Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks.
parent
2a12d143c2
commit
76c60f1f99
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@ -30,6 +30,7 @@ using System.Collections.Generic;
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using System.Net;
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using System.Xml;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using OpenSim.Framework;
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@ -128,7 +129,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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protected virtual void OnNewClient(IClientAPI client)
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{
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client.OnCreateNewInventoryItem += CreateNewInventoryItem;
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}
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public virtual void Close()
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@ -156,6 +157,82 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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#region Inventory Access
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/// <summary>
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/// Create a new inventory item. Called when the client creates a new item directly within their
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/// inventory (e.g. by selecting a context inventory menu option).
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte assetType,
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byte wearableType, uint nextOwnerMask, int creationDate)
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{
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m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);
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if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
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return;
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InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
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InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
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if (folder == null || folder.Owner != remoteClient.AgentId)
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return;
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if (transactionID == UUID.Zero)
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{
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ScenePresence presence;
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if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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byte[] data = null;
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if (invType == (sbyte)InventoryType.Landmark && presence != null)
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{
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string strdata = GenerateLandmark(presence);
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data = Encoding.ASCII.GetBytes(strdata);
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}
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AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
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m_Scene.AssetService.Store(asset);
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m_Scene.CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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}
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else
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{
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m_log.ErrorFormat(
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"ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
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remoteClient.AgentId);
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}
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}
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else
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{
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IAgentAssetTransactions agentTransactions = m_Scene.RequestModuleInterface<IAgentAssetTransactions>();
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if (agentTransactions != null)
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{
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agentTransactions.HandleItemCreationFromTransaction(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, assetType, wearableType, nextOwnerMask);
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}
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}
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}
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protected virtual string GenerateLandmark(ScenePresence presence)
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{
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Vector3 pos = presence.AbsolutePosition;
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return String.Format("Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
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presence.Scene.RegionInfo.RegionID,
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pos.X, pos.Y, pos.Z,
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presence.RegionHandle);
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}
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/// <summary>
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/// Capability originating call to update the asset of an item in an agent's inventory
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/// </summary>
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@ -778,7 +778,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="asset"></param>
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/// <param name="invType"></param>
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/// <param name="nextOwnerMask"></param>
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private void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
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public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
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AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
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{
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CreateNewInventoryItem(
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@ -832,78 +832,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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/// <summary>
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/// Create a new inventory item. Called when the client creates a new item directly within their
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/// inventory (e.g. by selecting a context inventory menu option).
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="transactionID"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="description"></param>
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/// <param name="name"></param>
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/// <param name="invType"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte assetType,
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byte wearableType, uint nextOwnerMask, int creationDate)
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{
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m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID);
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if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
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return;
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InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
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InventoryFolderBase folder = InventoryService.GetFolder(f);
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if (folder == null || folder.Owner != remoteClient.AgentId)
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return;
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if (transactionID == UUID.Zero)
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{
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ScenePresence presence;
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if (TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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byte[] data = null;
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if (invType == (sbyte)InventoryType.Landmark && presence != null)
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{
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Vector3 pos = presence.AbsolutePosition;
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string strdata = String.Format(
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"Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
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presence.Scene.RegionInfo.RegionID,
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pos.X, pos.Y, pos.Z,
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presence.RegionHandle);
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data = Encoding.ASCII.GetBytes(strdata);
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}
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AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
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AssetService.Store(asset);
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CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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}
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else
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{
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m_log.ErrorFormat(
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"ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
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remoteClient.AgentId);
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}
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}
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else
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{
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IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
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if (agentTransactions != null)
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{
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agentTransactions.HandleItemCreationFromTransaction(
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, assetType, wearableType, nextOwnerMask);
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}
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}
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}
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/// <summary>
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/// Link an inventory item to an existing item.
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/// </summary>
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@ -2726,7 +2726,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
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{
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client.OnCreateNewInventoryItem += CreateNewInventoryItem;
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client.OnLinkInventoryItem += HandleLinkInventoryItem;
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client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
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client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
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@ -2853,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes
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public virtual void UnSubscribeToClientInventoryEvents(IClientAPI client)
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{
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client.OnCreateNewInventoryItem -= CreateNewInventoryItem;
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client.OnCreateNewInventoryFolder -= HandleCreateInventoryFolder;
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client.OnUpdateInventoryFolder -= HandleUpdateInventoryFolder;
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client.OnMoveInventoryFolder -= HandleMoveInventoryFolder; // 2; //!!
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