Rez new prims ON the ground, not halfway buried. Mantis 33.
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d263a044b1
commit
7720be5a39
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@ -770,6 +770,12 @@ namespace OpenSim.Region.Environment.Scenes
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//pos = new LLVector3(RezPoint.x, RezPoint.y, RezPoint.z);
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}
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else
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{
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// rez ON the ground, not IN the ground
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pos.Z += 0.25F;
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}
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SceneObjectGroup sceneOb =
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new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, rot, shape);
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