src);
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@ -539,6 +539,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_LSL_Functions.llGetLinkNumber();
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}
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public LSL_Integer llGetLinkNumberOfSides(int link)
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{
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return m_LSL_Functions.llGetLinkNumberOfSides(link);
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}
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public LSL_Integer llGetListEntryType(LSL_List src, int index)
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{
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return m_LSL_Functions.llGetListEntryType(src, index);
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@ -59,33 +59,60 @@ namespace OpenSim.Tests.Torture
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// }
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[Test]
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public void Test0001TenThousandObjects()
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public void Test0001_10K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestAddObjects(10000);
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TestAddObjects(1, 10000);
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}
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[Test]
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public void Test0002OneHundredThousandObjects()
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public void Test0002_100K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestAddObjects(100000);
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TestAddObjects(1, 100000);
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}
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[Test]
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public void Test0003TwoHundredThousandObjects()
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public void Test0003_200K_1PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestAddObjects(200000);
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TestAddObjects(1, 200000);
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}
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private void TestAddObjects(int objectsToAdd)
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[Test]
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public void Test0011_100_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestAddObjects(100, 100);
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}
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[Test]
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public void Test0012_1K_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestAddObjects(100, 1000);
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}
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[Test]
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public void Test0013_2K_100PrimObjects()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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TestAddObjects(100, 2000);
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}
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private void TestAddObjects(int primsInEachObject, int objectsToAdd)
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{
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UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
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@ -98,7 +125,7 @@ namespace OpenSim.Tests.Torture
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for (int i = 1; i <= objectsToAdd; i++)
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{
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId, "part_", i);
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(primsInEachObject, ownerId, "part_", i);
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Assert.That(scene.AddNewSceneObject(so, false), Is.True, string.Format("Object {0} was not created", i));
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}
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@ -114,13 +141,9 @@ namespace OpenSim.Tests.Torture
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string.Format("Object {0} could not be retrieved", i));
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}
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// Console.WriteLine(
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// "Took {0}ms, {1}MB to create {2} single prim scene objects",
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// elapsed.Milliseconds, processGcAlloc / 1024 / 1024, objectsToAdd);
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Console.WriteLine(
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"Took {0}MB to create {1} single prim scene objects",
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processGcAlloc / 1024 / 1024, objectsToAdd);
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"Took {0}ms, {1}MB to create {2} objects each containing {3} prim(s)",
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Math.Round(elapsed.TotalMilliseconds), processGcAlloc / 1024 / 1024, objectsToAdd, primsInEachObject);
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}
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}
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}
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