refactor iar name generation

slightly change the format of item archive names
remotes/origin/0.6.7-post-fixes
Justin Clark-Casey (justincc) 2009-09-08 16:12:15 +01:00
parent fa1d79533e
commit 76b21860e9
2 changed files with 71 additions and 27 deletions

View File

@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
{
string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);
string filename = path + CreateArchiveItemName(inventoryItem);
// Record the creator of this item for user record purposes (which might go away soon)
m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
@ -162,12 +162,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
{
if (saveThisFolderItself)
{
path +=
string.Format(
"{0}{1}{2}/",
inventoryFolder.Name,
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
inventoryFolder.ID);
path += CreateArchiveFolderName(inventoryFolder);
// We need to make sure that we record empty folders
m_archiveWriter.WriteDir(path);
@ -356,5 +351,63 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
}
}
/// <summary>
/// Create the archive name for a particular folder.
/// </summary>
///
/// These names are prepended with an inventory folder's UUID so that more than one folder can have the
/// same name
///
/// <param name="folder"></param>
/// <returns></returns>
public static string CreateArchiveFolderName(InventoryFolderBase folder)
{
return CreateArchiveFolderName(folder.Name, folder.ID);
}
/// <summary>
/// Create the archive name for a particular item.
/// </summary>
///
/// These names are prepended with an inventory item's UUID so that more than one item can have the
/// same name
///
/// <param name="item"></param>
/// <returns></returns>
public static string CreateArchiveItemName(InventoryItemBase item)
{
return CreateArchiveItemName(item.Name, item.ID);
}
/// <summary>
/// Create an archive folder name given its constituent components
/// </summary>
/// <param name="name"></param>
/// <param name="id"></param>
/// <returns></returns>
public static string CreateArchiveFolderName(string name, UUID id)
{
return string.Format(
"{0}{1}{2}/",
name,
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
id);
}
/// <summary>
/// Create an archive item name given its constituent components
/// </summary>
/// <param name="name"></param>
/// <param name="id"></param>
/// <returns></returns>
public static string CreateArchiveItemName(string name, UUID id)
{
return string.Format(
"{0}{1}{2}.xml",
name,
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
id);
}
}
}

View File

@ -153,19 +153,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
//bool gotControlFile = false;
bool gotObject1File = false;
//bool gotObject2File = false;
string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
string expectedObject1FilePath = string.Format(
"{0}{1}/{2}_{3}.xml",
"{0}{1}{2}",
ArchiveConstants.INVENTORY_PATH,
string.Format(
"Objects{0}{1}", ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, objsFolder.ID),
item1.Name,
item1Id);
// string expectedObject2FileName = string.Format(
// "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
// part2.Name,
// Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z),
// part2.UUID);
InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
expectedObject1FileName);
string filePath;
TarArchiveReader.TarEntryType tarEntryType;
@ -187,7 +180,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
//
// if (fileName.StartsWith(part1.Name))
// {
Assert.That(filePath, Is.EqualTo(expectedObject1FilePath));
Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
gotObject1File = true;
// }
// else if (fileName.StartsWith(part2.Name))
@ -385,16 +378,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
string folder2Name = "b";
string itemName = "c.lsl";
string folder1ArchiveName
= string.Format(
"{0}{1}{2}", folder1Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
string folder2ArchiveName
= string.Format(
"{0}{1}{2}", folder2Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
string itemArchiveName = InventoryArchiveWriteRequest.CreateArchiveItemName(itemName, UUID.Random());
string itemArchivePath
= string.Format(
"{0}{1}/{2}/{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName);
"{0}{1}{2}{3}",
ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemArchiveName);
//Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder);