don't wear vegetables

0.9.1.0-post-fixes
UbitUmarov 2019-09-04 13:58:38 +01:00
parent 3d019323e8
commit 7771cc00c4
2 changed files with 26 additions and 4 deletions

View File

@ -1235,7 +1235,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (objatt == null)
{
m_log.WarnFormat(
"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
"[ATTACHMENTS MODULE]: did not attached item {0} to avatar {1} at point {2}",
itemID, sp.Name, attachmentPt);
return null;

View File

@ -556,10 +556,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
}
/* this is already done under m_Scene.AddInventoryItem(item) that triggers TriggerOnNewInventoryItemUploadComplete calling HG
// This is a hook to do some per-asset post-processing for subclasses that need that
if (remoteClient != null && action != DeRezAction.Delete)
ExportAsset(remoteClient.AgentId, asset.FullID);
*/
return item;
}
@ -918,8 +919,29 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
int primcount = 0;
if(attachment)
{
foreach (SceneObjectGroup g in objlist)
{
if(g.RootPart.Shape != null)
{
PCode code = (PCode)g.RootPart.Shape.PCode;
if(code == PCode.Grass || code == PCode.NewTree || code == PCode.Tree)
{
// dont wear vegetables
remoteClient.SendAgentAlertMessage("You cannot wear system plants. They could grow roots inside your avatar", false);
return null;
}
}
primcount += g.PrimCount;
}
}
else
{
foreach (SceneObjectGroup g in objlist)
primcount += g.PrimCount;
}
if (!m_Scene.Permissions.CanRezObject(
primcount, remoteClient.AgentId, pos)