more efficient way of checking for already seen packets:
- uses Environment.TickCount for all timestamps (instead of more costly Util.UnixTimeSinceEpoch() - takes care of Environment.TickCount overflow (which will happens after 24.8 days of system uptime) - avoids instantiating List copies for each check - gets rid of one lock() invocation - moves calculation of loop invariant variable out of the loop itself0.6.6-post-fixes
parent
a1ba9dee8d
commit
77122d7861
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@ -90,10 +90,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// the hashing. Expiration is less common and can be allowed the
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// time for a linear scan.
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//
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private Dictionary<uint, int> m_DupeTracker =
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new Dictionary<uint, int>();
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private uint m_DupeTrackerWindow = 30;
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private int m_DupeTrackerLastCheck = Environment.TickCount;
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private List<uint> m_alreadySeenList = new List<uint>();
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private Dictionary<uint, int>m_alreadySeenTracker = new Dictionary<uint, int>();
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private int m_alreadySeenWindow = 30000;
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private int m_lastAlreadySeenCheck = Environment.TickCount & Int32.MaxValue;
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// private Dictionary<uint, int> m_DupeTracker =
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// new Dictionary<uint, int>();
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// private uint m_DupeTrackerWindow = 30;
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// private int m_DupeTrackerLastCheck = Environment.TickCount;
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// Values for the SimStatsReporter
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//
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@ -449,27 +454,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// We can't keep an unlimited record of dupes. This will prune the
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// dictionary by age.
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//
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private void PruneDupeTracker()
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// NOTE: this needs to be called from within lock
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// (m_alreadySeenTracker) context!
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private void ExpireSeenPackets()
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{
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lock (m_DupeTracker)
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if (m_alreadySeenList.Count < 1024)
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return;
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int ticks = 0;
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int tc = Environment.TickCount & Int32.MaxValue;
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if (tc >= m_lastAlreadySeenCheck)
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ticks = tc - m_lastAlreadySeenCheck;
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else
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ticks = Int32.MaxValue - m_lastAlreadySeenCheck + tc;
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if (ticks < 2000) return;
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m_lastAlreadySeenCheck = tc;
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// we calculate the drop dead tick count here instead of
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// in the loop: any packet with a timestamp before
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// dropDeadTC can be expired
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int dropDeadTC = tc - m_alreadySeenWindow;
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int i = 0;
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while (i < m_alreadySeenList.Count && m_alreadySeenTracker[m_alreadySeenList[i]] < dropDeadTC)
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{
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if (m_DupeTracker.Count < 1024)
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return;
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if (Environment.TickCount - m_DupeTrackerLastCheck < 2000)
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return;
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m_DupeTrackerLastCheck = Environment.TickCount;
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Dictionary<uint, int> packs =
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new Dictionary<uint, int>(m_DupeTracker);
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foreach (uint pack in packs.Keys)
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{
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if (Util.UnixTimeSinceEpoch() - m_DupeTracker[pack] >
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m_DupeTrackerWindow)
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m_DupeTracker.Remove(pack);
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}
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m_alreadySeenTracker.Remove(m_alreadySeenList[i]);
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i++;
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}
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// if we dropped packet from m_alreadySeenTracker we need
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// to drop them from m_alreadySeenList as well, let's do
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// that in one go: the list is ordered after all.
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if (i > 0)
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{
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m_alreadySeenList.RemoveRange(0, i);
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// m_log.DebugFormat("[CLIENT]: expired {0} packets, {1}:{2} left", i, m_alreadySeenList.Count, m_alreadySeenTracker.Count);
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}
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}
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@ -545,18 +563,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Type != PacketType.AgentUpdate)
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m_PacketsReceived++;
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PruneDupeTracker();
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// Check for duplicate packets.. packets that the client is
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// resending because it didn't receive our ack
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//
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lock (m_DupeTracker)
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lock (m_alreadySeenTracker)
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{
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if (m_DupeTracker.ContainsKey(packet.Header.Sequence))
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ExpireSeenPackets();
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if (m_alreadySeenTracker.ContainsKey(packet.Header.Sequence))
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return;
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m_DupeTracker.Add(packet.Header.Sequence,
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Util.UnixTimeSinceEpoch());
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m_alreadySeenTracker.Add(packet.Header.Sequence, Environment.TickCount & Int32.MaxValue);
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m_alreadySeenList.Add(packet.Header.Sequence);
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}
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m_Client.ProcessInPacket(packet);
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