parent
4bd38fc65a
commit
7704bb6f63
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@ -115,8 +115,8 @@ namespace OpenSim.Region.ClientStack
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scene.LoadWorldMap();
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scene.RegisterRegionWithGrid();
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scene.PhysScene = GetPhysicsScene();
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scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
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scene.PhysicsScene = GetPhysicsScene();
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scene.PhysicsScene.SetTerrain(scene.Terrain.GetHeights1D());
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//Master Avatar Setup
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UserProfileData masterAvatar;
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@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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public PhysicsScene PhyScene
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public PhysicsScene PhysicsScene
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{
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get
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{ return _PhyScene; }
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@ -429,7 +429,7 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart rootPart = (group).GetChildPart(group.UUID);
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if (rootPart.PhysActor != null)
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{
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phyScene.RemovePrim(rootPart.PhysActor);
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PhysicsScene.RemovePrim(rootPart.PhysActor);
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rootPart.PhysActor = null;
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}
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@ -482,7 +482,7 @@ namespace OpenSim.Region.Environment.Scenes
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if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
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{
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PrimitiveBaseShape pbs = rootPart.Shape;
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rootPart.PhysActor = phyScene.AddPrimShape(
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rootPart.PhysActor = PhysicsScene.AddPrimShape(
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rootPart.Name,
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pbs,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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@ -74,7 +74,7 @@ namespace OpenSim.Region.Environment.Scenes
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public bool m_physicalPrim;
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public bool m_sendTasksToChild;
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private int m_RestartTimerCounter;
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private Timer t_restartTimer = new Timer(15000); // Wait before firing
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private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
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private int m_incrementsof15seconds = 0;
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protected ModuleLoader m_moduleLoader;
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@ -137,16 +137,10 @@ namespace OpenSim.Region.Environment.Scenes
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private readonly EstateManager m_estateManager;
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private PhysicsScene phyScene
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public PhysicsScene PhysicsScene
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{
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set { m_innerScene.PhyScene = value; }
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get { return (m_innerScene.PhyScene); }
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}
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public PhysicsScene PhysScene
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{
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set { m_innerScene.PhyScene = value; }
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get { return (m_innerScene.PhyScene); }
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set { m_innerScene.PhysicsScene = value; }
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get { return (m_innerScene.PhysicsScene); }
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}
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public object SyncRoot
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@ -239,7 +233,7 @@ namespace OpenSim.Region.Environment.Scenes
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//
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// Out of memory
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// Operating system has killed the plugin
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m_innerScene.UnRecoverableError += restartNOW;
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m_innerScene.UnRecoverableError += RestartNow;
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m_sceneXmlLoader = new SceneXmlLoader(this, m_innerScene, m_regInfo);
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@ -275,9 +269,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// Another region is up. We have to tell all our ScenePresences about it
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// This fails to get the desired effect and needs further work.
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if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
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{
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if (Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1 || Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1)
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if ((Math.Abs(otherRegion.RegionLocX - RegionInfo.RegionLocX) <= 1) && (Math.Abs(otherRegion.RegionLocY - RegionInfo.RegionLocY) <= 1))
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{
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if (!(m_regionRestartNotifyList.Contains(otherRegion)))
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{
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@ -285,7 +280,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_restartWaitTimer.Interval= 50000;
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m_restartWaitTimer.AutoReset = false;
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m_restartWaitTimer.Elapsed += new ElapsedEventHandler(restart_Notify_Wait_Elapsed);
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m_restartWaitTimer.Elapsed += new ElapsedEventHandler(RestartNotifyWaitElapsed);
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m_restartWaitTimer.Start();
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}
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}
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@ -302,25 +297,25 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (seconds < 15)
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{
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t_restartTimer.Stop();
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m_restartTimer.Stop();
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SendGeneralAlert("Restart Aborted");
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}
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else
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{
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t_restartTimer.Interval = 15000;
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m_restartTimer.Interval = 15000;
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m_incrementsof15seconds = (int) seconds/15;
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m_RestartTimerCounter = 0;
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t_restartTimer.AutoReset = true;
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t_restartTimer.Elapsed += new ElapsedEventHandler(restartTimer_Elapsed);
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m_restartTimer.AutoReset = true;
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m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
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MainLog.Instance.Error("REGION", "Restarting Region in " + (seconds / 60) + " minutes");
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t_restartTimer.Start();
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m_restartTimer.Start();
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SendGeneralAlert(RegionInfo.RegionName + ": Restarting in 2 Minutes");
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}
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}
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public void restartTimer_Elapsed(object sender, ElapsedEventArgs e)
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public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e)
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{
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m_RestartTimerCounter++;
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if (m_RestartTimerCounter <= m_incrementsof15seconds)
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@ -330,14 +325,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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t_restartTimer.Stop();
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t_restartTimer.AutoReset = false;
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restartNOW();
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m_restartTimer.Stop();
