Added a ResetLand method to RemoteAdmin, whereby all land is reset with the given parameters.
parent
3aa99b9a7f
commit
77913eb679
|
@ -162,6 +162,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
|
availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
|
||||||
availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
|
availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
|
||||||
|
|
||||||
|
// Land management
|
||||||
|
availableMethods["admin_reset_land"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcResetLand);
|
||||||
|
|
||||||
// Either enable full remote functionality or just selected features
|
// Either enable full remote functionality or just selected features
|
||||||
string enabledMethods = m_config.GetString("enabled_methods", "all");
|
string enabledMethods = m_config.GetString("enabled_methods", "all");
|
||||||
|
|
||||||
|
@ -2063,6 +2066,56 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
responseData["success"] = true;
|
responseData["success"] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void XmlRpcResetLand(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
|
||||||
|
{
|
||||||
|
Hashtable requestData = (Hashtable)request.Params[0];
|
||||||
|
Hashtable responseData = (Hashtable)response.Value;
|
||||||
|
|
||||||
|
string musicURL = string.Empty;
|
||||||
|
UUID groupID = UUID.Zero;
|
||||||
|
uint flags = 0;
|
||||||
|
bool set_group = false, set_music = false, set_flags = false;
|
||||||
|
|
||||||
|
if (requestData.Contains("group") && requestData["group"] != null)
|
||||||
|
set_group = UUID.TryParse(requestData["group"].ToString(), out groupID);
|
||||||
|
if (requestData.Contains("music") && requestData["music"] != null)
|
||||||
|
{
|
||||||
|
musicURL = requestData["music"].ToString();
|
||||||
|
set_music = true;
|
||||||
|
}
|
||||||
|
if (requestData.Contains("flags") && requestData["flags"] != null)
|
||||||
|
set_flags = UInt32.TryParse(requestData["flags"].ToString(), out flags);
|
||||||
|
|
||||||
|
m_log.InfoFormat("[RADMIN]: Received Reset Land Request group={0} musicURL={1} flags={2}",
|
||||||
|
(set_group ? groupID.ToString() : "unchanged"),
|
||||||
|
(set_music ? musicURL : "unchanged"),
|
||||||
|
(set_flags ? flags.ToString() : "unchanged"));
|
||||||
|
|
||||||
|
m_application.SceneManager.ForEachScene(delegate(Scene s)
|
||||||
|
{
|
||||||
|
List<ILandObject> parcels = s.LandChannel.AllParcels();
|
||||||
|
foreach (ILandObject p in parcels)
|
||||||
|
{
|
||||||
|
if (set_music)
|
||||||
|
p.LandData.MusicURL = musicURL;
|
||||||
|
|
||||||
|
if (set_group)
|
||||||
|
p.LandData.GroupID = groupID;
|
||||||
|
|
||||||
|
if (set_flags)
|
||||||
|
p.LandData.Flags = flags;
|
||||||
|
|
||||||
|
s.LandChannel.UpdateLandObject(p.LandData.LocalID, p.LandData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
responseData["success"] = true;
|
||||||
|
|
||||||
|
m_log.Info("[RADMIN]: Reset Land Request complete");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Parse a float with the given parameter name from a request data hash table.
|
/// Parse a float with the given parameter name from a request data hash table.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
Loading…
Reference in New Issue