Console commands for Estate Mgmt
parent
9e83b43009
commit
78015bbbdc
|
@ -402,6 +402,12 @@ namespace OpenSim
|
||||||
"Delete a region from disk",
|
"Delete a region from disk",
|
||||||
RunCommand);
|
RunCommand);
|
||||||
|
|
||||||
|
m_console.Commands.AddCommand("Estates", false, "estate create",
|
||||||
|
"estate create <owner UUID> <estate name>",
|
||||||
|
"Creates a new estate with the specified name, owned by the specified user."
|
||||||
|
+ " Estate name must be unique.",
|
||||||
|
CreateEstateCommand);
|
||||||
|
|
||||||
m_console.Commands.AddCommand("Estates", false, "estate set owner",
|
m_console.Commands.AddCommand("Estates", false, "estate set owner",
|
||||||
"estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
|
"estate set owner <estate-id>[ <UUID> | <Firstname> <Lastname> ]",
|
||||||
"Sets the owner of the specified estate to the specified UUID or user. ",
|
"Sets the owner of the specified estate to the specified UUID or user. ",
|
||||||
|
@ -411,6 +417,11 @@ namespace OpenSim
|
||||||
"estate set name <estate-id> <new name>",
|
"estate set name <estate-id> <new name>",
|
||||||
"Sets the name of the specified estate to the specified value. New name must be unique.",
|
"Sets the name of the specified estate to the specified value. New name must be unique.",
|
||||||
SetEstateNameCommand);
|
SetEstateNameCommand);
|
||||||
|
|
||||||
|
m_console.Commands.AddCommand("Estates", false, "estate link region",
|
||||||
|
"estate link region <estate ID> <region ID>",
|
||||||
|
"Attaches the specified region to the specified estate.",
|
||||||
|
EstateLinkRegionCommand);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void ShutdownSpecific()
|
protected override void ShutdownSpecific()
|
||||||
|
@ -1177,6 +1188,58 @@ namespace OpenSim
|
||||||
SceneManager.SaveCurrentSceneToArchive(cmdparams);
|
SceneManager.SaveCurrentSceneToArchive(cmdparams);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void CreateEstateCommand(string module, string[] args)
|
||||||
|
{
|
||||||
|
string response = null;
|
||||||
|
UUID userID;
|
||||||
|
|
||||||
|
if (args.Length == 2)
|
||||||
|
{
|
||||||
|
response = "No user specified.";
|
||||||
|
}
|
||||||
|
else if (!UUID.TryParse(args[2], out userID))
|
||||||
|
{
|
||||||
|
response = String.Format("{0} is not a valid UUID", args[2]);
|
||||||
|
}
|
||||||
|
else if (args.Length == 3)
|
||||||
|
{
|
||||||
|
response = "No estate name specified.";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Scene scene = SceneManager.CurrentOrFirstScene;
|
||||||
|
|
||||||
|
// TODO: Is there a better choice here?
|
||||||
|
UUID scopeID = UUID.Zero;
|
||||||
|
UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, userID);
|
||||||
|
if (account == null)
|
||||||
|
{
|
||||||
|
response = String.Format("Could not find user {0}", userID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// concatenate it all to "name"
|
||||||
|
StringBuilder sb = new StringBuilder(args[3]);
|
||||||
|
for (int i = 4; i < args.Length; i++)
|
||||||
|
sb.Append (" " + args[i]);
|
||||||
|
string estateName = sb.ToString().Trim();
|
||||||
|
|
||||||
|
// send it off for processing.
|
||||||
|
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
|
||||||
|
response = estateModule.CreateEstate(estateName, userID);
|
||||||
|
if (response == String.Empty)
|
||||||
|
{
|
||||||
|
List<int> estates = scene.EstateDataService.GetEstates(estateName);
|
||||||
|
response = String.Format("Estate {0} created as \"{1}\"", estates.ElementAt(0), estateName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// give the user some feedback
|
||||||
|
if (response != null)
|
||||||
|
MainConsole.Instance.Output(response);
|
||||||
|
}
|
||||||
|
|
||||||
protected void SetEstateOwnerCommand(string module, string[] args)
|
protected void SetEstateOwnerCommand(string module, string[] args)
|
||||||
{
|
{
|
||||||
string response = null;
|
string response = null;
|
||||||
|
@ -1299,6 +1362,56 @@ namespace OpenSim
|
||||||
MainConsole.Instance.Output(response);
|
MainConsole.Instance.Output(response);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void EstateLinkRegionCommand(string module, string[] args)
|
||||||
|
{
|
||||||
|
int estateId =-1;
|
||||||
|
UUID regionId = UUID.Zero;
|
||||||
|
Scene scene = null;
|
||||||
|
string response = null;
|
||||||
|
|
||||||
|
if (args.Length == 3)
|
||||||
|
{
|
||||||
|
response = "No estate specified.";
|
||||||
|
}
|
||||||
|
else if (!int.TryParse(args [3], out estateId))
|
||||||
|
{
|
||||||
|
response = String.Format("\"{0}\" is not a valid ID for an Estate", args [3]);
|
||||||
|
}
|
||||||
|
else if (args.Length == 4)
|
||||||
|
{
|
||||||
|
response = "No region specified.";
|
||||||
|
}
|
||||||
|
else if (!UUID.TryParse(args[4], out regionId))
|
||||||
|
{
|
||||||
|
response = String.Format("\"{0}\" is not a valid UUID for a Region", args [4]);
|
||||||
|
}
|
||||||
|
else if (!SceneManager.TryGetScene(regionId, out scene))
|
||||||
|
{
|
||||||
|
// region may exist, but on a different sim.