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m_restartTimer.AutoReset = false;
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RestartNow();
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}
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}
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public void restartNOW()
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public void RestartNow()
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{
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MainLog.Instance.Error("REGION", "Closing");
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Close();
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@ -345,7 +340,7 @@ namespace OpenSim.Region.Environment.Scenes
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base.Restart(0);
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}
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public void restart_Notify_Wait_Elapsed(object sender, ElapsedEventArgs e)
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public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e)
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{
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m_restartWaitTimer.Stop();
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foreach (RegionInfo region in m_regionRestartNotifyList)
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@ -551,7 +546,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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lock (SyncRoot)
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{
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phyScene.SetTerrain(Terrain.GetHeights1D());
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PhysicsScene.SetTerrain(Terrain.GetHeights1D());
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}
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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@ -748,7 +743,7 @@ namespace OpenSim.Region.Environment.Scenes
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SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
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bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
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if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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rootPart.PhysActor = phyScene.AddPrimShape(
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rootPart.PhysActor = PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Shape,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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@ -852,7 +847,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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rootPart.PhysActor =
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phyScene.AddPrimShape(
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PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Shape,
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new PhysicsVector(pos.X, pos.Y, pos.Z),
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@ -93,12 +93,12 @@ namespace OpenSim.Region.Environment.Scenes
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public void Add(Scene scene)
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{
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scene.OnRestart += handleRestart;
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scene.OnRestart += HandleRestart;
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m_localScenes.Add(scene);
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}
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public void handleRestart(RegionInfo rdata)
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public void HandleRestart(RegionInfo rdata)
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{
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MainLog.Instance.Error("SCENEMANAGER", "Got Restart message for region:" + rdata.RegionName +" Sending up to main");
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int RegionSceneElement = -1;
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@ -106,14 +106,18 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName)
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{
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RegionSceneElement = i;
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}
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}
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// Now we make sure the region is no longer known about by the SceneManager
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// Prevents Duplicates.
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if (RegionSceneElement >= 0)
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{
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m_localScenes.RemoveAt(RegionSceneElement);
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}
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// Send signal to main that we're restarting this sim.
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OnReStartSim(rdata);
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@ -216,7 +220,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void RestartCurrentScene()
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.restartNOW(); });
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ForEachCurrentScene(delegate(Scene scene) { scene.RestartNow(); });
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}
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@ -150,7 +150,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_rootPart.PhysActor.Position =
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new PhysicsVector(m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y,
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m_rootPart.GroupPosition.Z);
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m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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}
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}
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}
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@ -515,7 +515,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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PrimitiveBaseShape pbs = dupe.RootPart.Shape;
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dupe.RootPart.PhysActor = m_scene.PhysScene.AddPrimShape(
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dupe.RootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape(
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dupe.RootPart.Name,
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pbs,
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new PhysicsVector(dupe.RootPart.AbsolutePosition.X, dupe.RootPart.AbsolutePosition.Y,
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@ -827,7 +827,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (linkPart.PhysActor != null)
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{
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m_scene.PhysScene.RemovePrim(linkPart.PhysActor);
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m_scene.PhysicsScene.RemovePrim(linkPart.PhysActor);
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linkPart.PhysActor = null;
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}
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@ -897,7 +897,7 @@ namespace OpenSim.Region.Environment.Scenes
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// SceneObjectPart.UpdatePrimFlags()
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if (m_rootPart.PhysActor != null)
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{
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linkPart.PhysActor = m_scene.PhysScene.AddPrimShape(
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linkPart.PhysActor = m_scene.PhysicsScene.AddPrimShape(
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linkPart.Name,
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linkPart.Shape,
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new PhysicsVector(linkPart.AbsolutePosition.X, linkPart.AbsolutePosition.Y,
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@ -1205,8 +1205,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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if (m_rootPart.PhysActor != null)
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{
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m_scene.PhysScene.RemovePrim(m_rootPart.PhysActor);
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m_rootPart.PhysActor = m_scene.PhysScene.AddPrimShape(
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m_scene.PhysicsScene.RemovePrim(m_rootPart.PhysActor);
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m_rootPart.PhysActor = m_scene.PhysicsScene.AddPrimShape(
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m_rootPart.Name,
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m_rootPart.Shape,
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new PhysicsVector(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y,
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@ -1242,7 +1242,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_rootPart.PhysActor.Size =
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new PhysicsVector(m_rootPart.Scale.X, m_rootPart.Scale.Y, m_rootPart.Scale.Z);
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m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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}
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}
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}
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@ -1333,7 +1333,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_rootPart.PhysActor.Orientation =
