* Separate out OGS1 calls used between services (rather than from region to services) into a separate assembly to parallel OpenSim.Region.Communications.OGS1
parent
740a9a7374
commit
77297ed6cc
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@ -98,18 +98,18 @@ namespace OpenSim.Framework.Communications
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/// <returns>true if the item was successfully deleted</returns>
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/// <returns>true if the item was successfully deleted</returns>
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bool DeleteItem(InventoryItemBase item, LLUUID session_id);
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bool DeleteItem(InventoryItemBase item, LLUUID session_id);
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/// <summary>
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/// Create a new inventory for the given user.
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/// </summary>
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/// <param name="user"></param>
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/// <returns>true if the inventory was successfully created, false otherwise</returns>
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bool CreateNewUserInventory(LLUUID user);
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/// <summary>
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/// <summary>
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/// Does the given user have an inventory structure?
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/// Does the given user have an inventory structure?
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/// </summary>
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="userID"></param>
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/// <returns></returns>
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/// <returns></returns>
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bool HasInventoryForUser(LLUUID userID);
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bool HasInventoryForUser(LLUUID userID);
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/// <summary>
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/// Retrieve the root inventory folder for the given user.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>null if no root folder was found</returns>
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InventoryFolderBase RequestRootFolder(LLUUID userID);
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}
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}
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}
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}
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@ -0,0 +1,67 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.Communications.OGS1
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{
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/// <summary>
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/// OGS1 implementation of the inter-service inventory service
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/// </summary>
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public class OGS1InterServiceInventoryService : IInterServiceInventoryServices
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{
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protected string m_inventoryServerUrl;
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public OGS1InterServiceInventoryService(string inventoryServerUrl)
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{
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m_inventoryServerUrl = inventoryServerUrl;
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}
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public bool CreateNewUserInventory(LLUUID userId)
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{
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return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
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"POST", m_inventoryServerUrl + "CreateInventory/", userId.UUID);
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}
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/// <summary>
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/// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/>
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/// </summary>
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/// <param name="userId"></param>
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/// <returns></returns>
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public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId)
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{
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//m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: The GetInventorySkeleton() method here should never be called!");
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return new List<InventoryFolderBase>();
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}
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}
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}
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@ -39,7 +39,7 @@ using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Communications.OGS1;
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using OpenSim.Grid.Communications.OGS1;
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namespace OpenSim.Grid.UserServer
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namespace OpenSim.Grid.UserServer
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{
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{
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@ -103,7 +103,7 @@ namespace OpenSim.Grid.UserServer
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m_loginService = new UserLoginService(
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m_loginService = new UserLoginService(
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m_userManager, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg);
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m_userManager, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg);
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m_interServiceInventoryService = new OGS1InventoryService(m_userManager._config.InventoryUrl);
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m_interServiceInventoryService = new OGS1InterServiceInventoryService(m_userManager._config.InventoryUrl);
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m_messagesService = new MessageServersConnector();
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m_messagesService = new MessageServersConnector();
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@ -39,7 +39,7 @@ using OpenSim.Framework.Statistics;
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namespace OpenSim.Region.Communications.OGS1
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namespace OpenSim.Region.Communications.OGS1
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{
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{
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public class OGS1InventoryService : IInventoryServices, IInterServiceInventoryServices
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public class OGS1InventoryService : IInventoryServices
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{
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{
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private static readonly ILog m_log
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -306,20 +306,6 @@ namespace OpenSim.Region.Communications.OGS1
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return null;
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return null;
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}
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}
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public bool CreateNewUserInventory(LLUUID userId)
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{
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return SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
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"POST", _inventoryServerUrl + "CreateInventory/", userId.UUID);
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}
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// See IInventoryServices
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public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId)
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{
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m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: The GetInventorySkeleton() method here should never be called!");
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return new List<InventoryFolderBase>();
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}
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#endregion
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#endregion
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}
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}
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}
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}
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@ -39,7 +39,7 @@ using OpenSim.Framework.Statistics;
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namespace OpenSim.Region.Communications.OGS1
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namespace OpenSim.Region.Communications.OGS1
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{
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{
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public class OGS1SecureInventoryService : ISecureInventoryService, IInterServiceInventoryServices
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public class OGS1SecureInventoryService : ISecureInventoryService
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{
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{
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private static readonly ILog m_log
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private static readonly ILog m_log
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -306,19 +306,6 @@ namespace OpenSim.Region.Communications.OGS1
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return null;
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return null;
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}
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}
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public bool CreateNewUserInventory(LLUUID user)
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{
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return false;
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}
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// See IInventoryServices
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public List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId)
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{
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m_log.ErrorFormat("[OGS1 INVENTORY SERVICE]: The GetInventorySkeleton() method here should never be called!");
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return new List<InventoryFolderBase>();
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}
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#endregion
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#endregion
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}
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}
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}
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}
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28
prebuild.xml
28
prebuild.xml
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@ -1654,6 +1654,32 @@
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<!-- OGS projects -->
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<!-- OGS projects -->
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<Project name="OpenSim.Grid.Communications.OGS1" path="OpenSim/Grid/Communications/OGS1" type="Library">
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<Configuration name="Debug">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<Configuration name="Release">
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<Options>
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<OutputPath>../../../../bin/</OutputPath>
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</Options>
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</Configuration>
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<ReferencePath>../../../../bin/</ReferencePath>
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<Reference name="System"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Communications" />
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="log4net.dll"/>
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<Files>
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<Match pattern="*.cs" recurse="true"/>
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</Files>
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</Project>
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<Project name="OpenSim.Grid.GridServer" path="OpenSim/Grid/GridServer" type="Exe">
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<Project name="OpenSim.Grid.GridServer" path="OpenSim/Grid/GridServer" type="Exe">
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<Configuration name="Debug">
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<Configuration name="Debug">
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<Options>
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<Options>
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@ -1739,7 +1765,7 @@
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Framework.Statistics"/>
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<Reference name="OpenSim.Region.Communications.OGS1"/>
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<Reference name="OpenSim.Grid.Communications.OGS1"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="XMLRPC.dll"/>
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<Reference name="log4net.dll"/>
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<Reference name="log4net.dll"/>
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