* Small fixes to Scene.cs
parent
67bbfadc06
commit
776b4cedf6
|
@ -973,9 +973,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Bitmap mapbmp = new Bitmap(256, 256);
|
||||
double[,] hm = Heightmap.GetDoubles();
|
||||
|
||||
float heightvalue = 0;
|
||||
|
||||
|
||||
Color prim = Color.FromArgb(120, 120, 120);
|
||||
LLVector3 RayEnd = new LLVector3(0, 0, 0);
|
||||
LLVector3 RayStart = new LLVector3(0, 0, 0);
|
||||
|
@ -1022,7 +1019,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//else
|
||||
//{
|
||||
float tmpval = (float)hm[x, y];
|
||||
heightvalue = (float)hm[x, y];
|
||||
float heightvalue = (float)hm[x, y];
|
||||
|
||||
if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight)
|
||||
{
|
||||
|
@ -1495,7 +1492,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
client.AgentId, RegionInfo.RegionName);
|
||||
|
||||
SubscribeToClientEvents(client);
|
||||
ScenePresence presence = null;
|
||||
ScenePresence presence;
|
||||
|
||||
if (m_restorePresences.ContainsKey(client.AgentId))
|
||||
{
|
||||
|
@ -1636,8 +1633,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
|
||||
{
|
||||
|
||||
LLVector3 pos = LLVector3.Zero;
|
||||
bool frontFacesOnly = true;
|
||||
LLVector3 pos;
|
||||
const bool frontFacesOnly = true;
|
||||
|
||||
SceneObjectPart target = GetSceneObjectPart(localID);
|
||||
SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj);
|
||||
|
@ -1750,12 +1747,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
|
||||
AvatarAppearance appearance;
|
||||
GetAvatarAppearance(client, out appearance);
|
||||
|
||||
avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance);
|
||||
ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance);
|
||||
|
||||
if (avatar.IsChildAgent)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue