Make dataserver() return a 0 when agent id offline, instead of a timeout
parent
04b60aa490
commit
76b59b8df7
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@ -4232,22 +4232,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID uuid = (UUID)id;
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UUID uuid = (UUID)id;
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UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
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UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid);
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if (account == null)
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return UUID.Zero.ToString();
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PresenceInfo pinfo = null;
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PresenceInfo pinfo = null;
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PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
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PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
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if (pinfos != null && pinfos.Length > 0)
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if (pinfos != null && pinfos.Length > 0)
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pinfo = pinfos[0];
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pinfo = pinfos[0];
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if (pinfo == null)
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return UUID.Zero.ToString();
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string reply = String.Empty;
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string reply = String.Empty;
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switch (data)
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switch (data)
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{
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{
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case 1: // DATA_ONLINE (0|1)
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case 1: // DATA_ONLINE (0|1)
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// TODO: implement fetching of this information
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if (pinfo != null && pinfo.RegionID != UUID.Zero)
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if (pinfo != null)
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reply = "1";
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reply = "1";
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else
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else
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reply = "0";
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reply = "0";
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