Add checks monitoring framework to provide alerts if certain conditions do not hold.
Not yet in use.TeleportWork
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@ -0,0 +1,118 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Text;
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namespace OpenSim.Framework.Monitoring
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{
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public class Check
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public static readonly char[] DisallowedShortNameCharacters = { '.' };
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/// <summary>
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/// Category of this stat (e.g. cache, scene, etc).
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/// </summary>
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public string Category { get; private set; }
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/// <summary>
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/// Containing name for this stat.
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/// FIXME: In the case of a scene, this is currently the scene name (though this leaves
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/// us with a to-be-resolved problem of non-unique region names).
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/// </summary>
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/// <value>
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/// The container.
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/// </value>
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public string Container { get; private set; }
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/// <summary>
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/// Action used to check whether alert should go off.
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/// </summary>
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/// <remarks>
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/// Should return true if check passes. False otherwise.
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/// </remarks>
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public Func<Check, bool> CheckFunc { get; private set; }
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/// <summary>
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/// Message from the last failure, if any. If there is no message or no failure then will be null.
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/// </summary>
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/// <remarks>
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/// Should be set by the CheckFunc when applicable.
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/// </remarks>
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public string LastFailureMessage { get; set; }
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public StatVerbosity Verbosity { get; private set; }
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public string ShortName { get; private set; }
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public string Name { get; private set; }
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public string Description { get; private set; }
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public Check(
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string shortName,
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string name,
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string description,
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string category,
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string container,
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Func<Check, bool> checkFunc,
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StatVerbosity verbosity)
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{
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if (ChecksManager.SubCommands.Contains(category))
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throw new Exception(
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string.Format("Alert cannot be in category '{0}' since this is reserved for a subcommand", category));
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foreach (char c in DisallowedShortNameCharacters)
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{
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if (shortName.IndexOf(c) != -1)
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throw new Exception(string.Format("Alert name {0} cannot contain character {1}", shortName, c));
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}
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ShortName = shortName;
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Name = name;
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Description = description;
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Category = category;
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Container = container;
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CheckFunc = checkFunc;
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Verbosity = verbosity;
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}
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public bool CheckIt()
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{
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return CheckFunc(this);
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}
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public virtual string ToConsoleString()
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{
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return string.Format(
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"{0}.{1}.{2} - {3}",
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Category,
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Container,
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ShortName,
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Description);
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}
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}
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}
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@ -0,0 +1,262 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using log4net;
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namespace OpenSim.Framework.Monitoring
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{
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/// <summary>
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/// Static class used to register/deregister checks on runtime conditions.
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/// </summary>
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public static class ChecksManager
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Subcommand used to list other stats.
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public const string ListSubCommand = "list";
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// All subcommands
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public static HashSet<string> SubCommands = new HashSet<string> { ListSubCommand };
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/// <summary>
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/// Checks categorized by category/container/shortname
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/// </summary>
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/// <remarks>
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/// Do not add or remove directly from this dictionary.
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/// </remarks>
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public static SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Check>>> RegisteredChecks
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= new SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Check>>>();
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public static void RegisterConsoleCommands(ICommandConsole console)
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{
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console.Commands.AddCommand(
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"General",
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false,
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"show checks",
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"show checks",
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"Show checks configured for this server",
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"If no argument is specified then info on all checks will be shown.\n"
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+ "'list' argument will show check categories.\n"
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+ "THIS FACILITY IS EXPERIMENTAL",
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HandleShowchecksCommand);
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}
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public static void HandleShowchecksCommand(string module, string[] cmd)
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{
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ICommandConsole con = MainConsole.Instance;
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if (cmd.Length > 2)
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{
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foreach (string name in cmd.Skip(2))
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{
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string[] components = name.Split('.');
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string categoryName = components[0];
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// string containerName = components.Length > 1 ? components[1] : null;
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if (categoryName == ListSubCommand)
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{
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con.Output("check categories available are:");
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foreach (string category in RegisteredChecks.Keys)
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con.OutputFormat(" {0}", category);
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}
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// else
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// {
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// SortedDictionary<string, SortedDictionary<string, Check>> category;
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// if (!Registeredchecks.TryGetValue(categoryName, out category))
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// {
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// con.OutputFormat("No such category as {0}", categoryName);
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// }
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// else
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// {
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// if (String.IsNullOrEmpty(containerName))
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// {
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// OutputConfiguredToConsole(con, category);
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// }
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// else
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// {
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// SortedDictionary<string, Check> container;
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// if (category.TryGetValue(containerName, out container))
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// {
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// OutputContainerChecksToConsole(con, container);
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// }
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// else
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// {
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// con.OutputFormat("No such container {0} in category {1}", containerName, categoryName);
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// }
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// }
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// }
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// }
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}
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}
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else
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{
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OutputAllChecksToConsole(con);
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}
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}
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/// <summary>
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/// Registers a statistic.
