diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index 9869a99418..f6ad6e194c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs @@ -379,6 +379,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { // Try the user's inventory, but only if it's different from the regions' string userAssets = HyperAssets.GetUserAssetServer(AgentID); + if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer())) { m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id); diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index d2824bd8c7..3a2c019af4 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -7196,59 +7196,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP } else // Agent { - IInventoryService invService = m_scene.RequestModuleInterface(); - InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, AgentId); - assetRequestItem = invService.GetItem(assetRequestItem); - if (assetRequestItem == null) + IInventoryAccessModule invAccess = m_scene.RequestModuleInterface(); + if (invAccess != null) { - ILibraryService lib = m_scene.RequestModuleInterface(); - if (lib != null) - assetRequestItem = lib.LibraryRootFolder.FindItem(itemID); - if (assetRequestItem == null) - return true; - } + if (!invAccess.GetAgentInventoryItem(this, itemID, requestID)) + return false; - // At this point, we need to apply perms - // only to notecards and scripts. All - // other asset types are always available - // - if (assetRequestItem.AssetType == (int)AssetType.LSLText) - { - if (!((Scene)m_scene).Permissions.CanViewScript(itemID, UUID.Zero, AgentId)) - { - SendAgentAlertMessage("Insufficient permissions to view script", false); - return true; - } - } - else if (assetRequestItem.AssetType == (int)AssetType.Notecard) - { - if (!((Scene)m_scene).Permissions.CanViewNotecard(itemID, UUID.Zero, AgentId)) - { - SendAgentAlertMessage("Insufficient permissions to view notecard", false); - return true; - } } + else + return false; - if (assetRequestItem.AssetID != requestID) - { - m_log.WarnFormat( - "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", - Name, requestID, itemID, assetRequestItem.AssetID); - return true; - } } } } - //m_assetCache.AddAssetRequest(this, transfer); - MakeAssetRequest(transfer, taskID); - /* RequestAsset = OnRequestAsset; - if (RequestAsset != null) - { - RequestAsset(this, transfer); - }*/ return true; } @@ -11459,15 +11422,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) { requestID = new UUID(transferRequest.TransferInfo.Params, 80); - //m_log.Debug("[XXX] inventory asset request " + requestID); - //if (taskID == UUID.Zero) // Agent - // if (m_scene is HGScene) - // { - // m_log.Debug("[XXX] hg asset request " + requestID); - // // We may need to fetch the asset from the user's asset server into the local asset server - // HGAssetMapper mapper = ((HGScene)m_scene).AssetMapper; - // mapper.Get(requestID, AgentId); - // } } // m_log.DebugFormat("[CLIENT]: {0} requesting asset {1}", Name, requestID); @@ -11488,44 +11442,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP UUID requestID = UUID.Zero; byte source = (byte)SourceType.Asset; - if ((transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) - || (transferRequest.TransferInfo.SourceType == 2222)) + if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) { requestID = new UUID(transferRequest.TransferInfo.Params, 0); } - else if ((transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) - || (transferRequest.TransferInfo.SourceType == 3333)) + else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) { requestID = new UUID(transferRequest.TransferInfo.Params, 80); source = (byte)SourceType.SimInventoryItem; //m_log.Debug("asset request " + requestID); } - if (null == asset) - { - if ((m_hyperAssets != null) && (transferRequest.TransferInfo.SourceType < 2000)) - { - // Try the user's inventory, but only if it's different from the regions' - string userAssets = m_hyperAssets.GetUserAssetServer(AgentId); - if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer())) - { - m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id); - if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset) - transferRequest.TransferInfo.SourceType = 2222; // marker - else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem) - transferRequest.TransferInfo.SourceType = 3333; // marker - - m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived); - return; - } - } - - //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID); - - // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right. - return; - } - // Scripts cannot be retrieved by direct request if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10) return; diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index c1e92f59a2..b13b9d8fc5 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs @@ -157,6 +157,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess Dictionary ids = new Dictionary(); HGUuidGatherer uuidGatherer = new HGUuidGatherer(this, m_scene.AssetService, userAssetURL); uuidGatherer.GatherAssetUuids(asset.FullID, (AssetType)asset.Type, ids); + if (ids.ContainsKey(assetID)) + ids.Remove(assetID); foreach (UUID uuid in ids.Keys) FetchAsset(userAssetURL, uuid); diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index b0555daa3a..6fdd2a8e36 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -192,6 +192,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess m_assMapper.Post(item.AssetID, receiver, userAssetServer); } + + #endregion public bool IsForeignUser(UUID userID, out string assetServerURL) @@ -217,5 +219,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return false; } + + protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) + { + InventoryItemBase item = base.GetItem(agentID, itemID); + + string userAssetServer = string.Empty; + if (IsForeignUser(agentID, out userAssetServer)) + m_assMapper.Get(item.AssetID, agentID, userAssetServer); + + return item; + } } } diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 12b6aa0ba3..39616f77c6 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -639,6 +639,50 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess { } + public virtual bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID) + { + InventoryItemBase assetRequestItem = GetItem(remoteClient.AgentId, itemID); + if (assetRequestItem == null) + { + ILibraryService lib = m_Scene.RequestModuleInterface(); + if (lib != null) + assetRequestItem = lib.LibraryRootFolder.FindItem(itemID); + if (assetRequestItem == null) + return false; + } + + // At this point, we need to apply perms + // only to notecards and scripts. All + // other asset types are always available + // + if (assetRequestItem.AssetType == (int)AssetType.LSLText) + { + if (!m_Scene.Permissions.CanViewScript(itemID, UUID.Zero, remoteClient.AgentId)) + { + remoteClient.SendAgentAlertMessage("Insufficient permissions to view script", false); + return false; + } + } + else if (assetRequestItem.AssetType == (int)AssetType.Notecard) + { + if (!m_Scene.Permissions.CanViewNotecard(itemID, UUID.Zero, remoteClient.AgentId)) + { + remoteClient.SendAgentAlertMessage("Insufficient permissions to view notecard", false); + return false; + } + } + + if (assetRequestItem.AssetID != requestID) + { + m_log.WarnFormat( + "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", + Name, requestID, itemID, assetRequestItem.AssetID); + return false; + } + + return true; + } + #endregion #region Misc @@ -661,6 +705,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return asset; } + protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID) + { + IInventoryService invService = m_Scene.RequestModuleInterface(); + InventoryItemBase assetRequestItem = new InventoryItemBase(itemID, agentID); + assetRequestItem = invService.GetItem(assetRequestItem); + return assetRequestItem; + } + #endregion } } diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs index 97f4188751..2d4f509954 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs @@ -43,5 +43,7 @@ namespace OpenSim.Region.Framework.Interfaces UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver); + bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID); + //bool GetTextureFromAgentInventory(UUID agentID, UUID assetID); } }