bug fix and don't send to xbakes if requesting rebakes

avinationmerge
UbitUmarov 2014-10-29 06:55:04 +00:00
parent afa2466951
commit 7723b1bcd3
1 changed files with 13 additions and 12 deletions

View File

@ -420,16 +420,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
continue;
}
*/
wearableCache[idx].TextureAsset = null;
if (cache != null)
wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString());
if (wearableCache[idx].TextureAsset != null)
{
wearableCache[idx].CacheId = cacheItems[i].CacheId;
wearableCache[idx].TextureID = face.TextureID;
if ( wearableCache[idx].TextureID != face.TextureID ||
wearableCache[idx].CacheId != cacheItems[i].CacheId)
validDirtyBakes++;
wearableCache[idx].TextureID = face.TextureID;
wearableCache[idx].CacheId = cacheItems[i].CacheId;
hits++;
}
else
@ -445,10 +447,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
sp.Appearance.WearableCacheItems = wearableCache;
// if we got a full set of baked textures save all in BakedTextureModule
if (validDirtyBakes > 0 && hits == cacheItems.Length)
if (missing.Count > 0)
{
foreach (UUID id in missing)
sp.ControllingClient.SendRebakeAvatarTextures(id);
}
else if (validDirtyBakes > 0 && hits == cacheItems.Length)
{
// if we got a full set of baked textures save all in BakedTextureModule
if (m_BakedTextureModule != null)
{
m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache");
@ -466,11 +472,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
}
if(missing.Count > 0)
{
foreach(UUID id in missing)
sp.ControllingClient.SendRebakeAvatarTextures(id);
}
// debug
m_log.Debug("[UpdateBakedCache] cache hits: " + hits.ToString() + " changed entries: " + validDirtyBakes.ToString() + " rebakes " + missing.Count);