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/// </summary>
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/// <param name='stat'></param>
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/// <returns></returns>
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public static bool RegisterCheck(Check check)
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{
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SortedDictionary<string, SortedDictionary<string, Check>> category = null, newCategory;
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SortedDictionary<string, Check> container = null, newContainer;
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lock (RegisteredChecks)
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{
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// Check name is not unique across category/container/shortname key.
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// XXX: For now just return false. This is to avoid problems in regression tests where all tests
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// in a class are run in the same instance of the VM.
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if (TryGetCheckParents(check, out category, out container))
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return false;
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// We take a copy-on-write approach here of replacing dictionaries when keys are added or removed.
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// This means that we don't need to lock or copy them on iteration, which will be a much more
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// common operation after startup.
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if (container != null)
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newContainer = new SortedDictionary<string, Check>(container);
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else
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newContainer = new SortedDictionary<string, Check>();
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if (category != null)
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newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>(category);
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else
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newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>();
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newContainer[check.ShortName] = check;
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newCategory[check.Container] = newContainer;
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RegisteredChecks[check.Category] = newCategory;
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}
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return true;
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}
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/// <summary>
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/// Deregister an check
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/// </summary>>
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/// <param name='stat'></param>
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/// <returns></returns>
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public static bool DeregisterCheck(Check check)
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{
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SortedDictionary<string, SortedDictionary<string, Check>> category = null, newCategory;
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SortedDictionary<string, Check> container = null, newContainer;
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lock (RegisteredChecks)
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{
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if (!TryGetCheckParents(check, out category, out container))
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return false;
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newContainer = new SortedDictionary<string, Check>(container);
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newContainer.Remove(check.ShortName);
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newCategory = new SortedDictionary<string, SortedDictionary<string, Check>>(category);
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newCategory.Remove(check.Container);
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newCategory[check.Container] = newContainer;
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RegisteredChecks[check.Category] = newCategory;
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return true;
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}
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}
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public static bool TryGetCheckParents(
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Check check,
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out SortedDictionary<string, SortedDictionary<string, Check>> category,
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out SortedDictionary<string, Check> container)
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{
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category = null;
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container = null;
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lock (RegisteredChecks)
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{
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if (RegisteredChecks.TryGetValue(check.Category, out category))
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{
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if (category.TryGetValue(check.Container, out container))
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{
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if (container.ContainsKey(check.ShortName))
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return true;
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}
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}
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}
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return false;
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}
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public static void CheckChecks()
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{
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lock (RegisteredChecks)
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{
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foreach (SortedDictionary<string, SortedDictionary<string, Check>> category in RegisteredChecks.Values)
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{
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foreach (SortedDictionary<string, Check> container in category.Values)
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{
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foreach (Check check in container.Values)
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{
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if (!check.CheckIt())
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m_log.WarnFormat(
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"[CHECKS MANAGER]: Check {0}.{1}.{2} failed with message {3}", check.Category, check.Container, check.ShortName, check.LastFailureMessage);
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}
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}
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}
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}
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}
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private static void OutputAllChecksToConsole(ICommandConsole con)
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{
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foreach (var category in RegisteredChecks.Values)
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{
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OutputCategoryChecksToConsole(con, category);
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}
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}
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private static void OutputCategoryChecksToConsole(
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ICommandConsole con, SortedDictionary<string, SortedDictionary<string, Check>> category)
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{
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foreach (var container in category.Values)
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{
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OutputContainerChecksToConsole(con, container);
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}
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}
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private static void OutputContainerChecksToConsole(ICommandConsole con, SortedDictionary<string, Check> container)
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{
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foreach (Check check in container.Values)
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{
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con.Output(check.ToConsoleString());
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}
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}
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}
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}
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@ -35,9 +35,9 @@ using OpenMetaverse.StructuredData;
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namespace OpenSim.Framework.Monitoring
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{
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/// <summary>
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/// Singleton used to provide access to statistics reporters
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/// Static class used to register/deregister/fetch statistics
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/// </summary>
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public class StatsManager
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public static class StatsManager
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{
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// Subcommand used to list other stats.
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public const string AllSubCommand = "all";
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@ -257,7 +257,7 @@ namespace OpenSim.Framework.Monitoring
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// }
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/// <summary>
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/// Registers a statistic.
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/// Register a statistic.
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/// </summary>
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/// <param name='stat'></param>
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/// <returns></returns>
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@ -380,6 +380,7 @@ namespace OpenSim.Framework.Monitoring
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if (MemoryWatchdog.Enabled)
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MemoryWatchdog.Update();
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ChecksManager.CheckChecks();
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StatsManager.RecordStats();
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m_watchdogTimer.Start();
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@ -272,6 +272,7 @@ namespace OpenSim.Framework.Servers
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"shutdown",
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"Quit the application", (mod, args) => Shutdown());
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ChecksManager.RegisterConsoleCommands(m_console);
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StatsManager.RegisterConsoleCommands(m_console);
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}
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