diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 118b724df3..6f98c573e2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1440,10 +1440,6 @@ namespace OpenSim.Region.Framework.Scenes StatsReporter.AddPhysicsFPS(physicsFPS); StatsReporter.AddTimeDilation(TimeDilation); StatsReporter.AddFPS(1); - StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); - StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); - StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); - StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); // frameMS currently records work frame times, not total frame times (work + any required sleep to // reach min frame time. @@ -1452,7 +1448,6 @@ namespace OpenSim.Region.Framework.Scenes StatsReporter.addAgentMS(agentMS); StatsReporter.addPhysicsMS(physicsMS + physicsMS2); StatsReporter.addOtherMS(otherMS); - StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); if (LoginsDisabled && Frame == 20) diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index e020946ebf..87af311a06 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs @@ -201,6 +201,16 @@ namespace OpenSim.Region.Framework.Scenes OnSendStatsResult += StatsManager.SimExtraStats.ReceiveClassicSimStatsPacket; } + public void Close() + { + m_report.Elapsed -= statsHeartBeat; + m_report.Close(); + } + + /// + /// Sets the number of milliseconds between stat updates. + /// + /// public void SetUpdateMS(int ms) { statsUpdatesEveryMS = ms; @@ -248,6 +258,16 @@ namespace OpenSim.Region.Framework.Scenes physfps = 0; #endregion + + m_rootAgents = m_scene.SceneGraph.GetRootAgentCount(); + m_childAgents = m_scene.SceneGraph.GetChildAgentCount(); + m_numPrim = m_scene.SceneGraph.GetTotalObjectsCount(); + m_activePrim = m_scene.SceneGraph.GetActiveObjectsCount(); + m_activeScripts = m_scene.SceneGraph.GetActiveScriptsCount(); + + // FIXME: Checking for stat sanity is a complex approach. What we really need to do is fix the code + // so that stat numbers are always consistent. + CheckStatSanity(); //Our time dilation is 0.91 when we're running a full speed, // therefore to make sure we get an appropriate range, @@ -402,13 +422,6 @@ namespace OpenSim.Region.Framework.Scenes m_timeDilation = td; } - public void SetRootAgents(int rootAgents) - { - m_rootAgents = rootAgents; - CheckStatSanity(); - - } - internal void CheckStatSanity() { if (m_rootAgents < 0 || m_childAgents < 0) @@ -425,22 +438,6 @@ namespace OpenSim.Region.Framework.Scenes } } - public void SetChildAgents(int childAgents) - { - m_childAgents = childAgents; - CheckStatSanity(); - } - - public void SetObjects(int objects) - { - m_numPrim = objects; - } - - public void SetActiveObjects(int objects) - { - m_activePrim = objects; - } - public void AddFPS(int frames) { m_fps += frames; @@ -522,11 +519,6 @@ namespace OpenSim.Region.Framework.Scenes m_scriptLinesPerSecond += count; } - public void SetActiveScripts(int count) - { - m_activeScripts = count; - } - public void AddPacketsStats(int inPackets, int outPackets, int unAckedBytes) { AddInPackets(inPackets);