Merge branch 'ubitwork' into avination
commit
777c80becb
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@ -2369,6 +2369,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (pa != null)
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pa.PIDActive = false;
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RootPart.ScheduleTerseUpdate(); // send a stop information
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}
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public void rotLookAt(Quaternion target, float strength, float damping)
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@ -3760,7 +3760,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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ParentGroup.stopMoveToTarget();
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ParentGroup.ScheduleGroupForTerseUpdate();
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// ParentGroup.ScheduleGroupForTerseUpdate();
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//ParentGroup.ScheduleGroupForFullUpdate();
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}
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@ -2309,9 +2309,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else
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{
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part.OffsetPosition = (Vector3)toPos;
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SceneObjectGroup parent = part.ParentGroup;
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parent.HasGroupChanged = true;
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parent.ScheduleGroupForTerseUpdate();
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// SceneObjectGroup parent = part.ParentGroup;
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// parent.HasGroupChanged = true;
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// parent.ScheduleGroupForTerseUpdate();
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part.ScheduleTerseUpdate();
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}
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}
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@ -8341,9 +8342,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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else
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{
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part.OffsetPosition = currentPosition;
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SceneObjectGroup parent = part.ParentGroup;
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parent.HasGroupChanged = true;
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parent.ScheduleGroupForTerseUpdate();
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// SceneObjectGroup parent = part.ParentGroup;
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// parent.HasGroupChanged = true;
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// parent.ScheduleGroupForTerseUpdate();
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part.ScheduleTerseUpdate();
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}
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}
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}
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