*disabled some confusing code regarding permissions
parent
f195725db4
commit
77dd997ef1
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@ -1285,7 +1285,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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else
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else
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{
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{
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clientFlags = ObjectFlags;
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//clientFlags = ObjectFlags;
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clientFlags = EveryoneMask;
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if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID))
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if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID))
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{
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{
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clientFlags = (clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy);
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clientFlags = (clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy);
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@ -1295,7 +1296,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove;
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}
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}
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clientFlags = EveryoneMask;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
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clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
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