diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs index 0d7766c7af..bae4cf60c8 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInventory2Handler.cs @@ -73,15 +73,6 @@ namespace OpenSim.Capabilities.Handlers if (m_agentID != UUID.Zero) { items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs); - - if (items == null) - { - // OMG!!! One by one!!! This is fallback code, in case the backend isn't updated - m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one."); - items = new InventoryItemBase[itemsRequested.Count]; - foreach (UUID id in itemIDs) - items[i++] = m_inventoryService.GetItem(m_agentID, id); - } } else {