Work on TeleportStart: renamed method from TeleportLocationStart to TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
parent
f219e320bc
commit
77de28965a
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@ -1015,7 +1015,7 @@ namespace OpenSim.Client.MXP.ClientStack
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// Need to translate to MXP somehow
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}
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public void SendTeleportLocationStart()
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public void SendTeleportStart(uint flags)
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{
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// Need to translate to MXP somehow
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}
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@ -573,7 +573,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendTeleportLocationStart()
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public void SendTeleportStart(uint flags)
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{
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throw new System.NotImplementedException();
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}
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@ -579,7 +579,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
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throw new System.NotImplementedException();
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}
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public void SendTeleportLocationStart()
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public void SendTeleportStart(uint flags)
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{
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throw new System.NotImplementedException();
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}
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@ -1011,7 +1011,7 @@ namespace OpenSim.Framework
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uint flags, string capsURL);
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void SendTeleportFailed(string reason);
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void SendTeleportLocationStart();
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void SendTeleportStart(uint flags);
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void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance);
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void SendPayPrice(UUID objectID, int[] payPrice);
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@ -1432,16 +1432,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>
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///
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/// </summary>
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public void SendTeleportLocationStart()
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public void SendTeleportStart(uint flags)
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{
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//TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
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TeleportStartPacket tpStart = new TeleportStartPacket();
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tpStart.Info.TeleportFlags = 16; // Teleport via location
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TeleportStartPacket tpStart = (TeleportStartPacket)PacketPool.Instance.GetPacket(PacketType.TeleportStart);
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//TeleportStartPacket tpStart = new TeleportStartPacket();
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tpStart.Info.TeleportFlags = flags; //16; // Teleport via location
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// Hack to get this out immediately and skip throttles
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OutPacket(tpStart, ThrottleOutPacketType.Unknown);
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}
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public void SendTeleportProgress(uint flags, string message)
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{
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TeleportProgressPacket tpProgress = (TeleportProgressPacket)PacketPool.Instance.GetPacket(PacketType.TeleportProgress);
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tpProgress.AgentData.AgentID = this.AgentId;
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tpProgress.Info.TeleportFlags = flags;
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tpProgress.Info.Message = Util.StringToBytes256(message);
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// Hack to get this out immediately and skip throttles
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OutPacket(tpProgress, ThrottleOutPacketType.Unknown);
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}
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public void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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MoneyBalanceReplyPacket money = (MoneyBalanceReplyPacket)PacketPool.Instance.GetPacket(PacketType.MoneyBalanceReply);
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@ -174,9 +174,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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position.Z = newPosZ;
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}
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// Only send this if the event queue is null
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if (eq == null)
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sp.ControllingClient.SendTeleportLocationStart();
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
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sp.Teleport(position);
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@ -257,9 +255,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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ulong destinationHandle = finalDestination.RegionHandle;
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if (eq == null)
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sp.ControllingClient.SendTeleportLocationStart();
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// Let's do DNS resolution only once in this process, please!
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// This may be a costly operation. The reg.ExternalEndPoint field is not a passive field,
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// it's actually doing a lot of work.
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@ -277,6 +272,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return;
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}
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sp.ControllingClient.SendTeleportStart(teleportFlags);
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// the avatar.Close below will clear the child region list. We need this below for (possibly)
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// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
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//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
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@ -320,6 +317,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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#region IP Translation for NAT
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IClientIPEndpoint ipepClient;
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if (sp.ClientView.TryGet(out ipepClient))
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@ -343,7 +343,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
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if (!s.IsChildAgent)
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{
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s.ControllingClient.SendTeleportLocationStart();
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m_scene.TeleportClientHome(user, s.ControllingClient);
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}
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}
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@ -478,7 +477,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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ScenePresence s = m_scene.GetScenePresence(prey);
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if (s != null)
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{
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s.ControllingClient.SendTeleportLocationStart();
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m_scene.TeleportClientHome(prey, s.ControllingClient);
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}
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}
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@ -498,7 +496,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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// Also make sure they are actually in the region
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if (p != null && !p.IsChildAgent)
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{
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p.ControllingClient.SendTeleportLocationStart();
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m_scene.TeleportClientHome(p.UUID, p.ControllingClient);
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}
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}
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@ -520,7 +520,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void SendTeleportLocationStart()
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public virtual void SendTeleportStart(uint flags)
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{
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}
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@ -1035,7 +1035,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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}
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public void SendTeleportLocationStart()
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public void SendTeleportStart(uint flags)
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{
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}
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@ -611,7 +611,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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{
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}
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public virtual void SendTeleportLocationStart()
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public virtual void SendTeleportStart(uint flags)
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{
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}
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@ -4070,7 +4070,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (m_host.OwnerID == World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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presence.ControllingClient.SendTeleportLocationStart();
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World.TeleportClientHome(agentId, presence.ControllingClient);
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}
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}
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@ -664,7 +664,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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regionName = regInfo.RegionName;
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}
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}
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presence.ControllingClient.SendTeleportLocationStart();
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World.RequestTeleportLocation(presence.ControllingClient, regionName,
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new Vector3((float)position.x, (float)position.y, (float)position.z),
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new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
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@ -696,7 +695,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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== World.LandChannel.GetLandObject(
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presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
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{
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presence.ControllingClient.SendTeleportLocationStart();
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World.RequestTeleportLocation(presence.ControllingClient, regionHandle,
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new Vector3((float)position.x, (float)position.y, (float)position.z),
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new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation);
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@ -614,7 +614,7 @@ namespace OpenSim.Tests.Common.Mock
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{
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}
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public virtual void SendTeleportLocationStart()
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public virtual void SendTeleportStart(uint flags)
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{
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}
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