*disabled some confusing code regarding permissions

afrisby
Teravus Ovares 2007-12-04 23:58:44 +00:00
parent f195725db4
commit 77dd997ef1
1 changed files with 3 additions and 2 deletions

View File

@ -1285,7 +1285,8 @@ namespace OpenSim.Region.Environment.Scenes
} }
else else
{ {
clientFlags = ObjectFlags; //clientFlags = ObjectFlags;
clientFlags = EveryoneMask;
if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID)) if (!ParentGroup.m_scene.PermissionsMngr.AnyoneCanCopyPermission(remoteClient.AgentId, this.ParentGroup.UUID))
{ {
clientFlags = (clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy); clientFlags = (clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy);
@ -1295,7 +1296,7 @@ namespace OpenSim.Region.Environment.Scenes
{ {
clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove; clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove;
} }
clientFlags = EveryoneMask;
clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify; clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop; clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer; clientFlags = clientFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;