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new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
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m_rootPart.RotationOffset.Z);
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m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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}
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ScheduleGroupForTerseUpdate();
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}
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@ -1351,7 +1351,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_rootPart.PhysActor.Orientation =
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new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
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m_rootPart.RotationOffset.Z);
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m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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}
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AbsolutePosition = pos;
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ScheduleGroupForTerseUpdate();
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@ -1395,7 +1395,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_rootPart.PhysActor.Orientation =
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new Quaternion(m_rootPart.RotationOffset.W, m_rootPart.RotationOffset.X, m_rootPart.RotationOffset.Y,
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m_rootPart.RotationOffset.Z);
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m_scene.PhysScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
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}
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foreach (SceneObjectPart prim in m_parts.Values)
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@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Scenes
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//lock (m_parentGroup.m_scene.SyncRoot)
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//{
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PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
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m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor);
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m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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//}
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}
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catch (Exception e)
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@ -226,7 +226,7 @@ namespace OpenSim.Region.Environment.Scenes
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//lock (m_scene.SyncRoot)
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//{
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PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z);
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m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor);
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m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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//}
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}
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catch (Exception ex)
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@ -961,7 +961,7 @@ namespace OpenSim.Region.Environment.Scenes
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AddFlag(LLObject.ObjectFlags.Phantom);
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if (PhysActor != null)
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{
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m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor);
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m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor);
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/// that's not wholesome. Had to make m_scene public
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PhysActor = null;
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}
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@ -971,7 +971,7 @@ namespace OpenSim.Region.Environment.Scenes
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RemFlag(LLObject.ObjectFlags.Phantom);
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if (PhysActor == null)
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{
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PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
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PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
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Name,
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Shape,
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new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
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@ -1015,14 +1015,14 @@ namespace OpenSim.Region.Environment.Scenes
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PhysActor.IsPhysical = UsePhysics;
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// If we're not what we're supposed to be in the physics scene, recreate ourselves.
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//m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor);
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//m_parentGroup.m_scene.PhysicsScene.RemovePrim(PhysActor);
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/// that's not wholesome. Had to make m_scene public
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//PhysActor = null;
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if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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{
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//PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
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//PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
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//Name,
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//Shape,
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//new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
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@ -1037,7 +1037,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor);
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m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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}
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}
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@ -1293,7 +1293,7 @@ namespace OpenSim.Region.Environment.Scenes
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OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS", "Physical Object went out of bounds.");
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RemFlag(LLObject.ObjectFlags.Physics);
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doPhysicsPropertyUpdate(false,true);
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m_parentGroup.m_scene.PhysScene.AddPhysicsActorTaint(PhysActor);
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m_parentGroup.m_scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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}
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@ -453,7 +453,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (PhysicsActor != null)
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{
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m_scene.PhysScene.RemoveAvatar(PhysicsActor);
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m_scene.PhysicsScene.RemoveAvatar(PhysicsActor);
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m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
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m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
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PhysicsActor = null;
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@ -1320,7 +1320,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddToPhysicalScene()
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{
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PhysicsScene scene = m_scene.PhysScene;
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PhysicsScene scene = m_scene.PhysicsScene;
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PhysicsVector pVec =
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new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Xml;
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@ -47,7 +47,7 @@ namespace OpenSim.Region.Environment.Scenes
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bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
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if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
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{
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rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
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rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
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rootPart.Name,
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rootPart.Shape,
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new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
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@ -117,7 +117,7 @@ namespace OpenSim.Region.Environment.Scenes
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bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
|
||||
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
|
||||
{
|
||||
rootPart.PhysActor = m_innerScene.PhyScene.AddPrimShape(
|
||||
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
|
||||
rootPart.Name,
|
||||
rootPart.Shape,
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
|
|
Loading…
Reference in New Issue