|
||||||
|
response = String.Format("No access to Region \"{0}\"", args [4]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (response != null)
|
||||||
|
{
|
||||||
|
MainConsole.Instance.Output(response);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// send it off for processing.
|
||||||
|
IEstateModule estateModule = scene.RequestModuleInterface<IEstateModule>();
|
||||||
|
response = estateModule.SetRegionEstate(scene.RegionInfo, estateId);
|
||||||
|
if (response == String.Empty)
|
||||||
|
{
|
||||||
|
estateModule.TriggerRegionInfoChange();
|
||||||
|
estateModule.sendRegionHandshakeToAll();
|
||||||
|
response = String.Format ("Region {0} is now attached to estate {1}", regionId, estateId);
|
||||||
|
}
|
||||||
|
|
||||||
|
// give the user some feedback
|
||||||
|
if (response != null)
|
||||||
|
MainConsole.Instance.Output (response);
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private static string CombineParams(string[] commandParams, int pos)
|
private static string CombineParams(string[] commandParams, int pos)
|
||||||
|
|
|
@ -313,6 +313,69 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
||||||
return response;
|
return response;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string SetRegionEstate(RegionInfo regionInfo, int estateID)
|
||||||
|
{
|
||||||
|
string response;
|
||||||
|
|
||||||
|
if (regionInfo.EstateSettings.EstateID == estateID)
|
||||||
|
{
|
||||||
|
response = String.Format("\"{0}\" is already part of estate {1}", regionInfo.RegionName, estateID);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// get the current settings from DB
|
||||||
|
EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
|
||||||
|
if (dbSettings.EstateID == 0)
|
||||||
|
{
|
||||||
|
response = String.Format("No estate found with ID {0}", estateID);
|
||||||
|
}
|
||||||
|
else if (Scene.EstateDataService.LinkRegion(regionInfo.RegionID, estateID))
|
||||||
|
{
|
||||||
|
// make sure there's a log entry to document the change
|
||||||
|
m_log.InfoFormat("[ESTATE]: Region {0} ({1}) moved to Estate {2} ({3}).", regionInfo.RegionID, regionInfo.RegionName, estateID, dbSettings.EstateName);
|
||||||
|
|
||||||
|
// propagate the change
|
||||||
|
ChangeDelegate change = OnEstateInfoChange;
|
||||||
|
|
||||||
|
if (change != null)
|
||||||
|
change(regionInfo.RegionID);
|
||||||
|
|
||||||
|
response = String.Empty;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
response = String.Format("Could not move \"{0}\" to estate {1}", regionInfo.RegionName, estateID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string CreateEstate(string estateName, UUID ownerID)
|
||||||
|
{
|
||||||
|
string response;
|
||||||
|
if (string.IsNullOrEmpty(estateName))
|
||||||
|
{
|
||||||
|
response = "No estate name specified.";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
List<int> estates = Scene.EstateDataService.GetEstates(estateName);
|
||||||
|
if (estates.Count() > 0)
|
||||||
|
{
|
||||||
|
response = String.Format("An estate named \"{0}\" already exists.", estateName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
EstateSettings settings = Scene.EstateDataService.CreateNewEstate();
|
||||||
|
settings.EstateOwner = ownerID;
|
||||||
|
settings.EstateName = estateName;
|
||||||
|
settings.Save();
|
||||||
|
response = String.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Packet Data Responders
|
#region Packet Data Responders
|
||||||
|
|
|
@ -26,6 +26,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Interfaces
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
@ -44,6 +45,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
|
||||||
string SetEstateOwner(int estateID, UserAccount account);
|
string SetEstateOwner(int estateID, UserAccount account);
|
||||||
string SetEstateName(int estateID, string newName);
|
string SetEstateName(int estateID, string newName);
|
||||||
|
string SetRegionEstate(RegionInfo regionInfo, int estateID);
|
||||||
|
string CreateEstate(string estateName, UUID ownerID);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
|
/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
|
||||||
|
|
Loading…
Reference in New Issue