* Tidy up 'show users' display
parent
a90fbb308d
commit
7722a87b69
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@ -1131,8 +1131,8 @@ namespace OpenSim
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case "users":
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m_console.Notice(
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String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}", "Firstname", "Lastname",
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"Agent ID", "Circuit", "IP", "Region"));
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String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}", "Firstname", "Lastname",
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"Agent ID", "Circuit", "IP", "Region", "Status"));
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foreach (ScenePresence presence in m_sceneManager.GetCurrentSceneAvatars())
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{
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@ -1159,15 +1159,16 @@ namespace OpenSim
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}
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m_console.Notice(
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String.Format("{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}",
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presence.Firstname,
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presence.Lastname,
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presence.UUID,
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presence.ControllingClient.CircuitCode,
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ep,
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regionName));
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m_console.Notice(" {0}", (((ClientView)presence.ControllingClient).PacketProcessingEnabled)?"Active client":"Standby client");
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String.Format(
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"{0,-16}{1,-16}{2,-37}{3,-16}{4,-22}{5,-16}{6,-15}",
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presence.Firstname,
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presence.Lastname,
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presence.UUID,
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presence.ControllingClient.CircuitCode,
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ep,
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regionName,
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((((ClientView)presence.ControllingClient).PacketProcessingEnabled)
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?"Active client":"Standby client")));
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}
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break;
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